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Found 5 results

  1. So I've got a graphical bug when the graphics settings are on anything below maximum the textures don't load properly and everything looks like it's made of wax/on PS2. When I change the graphics to medium, or open then close the pause menu with them on medium, the textures load for about half a second, then disappear. This isn't game breaking, but my computer isn't good enough to run the game on max graphics without massive lag, so it would be nice if the textures worked on medium to high. This same issue is present on all graphics settings except maximum, playing on PC from the Windows
  2. Guys, what's going on with textures on PS4? It looks like half of the objects in-game doesn't have textures at all! Also very weird lighting changes and weapon textures loading while aiming. Am I the only one who has these problems? I'm very confused, because this is the worst textures I ever saw on PS4. Playing on PS4 Pro, 4K 50" TV
  3. Hi, is there any way to make transparent textures using AssetsBundleExtractor? For example to remove the top from hide armor to make it looks more barbaric.
  4. So basically I'd like to try modding some of the textures in the game, but I'm having a hard time finding the assets. I already found weapon icons, meshes, and textures. They're located in Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle But I can't figure out where to find the files for armor textures, character basemeshes, monsters, etc. Anyone know? Post ITT if you have a modding related question, I guess, until we get a dedicated modding subforum.
  5. I have just now arrived at Aedelwan Bridge, and none of the textures are loading. I've tried messing with the graphics, but no such luck. Mac OS X 10.10.2 NVIDIA GeForce GT 750M i7 processor From Player.log: (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0112_Bridge_District. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate glob
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