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dirigible

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About dirigible

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    (4) Theurgist

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    3d modeling, game design

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  1. Attributes determine build. The only question is whether they do so in a general way or a specific way. Currently they do so in a general way. You spec for damage, or for tankiness. IMO that's boring. Incredibly boring. It's also pointless, since talents determine your build in a much more specific way anyway. A character who has invested into Gunner, Two Handed Weapon, Marksman, and Shot on the Run isn't going to suddenly switch to dual wielding melee weapons on a whim. If Obsidian was afraid of making their stats too important (since then a newbie could accidentally choose a combination they didn't like) then they should have had the player gain stat points on level up. Or added a respec option. Personally, I think the former option could have worked great.
  2. 1. The events of Dyrwood are a small part of what's going on in the world. There are plenty of babies still being made elsewhere. 2. Even if they did have to wait a while, so what? Is their soul going to get bored, while it sits in the ether? There's no evidence that souls have any form of consciousness when they leave the world and return to the cycle. 3. Putting souls back into the bodies would be even worse. They would AT BEST be children with the minds of newborn infants and AT WORST be children with memories of being chained for years along with hundreds of other lost souls. Putting them into the cycle allows them to be born again as healthy, normal children with no memory of what happened. 1. There's also plenty of war being made elsewhere. People are savages and have a low lifespan, even elves. Even if someone was immortal, that wouldn't mean they'd be invulnerable. Most die before reaching old age. 2. Your main char is a watcher and you are telling me souls do not have a consciousness? At the end you are literally talking to a soul imprisoned in a huge adra pillar and you are telling me they have no consciousness? Souls are being ordered to help you descend into a huge pit. Not only consciousness, but that looks to me that they even have some kind of ghostly body on top of that. 3. Far from worse, but I agree that this isn't the best solution either. Their trauma will be forever remembered whether you put them back where they belong or let them rot in the ether for maybe a few seconds, maybe an eternity until they find a new body. Those people in Noonfrost trying to get to Rymrgand's domain... you should hear them out for once. They are sick and tired of the cycle. 2. All the souls you talk to in the game are in the world. Either they're currently inside a body, or they're trapped and separated from the cycle. Not only that, it's repeatedly stated that when a soul dies and returns to the cycle it forgets its past. 3. The Noonfrost elves are an exception because they are repeatedly reincarnated into the same place with all of their memories intact. This is the exact opposite of how it happens for most people. Most people are reincarnated into a different location and have 0 memory of anything happening before they were born. That seems like the most merciful choice for the hollowborn souls, to me.
  3. These souls literally haven't even begun life - why would they want to go back to their hollowborn bodies when they could be born normal instead?
  4. 1. The events of Dyrwood are a small part of what's going on in the world. There are plenty of babies still being made elsewhere. 2. Even if they did have to wait a while, so what? Is their soul going to get bored, while it sits in the ether? There's no evidence that souls have any form of consciousness when they leave the world and return to the cycle. 3. Putting souls back into the bodies would be even worse. They would AT BEST be children with the minds of newborn infants and AT WORST be children with memories of being chained for years along with hundreds of other lost souls. Putting them into the cycle allows them to be born again as healthy, normal children with no memory of what happened.
  5. I'm 99% certain it's intentional, otherwise the spell is useless because the fight is over before the character is healed. It prevents a character from dying. The dragon about to breathe fire on poor Aloth? NOT TODAY.
  6. what is this i cant even Yes, that is what barbarian means - it refers to culture. For the ancient Greeks, you were either Greek culture or you were Barbarian. For the classical Romans, you were either Roman culture, Greek culture, Egyptian culture, or Barbarian. For the medieval Christians, you were either a converted Christian (including the culture that goes with that) or you were Barbarian. Barbarian is not a word describing profession, location, or life experience. It's a word describing the culture someone comes from.
  7. Even without micro managing them, monks can be quite good. My own monk was dealing 19-24 damage with his fists by endgame, with 5 DR penetration and the fastest attack speed in the game. He couldn't burst, but man oh man could he melt things down. He had more than twice the damage of anyone else in the party, with tanking stats almost as good as Eder.
  8. WHERE MY FALCHIONS AT? WHERE MY LUCERNES AT? WHERE MY TRIDENTS AT? TERRIBLE GAME, OBSIDIAN 0/10
  9. Actually Might is pretty worthless for fast weapons. For the vast majority of them, each point of Might is worth less than half of a single point of damage. Furthermore, fast weapons (and shotguns) are often surprisingly good against armored opponents. For example, an Exceptional Blunderbuss deals about 10 dmg x 6 per attack. That means it deals 12 damage MINIMUM on a full hit. Even if the enemy has 20 piercing DR, you're still going to deal 12 damage per attack, thanks to the MIN damage mechanic (no attack ever deals less than 20% full damage). To put this into perspective, against an enemy with 40 Piercing DR, an exceptional Blunderbuss deals the same damage (per attack) as an Exceptional Arquebus.
  10. Good god, people. Barbarian is a type of culture, Ranger is a profession. Ygritte was a barbarian ranger. She was from an 'uncivlized' nomadic group of hunter-gatherers, and her primary role in that society was as a scout/hunter/archer - ie a ranger. In the context of PoE, Barbarians are melee dps combatants, which is definitely NOT what Ygritte was. Ranger is closer, but as ygritte wasn't friend to the animals the mechanically best class to represent her would probably be rogue.
  11. I actually like that the difference between weapons matters, but is not as big as that it would lead to cookie-cutter choices in general. We don't want to limit the RP'ing too much, don't we? I think Obsidian nailed the weapon design in this game in the way that I don't gimp my character when selecting an odd weapon choice for my class, but it also allows some min/maxing for the completionists. Obvious examples: +accuracy weapons vs. +deflection weapons. Or armor penetrating weapons for low Might characters. There are plenty of tactical choices, but they won't turn combat upside down. And that's a good thing in my book. If anything, you could argue that slow weapons are a bit too strong compared to faster weapons, as most enemies have high DR scores. But imho that's nitpicking. The faster ability recovery makes up for that mostly. It could just be that I was playing on Normal, but I never found myself in a situation where I was compelled to switch weapons to face a certain enemy. Which, to me, means that weapons weren't differentiated enough. I would rather the game go whole hog and do stuff like make skeletons completely 100% immune to slashing and piercing, or make jellies completely 100% immune to crushing. Because as is, while I might be doing less damage than I could, it's not enough for me to bother switching weapons (and spend 2 seconds on cooldown) for a fight that's probably going to end in 8 seconds whether I switch or not. Maybe it's different on higher difficulties, I dunno.
  12. I helped the spiderbros because they were bros. They all seemed way more empathetic and willing to forgive and forget than most other kith are.
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