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  1. I finished The City and the Stars and I reset my board reputation, but Byzantium residents are still hostile to me despite have a 0% neutral rating and I can’t complete the Byz quests as the game was designed to allow me to do. help?
  2. Anyone cut this thing down yet? I tried pebble axe and insect axe. Mint hammer is 3rd tier... Anyone found 3rd tier axe?
  3. Check out this video, it shows off tons of up new bugs (insects) and items. *Please keep in mind that many of these things are still in development and under consideration. Nothing official as of yet.
  4. Playing through the endless paths on PS4, I've got to level 5 and the secret room isn't opening. Gone through the entire floor in stealth, with all the characters available, and the door switch is not showing up. Played beyond there, and leveled the team a few more times, and still nothing. Any suggestions?
  5. I purchased the physical copy of outer world's for my ps4 and played without updating to any patches till I found I couldn't access any of my saves after going on the mission to meet Elli's parents and skipping the hope. After trying to load a save, my game would "freeze" on the title screen with no available options, music still running and never go to an actual loading screen. I have tried skipping Elli's quest, uninstalling and reinstalling the game, moving my save files to usb storage and all of my "inaccessible" saves are all around 9 mb. I saw there were some people on the forum with similar sounding problems, so yesterday I finally updated the game to the most recent patch (1.3?) and now receive the error code e-b51d0002 when trying to access the files, instead of the "glitch" where the game would crash. I have started a new game to see if there is any hope, but it does suck losing so many invested hours and worrying about encountering this problem ahead.
  6. While trying to complete the quest line mentioned in the topic I have encountered a glitch. Once I have completed talking with Dr. Chartrand and convinced her to join me the Corporate Commander only gives me two options (1. It's less work than hauling my corpse out of here?) And (2 Attack). Both options lead to a shoot out, which wouldn't be a big deal except that Dr. Chartrand attacks me as well which is weird since we just became allies. I have searched other message boards and found this is a common glitch I do not receive a third option to persuade the Corporate Commander to take a bribe even though my persuasion is over 100.
  7. [Story spoilers] I’m on Tartarus and about to walk into a room with Chairman Rockwell standing in it with cameras around him, but every time I try to walk through the doorway, the game crashes. I assume there’s supposed to be a cut scene? Will try changing my loadout or seeing if I can Aggro the room before entering, but so far it’s crashed 4 times in a row and it’s getting annoying. Update: Firing into the room causes the shroud to fail and a fight to ensue, but at least with no crash, though I would rather not kill Rockwell (at least yet) Update 2: Tried Changing guns and running around to bring down my shroud, then walk through, but the game crashes all the same. Guess my only way to continue is to put ol’ Rocky down...
  8. I tried to broker peace between the Iconoclasts and MSI, but Zora turned me down because I didn't earn her trust on previous quests. My only alternative was to give the Targeting Module to Sanjar. I wasn't about to give it to that zealot, Graham. Now all of the Iconoclasts are dead by my hand, including Zora. No rational person would have made the choice she did. Moderator: Please feel free to reword the title or change the tags as needed.
  9. Game constantly crashes at first elevator descent at Tartarus. I tried this three times and the game crashed at all three times at the same spot. P.S. Love this game!
  10. Every time I enter the room with Chairman Rockwell on the final mission on Tartarus, my game crashes to the Xbox dashboard
  11. During the final mission just as I'm about to walk into the cutscene with the chairman the game crashes I've tryed multiple times and it keeps happening, I believe there could be verious reasons for this 1.i was disguised at the time and when I killed everyone in the area I could then proceed with the Misson although I missed out in the cutscene. 2. At the end sene were you told what happened to the world pavarti was dead however I don't know why as I was playing normal difficulty and your companions can't die.?.
  12. entering through the door to chairmen Rockwell causes the game to crash. i've tried 3 times walkng into the room. i don't want to have kill Rockwell and the accompanying guards to progress with the story.
  13. Hello! I hope this is is an appropriate place to bring this up - it's not a bug per se, but possibly an oversight. Basically, I'm at the point of the story where the Watcher has figured out they can track Eothas using the adra pillars. The main quest objective is to speak to the Queen in Neketaka. The Watcher still doesn't know why Eothas is gathering up all this energy from the pillars; it's still unknown what his ultimate goal is. Unfortunately for me, I'm one of those players who spends hours and hours doing everything but the main quest in a game like this. Among the quests I was able to more or less complete, was Xoti's The Lantern of Gaun, and once that is concluded (for the moment), both parts of the quest dialogue itself and the quest log seems to spoil for me what Eothas' plans are. I've attached a screenshot of said log, where it says clearly what Eothas intends to do. It's improbable that I've missed this piece of information before this stage of the main quest (and the Watcher normally acts as if they still don't know what Eothas is really up to). Either way, I felt a bit cheated after this quest.
  14. I'm experiencing a repeat conversation between Aloth/Iselmyr and Eder every time we rest..the one where she talks to Eder and tries to get him to kiss Aloth as a prank. Every time we rest, no matter where it is, this conversation gets triggered. I don't know what is making it repeat upon every rest. I believe when it first happened was at the Engwithian ruins with the giant construct and the missing Vailian expedition party. (I forget the name) This has been going on, even after a reload. Is anyone else having this problem? Thanks!
  15. Just finished Deadfire for the second time now. Thinking of making an evil character solo PoTD now... am I crazy for the game? How many times have you played? What are your thoughts on what happens in Eora after everything and the future of PoE as a game now on Microsoft?
  16. There were several hidden skill checks in the last part of the DLC (or the sound of "Skill check failed"; the Pool of Memories) and after defeating the Porokoa is was possible to tell Engari that the Faces were incarnations of one Watcher (with "Honest" disposition). I could not confirm or disprove it in my playthroughs, because I was not able to pass the above-mentioned skill checks. Is this information correct? And, if it is, why do the Faces go on a murder rampage, when freed (with or without host)? I apologize in advance, if the topic was started too early (10 days after the release of the DLC).
  17. I was completing the Waidwen part of the quest and in the end I told Waidwen to help me when I confront Eothas. If I understand correctly this means I am taking Waidwen's soul from the realm of BOW and returning him to Eora with me. As I expected, when I got out of "The bridge ablaze" area the warrior with frozen armor told me that Rymrgand might not like that the watcher is taking souls from his realm. Surprisingly, when I talked to Rymrgand before the BOW final fight and after the fight, there was no mention of Waidwen. I was really surprised with this kind indifference since Rymrgand is very strict about properties not leaving his realm. Am I missing something here? What happens in other dialogue options? Does Waidwen get mentioned in any part of the dialogues if you kidnap him?
  18. So I am loving this so far and I am trying really hard to reconcile the two parts of Naxiva ix Kirent but I am not sure it is actually possible. I have done so many different combinations of motes and dialogue choices. So I want to know. Has anybody here managed to reconcile her or am I just chasing a dream here and I should just get the fight over with and move on to the next part of the story.
  19. I've yet to see a topic like this on the forums yet (perhaps it was buried), but what are some funny moments, ridiculous bugs, or simple wtf situations you've encountered in-game? So, I know that Aloth has a solid reputation at this point of being ridiculously picky and judgemental, but what the heck is this? He's now breaking the 4th wall... Nothing says hubris like punishing humidity in a jungle. Right? Note: Aloth's complaints are always silent.
  20. I think Pillars of Eternity 2 is good example of both how you can execute meaningful story/choice in a game as well as how fragile that feeling can be in a way well beyond the ordinary fare of games. This has spoilers for Pillars of Eternity 2 as it's used as an example. If you are not ok with that, turn back now. Specifically the Trading guilds in POE 2 put you in very uncomfortable situations with choices that go beyond good/bad that are compelling. Each of the two trading guilds is heavily expansion/profit oriented in different ways and they both, in a nice touch, go out of their way to use your own ideals against you in their reasoning via the game's disposition system. They make compelling cases and I ended up helping them accidentally a disturbing amount while just trying to do good for the people, which appears to be the intent. This forces the weighing of thoughts like "I'm doing good here but I'm also helping X trading guild that will undoubtedly be a long term negative". When looked at face value, the choices are very standard. Blow this up or restore it. Help this town survive or do not. Feed the starving town via methods that may be illegal, political, or compromise their culture. Support this culture or support the new culture that is usurping it. The game is steeped in such choices that are very straightforwards in nature, stuff that COULD be very one note "yay I'm the hero/villain" and done. Choices made hundreds of times in RPGs that just fade into the background noise. However It's the context that makes the choices so compelling in POE 2. For example restoring a magical pillar ensures the short term survival of a village (starvation) and allows souls to continue the cycle of life undisrupted, however it would allow a trading company to exploit the land and it's people to the point of essentially controlling them both in their rampant greed and pursuit of expansion and more money. Hotheaded, young, and idealistic as they are. Conversely you can choose to destroy the pillar which would jeopardize the short term survival of the village and remove a major avenue of souls to return to the cycle, but pleases the other trading company who is just looking to sabotage their competition who has a jump on them really. But they are older, more patient, and more manipulative and present themselves as trying to avoid the negatives of the first choice. Either way you are theoretically doing some good, but also some ill. There is no "clean" solution or even a pure "dirty" solution. Which is better likely depends on your ideologies. The game has many of those moments where I sit and ponder the ramifications of my actions and how any action, good or bad, will benefit one faction or another in their greed disguised as benevolence, or perhaps benevolence that has begun to show the signs of corruption and greed. They intertwine. That's not to say the game doesn't have it's share of "yay I R good" or "look at me, I'm a bad bad man", moments I also enjoy, but these much more complex moments are definitely the standouts of the game story telling IMO. At least that's how I feel 30 hours in. Unfortunately where it falls apart is their disposition system currently needs some work. The spells the story and choices weave is compelling and strong, yet when the game misreads your character and presents you as something you do not feel is correct the spell is instantly shattered. In my own case I pursued non-violent options and was honest in nearly every situation. However after a few initial successful uses making the scenario compelling the system treated me as if I was aggressive or dishonest in a few scenarios. As this is very counter to the behavior of my character it completely took me out of the moment painstakingly crafted by hours of gameplay and story.....showing the broken machinery behind the scenes on the floor. 95% success and 5% failure robbed almost all of the impact. I cannot tell you, as a player, how shaken this made me despite me having an idea how complicated these systems are. Logically, they will patch the new game and it will improve. Logically it's understandable considering how hard this stuff is. Emotionally none of that matters as an end user though, my head cannon character still lies broken in pieces on the floor. Once shattered the illusion is difficult or even impossible to restore. Gaming is truly a tough and merciless industry. So as an enthusiast with some QA experience looking to learn more about games, POE 2 is proving to be an excellent case study for the story aspects and player choice. For anyone looking for a game that makes you think about both of those in a different way than POE 2 I recommend "The Magic Circle". It's another great game to play to understand both doing story/choice well and also in how missteps can be made. Of great potential and great moments that nonetheless get held back by other aspects.
  21. Hi, I'm doing tip of the spear and I'm trying to do it the "stealthy" way in where I arrange the deaths of the characters to look like accidents. I can kill the priest and the mystic just fine but I can't seem to poison the ranga with the infested koiki fruit, which I'm assuming I'm supposed to do by interacting with this fruit bowl in her room. Bowl and infested koiki: https://imgur.com/a/xBUnbx9 If this isn't a bug and I'm just doing the quest wrong please let me know.
  22. Having finally finished the game (Patch 1.02) after 70 hours I do find myself on this very rare occasion to say a few words about the game. In short I liked it, but it could have been better. Why? well here is my few scrambled up thoughts on the matter. About myself: A crpg fan from BG, Torment, IWD, completed pillars1 with cipher. Played as Monk/Cipher in veteran difficulty with no level scaling in PoE2. Play and GM tapletop games. Bugs - Couldn't finish the Wakaha tribe quest line, it never updated on the alliance, but the queen said I had convinced the wakaha tribe to join her ( but I hadnt even met them at that point in the game) - The Explorer achievement was never completed ( im 99 % sure I have been on every island and named them) -Couldn't finish the mapping quests in Queens berth, it just says " im partway there on islands southwest of neketa - The Old city in Neketa and the Conchets of the sea quests went really oddly when I wondered in, and found the first conch before even I knew what the hell I was doing. I think the Quest got stuck on the Watershapers guild and in with the criminal boss ( D something) - A lot of enemies will not engage the players if they are not in their line of sight, problematic when the Boss summons adds and you end up finding them standing all alone and not going to the fight ( for example the Mecha boss in Ukaizo) Game play Companion classes - Allow custom classes from lv1 for the companions ( Like Edér to become a Swashbuckler street fighter/Unbroken and not just generic swashbuckler) - The Spell casters (Druid, Priest, Wizard, Cipher) In general, a lot weaker than their melee/ranged hitting counterparts, they have limited spells which deal about the same or even less damage as just basic attacks with a lot more micro involved. Seems like for doing damage going duel wield is preferable to any other weapon combo. Defensive spells are favored over offensive ones ( since most of them hit your party as well) and the Condition ones seem unreliable. Going full caster seemed like a bad choice, you really pick up 1-2 spells from your spells available and use them repeatedly. Once you get higher level spells you dont really need to use the lower level ones, or you just use the spells that are easy to use. Situational spells - you dont really want to pick up these because you only get a few spells to choose from. *Suggestion - make the offensive spells more reliable ( maybe even guaranteed HIT or graze at least) and cast faster, lower the damage done from melee attacks, maybe allow the casters to get a separate level up point in Spells and separate for the other skills ( this includes the chanter as well) - AI Pretty horrendous, if you have AI on they will ignore player commands, if not they will stop auto attacking once they have finished whatever command they were repeating. It should be more like finish player command - then go on your silly little AI routine. More often than not they characters will choose to run from their current opponent to engage someone long ways ahead leaving the enemy just battering them for no apparent reason. They will start long 6 second casting times when there is a 1 or 2 weak enemies left - Traps If you dont have a character with perception of 16+ in your party you are going to just step on every trap in creation which just means you step on on all of them, then rest. whilst having a character with 16+ perception makes traps utterly pointless. Traps are boring and pointless. BUT there were a few encounters where there were traps hidden within a fight ( this was good!) *Suggestion - maybe adding a skill check to traps so that they can fail, stepping on traps should alert the enemy of your presence. At least make the obvious rope traps into a lower Perception check. Dont make the standard AI run trough traps in combat though. - Ship combat 1-1-1-1-1-1-1-1 close in to encounter seems to be the most effective way ( granted your deckhands can die, which is a bit of shame since you cant even gear them). *suggestion. Ship combat needs an overall haul, its boring and pointless. I think it needs a graphical interface that happens either in real time (slow) or turn based. -Difficulty As it stand the game is too easy and doesn't require any tactics to complete, just click on the most effective most damage dealing options and once in a while maybe cast a healing spell or drink a potion. The PLOT - The overall structure seems to be very similar to pillars1 even with the major towns and factions, the eir glanfathans are replaced with the huana. Except this time were actually in the plot doing stuff ( unlike in pillars 1 where the backstory was more interesting that what you were doing) - Main story seems a bit short and theres basicly just one choice in the end you can effect. - Freedom of exploration seemed to not fit into this, since I ended up being in most of the places before I actually needed to go there. Maybe more locked doors for plot reasons. Most of the time I just wondered in some random place and did everything in there without actually knowing why im there in the first place, but not bothering to backtrack. - All the companion plots are very short and end abruptly ( especially aloth, was there like anything in there? did Pallegina have a quest at all?) * suggestion - when in doubt look about how companions in Dragon age origins and Mass effect were done. - Why cant you use your diplomacy or intimidation to at least sort out some kind of deal with the 4 powers? it feels a bit odd since you have been doing jobs for all of them and now you suddenly have to choose 1 while damning all the others. I mean heres my point, they have been living in Neketaka in relative peace, and profiting from each other, but UKAIZO drives them mad for golddd!!!. Shouldnt they be more bothered about dealing with the Eothas situation and maybe after that fighting over UKAIZO. - No choice to backstab the princinpi leader and become the pirate king yourself? , BOO! I was expecting to do this to Aldys but I guess not. - Your choices seem to matter very little. * Suggestion: well of all the things mentioned here the plot I think cant be fixed. Guess well have to wait for pillars3 For the future ( pillars3) I think the biggest problem with Pillars of Eternity is its game play system. To offer any difficulty it really needs to have level scaling mobs. which kills the feeling of a real living world ( why are these goblins lv20??, why wont these lv20 goblins just take over the world?? oh because then they'd face lv20 peasants with legendary pitchforks and torches) . The greatest problem with the system is that you gain power from leveling up which means low level mobs will never hit you. A similar problem in many tabletop games such as D&D 3.5/Pathfinder. You should really look into D&D 5e and into the lowered power from gear and leveling up. As and example a lv10 D&D 3.5 character could have +15 to 17 to hit and 25 to 30 AC while a D&D 5e char would have +7 to 9 to hit and AC 18 to 20. This means that a D&D 5e lv10 char would still find difficulty in level 1 monsters that have a +4-5 to hit and ac 13-15 in greater qualities. whilst in D&D3.5/Pathfinder a lv1 monster would have no chance except a nat 20 to hit the player. You have tried to encounter this problem with your Engagement system but the overall +3 per all defenses per level ruins the lower leveled monsters. ( im not saying 5e is the perfect system mind you, just that the lower level power ups benefit the overall believability of the world. Overall: well in the end of the day a PC game can never be perfect so I give deadfire in its current state a " Decent " rating. Ill give it another go at some point, after all Pillars 1 (at least game-play vice) is a totally different game in its currents state than it was at launch and will most likely give it another review. Thanks for all of your efforts and I hope the game gets another sequal. After reading this "review" I realized I had a lot more negatives to write but I did overall like the game. VA:s were great, most of the dialogue was great, and there were a few interesting fights.
  23. I was going to pick Rauatai, but they wanted me to kill the queen. So I said no thanks, and they attacked me. Which I expected to happen. So I beat the boss and ran to the place to tell the queen, and there was no dialogue about it. You'd think there would be? Is this a bug, or did obsidian not think about it?
  24. Hi, I have multiple crash after arriving to Neketaka for the first time, some of them are in the start of the cinematic, sometimes before start the dialogue with the guardians of the shipyards, sometimes when I end that dialog. So far the game was playing fine with medium graphics but in that part of the game I put the game in low and mute all sounds effects and the game still crash after the dialogue end. I don't know if my computer have low spect or is a issue in that zone. I'm playing in the beta patch and using a game importing a game from PoE1 Here is a link with the logs, dxdiag and last save of my game https://www.dropbox.com/s/6969ftb1mhqe5wk/Crash_in_Neketaka.zip?dl=0 Thanks for reading.
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