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Kapten Teo

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About Kapten Teo

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  1. I didn't notice this until right now, after several playthroughs already. Now I cannot unsee it, of course.
  2. Yes! This happens to me, sometimes; textures seem delayed and dialogue doesn't trigger right away. It's usually a 5-10 second delay. I've yet to discern a real pattern for when this occurs, but I think it's more common for me when I've been playing for several hours already, or when I am running through settlements very fast and load and reload areas repeatedly and quickly, while also tabbing out and back in a lot. I don't know what this might suggest, but it could be some form of memory leak, I suppose.
  3. Ever since the announcement trailer dropped, I had been very interested in this game. It looked engrossing, beautiful, and fun to play all at once; knowing that it was being developed by Obsidian only added to my excitement. I naturally avoided most news about the game from then on, wanting to go in as unprepared as possible once the game was actually out. I started playing a couple of days after release, and I was instantly smitten by the style, the presentation, the world itself as it was being revealed, and the excellent character interactions. I played as often as I could and for hours on
  4. Your companions gain a perk every five levels, so level 5, 10, 15, 20, 25, and 30. At level 19, they should therefore have 3 perk points in total.
  5. Three instances is an "overcorrection" in your mind? "Almost to the point of parody"? Good lord! Also, you mention that you should have been informed of the existence of homosexuality in this game's universe, before you purchased the game; that they should've made that clear in the promotional material. By that logic, the same should go for heterosexuality - maybe I should be upset by the fact that the developers didn't make it clear before purchase that there would be heterosexual people in the game!
  6. 30-40 hours is a good amount, if you ask me. Games that take much longer usually have padded out content with needless busywork or grinding - think MMO's and how a game like Dragon Age 3 suffered from it.
  7. This is hilarious. Three instances of non-cis sexual preferences in a 30-40-hour game is too much! Must be a crazy political agenda.
  8. You're supposed to use them more strategically, as support weapons. Quoting Devilangel58's post for truth.
  9. Hi! I've noticed that the shoulder pads on the Standard Troop Armor (Gold at least, not sure about standard) disappear. They don't seem to do so immediately, as they showed when I first bought the armor and equipped it, but today when I load into the game, they're gone.
  10. [Verbose story first, brief summary at the end.] Hi! I've been playing this game since it was released, and I instantly fell in love with it. I started noticing after a while, however, that the game was too quiet. I didn't hear any kind of ambient sound while exploring, and it was especially noticeable in cities, which made them feel very empty. All I would hear was the music and bark conversations - without those, it was dead silent. I was preparing to ask around on the forums if anyone else had noticed it as well, when I read about others reporting other sound issues, among them a
  11. This happened to me, as well. I started and finished the questline as normal with my first character, and when I loaded the save for my second character, the journal states that I've already done all the quests pertaining to the DLC. The initial dialogue triggers if I travel to Harbinger's Watch, but when I then go to speak to Vatnir, the conversation doesn't trigger, and any progress stops there. First character played Beast of Winter from beginning to end with no issues. Second character can't progress past the first meeting with Vatnir, because the journal states that all the Beast of W
  12. This happened to me, as well. I started and finished the questline as normal with my first character, and when I loaded the save for my second character, the journal states that I've already done all the quests pertaining to the DLC. The initial dialogue triggers if I travel to Harbinger's Watch, but when I then go to speak to Vatnir, the conversation doesn't trigger, and any progress stops there. First character played Beast of Winter from beginning to end with no issues. Second character can't progress past the first meeting with Vatnir, because the journal states that all the Beast of W
  13. Yes, same here (but the other way around). It seems those choices are flipped for this piece of dialogue. During the beginning of the game, you still get the correct boon and what not, but in this specific conversation, you get the wrong text line.
  14. This is an odd one. I am wearing the Patinated Plate, with the Constant Rebound Effect, which is supposed to apply a stun on the attacker. However, when the effect triggers, it applies a different debuff on the wearer instead. Below is an image of the item description as it appears in game, and a list of current effects on the wearer, taken during combat and after the effect has triggered (bottom).
  15. I be spooked. Pale Elf Paladin, did Berath's bidding in PoE1, but helped Wael with the scroll quest. I peered under the hood, and saw Handsome Eliam under there, and got the message that he had been killed. I checked after and it was not fake news - he really was gone from the ship.
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