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Found 2 results

  1. [Verbose story first, brief summary at the end.] Hi! I've been playing this game since it was released, and I instantly fell in love with it. I started noticing after a while, however, that the game was too quiet. I didn't hear any kind of ambient sound while exploring, and it was especially noticeable in cities, which made them feel very empty. All I would hear was the music and bark conversations - without those, it was dead silent. I was preparing to ask around on the forums if anyone else had noticed it as well, when I read about others reporting other sound issues, among them a lack of surround sound. This got me thinking, and I started experimenting with my audio settings in Windows and in my headphones (no results), and then in the game itself. Lo and behold, when I turned the audio slider for Effects back up to 100% from 50% (I always lower this setting in games where there are lots of shooty-bang-bang noises), Byzantine suddenly burst into life with various sounds coming from everywhere and I could also hear the river flowing! I even noticed that the vending machines make noises, and that there out in the wilds were various creature sounds and what not filling the air. I now play with Effects set to 100% and it has made a huge difference in how I experience the worlds and settlements in the game. In short: The sound levels in the game appear overly sensitive. If I turn the Effects slider in the audio settings down below 90%, pretty much everything in the ambient sound department becomes completely inaudible to me. I hear nothing but the music and the voice barks - everything else is dead silent. It is possible that this might be related to other audio issues that players have reported, such as the missing surround sound, but I've no way to determine that myself.
  2. Hi guys, amazing work on this game and really loving it. One small caveat I've noticed (or rather am unable to unnotice) is the following ambient sound effect: ambient_sound_effect.mp3 At first I feared it was my computer running a bad fan but thankfully that wasn't the case. I also tried lowering the music but it appears to be a sound effect. In case you really can't hear it, it sounds like a fan dying or perhaps even an alarm going off far away. Maybe when recording, an alarm actually did sound in the background? It appears to be trying to mimic a bird and that's obviously OK, but that sound is CONSTANTLY repeating itself. I have to admit, I have turned down sound effects when I'm in an area that contains it. Maybe my ears are going bad ? Feel free to ignore it and instead take it as a kind request to look into separating Ambient and "normal" sound effects (swinging swords etc) in future games. Also if you're reading this and agree, feel free to join in
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