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Found 20 results

  1. So I delivered one of the missives, in Port Maje. I also dealt with the stalker perfectly. But, I have now checked what that ultimately means (Clario gets assassinated). My question is, if I never deliver the other missive and never finish the quest, will Clario still die? Also, how exactly do I go about going against the Royal Deadfire Company, while making Maia realize that their methods are reprehensibe, for her to stay in my party? I did play the game almost to completion when it first came out (I also abandoned that save), so not much is considered spoiler to me anymore. No
  2. I already played and finished the first PoE. But in my playtrough, Kana died -somehow- early. And I didn't care him, cuz my party did not need a chanter. Even I like his personality, I don't know anything about his story. So, I am curious about him and his background. And his relationship with Maia -his sister in the second game- is a mystery to me. All answers are welcome. Thank you all.
  3. I just finished my first play through. Awesome experience, by the way! I wanted to comment on the unresolved plot line of what happened to the Earth. I read online various theories, that generally agreed that the lack of replies from Earth, the missing frigate, and the decreasing frequency of interstellar freighters meant that Earth was destroyed somehow. I’m thinking that these theories seem a bit deus ex machina and not quite in keeping with the focus of the plotting on the corporate misrule of Halcyon, as opposed to some sort of mysterious off screen apocalypse. It seems that applyin
  4. During the ending credits in PoE 2, in the moment describing what happend to Tikawara the credits stops without any options to proceed. Theres is ni problem with the game process, 'cause the game itself is not freezing in this moment Anyone have any ideas?
  5. Description: After reading through all of the ending slides, the screen goes black and never progresses. I get a pop-up in the background telling me that the game crashed. Steps to Reproduce the Issue: It happens when I complete the game and read through all of the slides and try to progress past the last "watcher" ending slide. I've tried it twice now and it happened both times. Important Files: I included my crash folder as an attachment. I tried to include some save files but they are too large to attach. I verified that I have a "game complete" save file, so this
  6. Completed the quest by convincing Tuaha to take the missive and ignoring her stalker. The ending slide for Port Maje says that the assassination was successful. Platform: Steam; version: 1.1.1.0064, all DLC, except Scalawags Pack. Screenshots and save files: https://drive.google.com/open?id=1XmwOF9CWRc0Wcbvb8tqqcBUR-KKALaqM
  7. There were several hidden skill checks in the last part of the DLC (or the sound of "Skill check failed"; the Pool of Memories) and after defeating the Porokoa is was possible to tell Engari that the Faces were incarnations of one Watcher (with "Honest" disposition). I could not confirm or disprove it in my playthroughs, because I was not able to pass the above-mentioned skill checks. Is this information correct? And, if it is, why do the Faces go on a murder rampage, when freed (with or without host)? I apologize in advance, if the topic was started too early (10 days after the release o
  8. In the slides in the epilogue of the game I am stuck on one of them and cannot continue, even though the button is selected. The slide is: "Atsura sends a ship with food, aid, and a small garrison of soldiers to the unfortunate village. The leaderless tribe is all too happy to accept Rautai's generosity. They return the favor by reaching out to other far-flung tribes on behalf of their new benefactors." I believe that this is linked to the isolationist Huana village Tikawara. I chose to support the Deadfire Company. With Eothas, I chose to ask him to pity the kith , and option 3 to loo
  9. just finished deadfire and kind of disappointed that there is no become a god ending it would fit really well for my character because she would think she could do a better job running eora than the gods especially after finding out that they're artificial constructs anyway also would've been cool to agent smith eothas ya know and then take his power for ourselves as well as the souls from the first game and the ones in xoti's lantern then take the power of the rest of the gods and turn our self into the one true god Mu hu ha ah ha
  10. I have seen many posts praising new factions and there is a lot to like in there. All four of them are well developed, with detailed backstory and with multiple representations throughout the Deadfire. Each of them have a companion to represent them and have a lengthy chain of well designed quests. How Deadfire handles its factions is in many ways similar to New Vegas. The political scene of Deadifire makes up the majority of games content and choosing with whom the player will ally with (if at all) is probably the most important choice in the game. Who will become your antagonist depends on
  11. Edit: Found the problem why I didn't get any ending slide for Dyrford. Killing the Skaen cultists, Freeing/Killing Aelys, and also killing Lord Harond = No ending slide. So you cant kill the Skaen cultists and Lord Harond and get an ending slide for Dyrford?
  12. This thread is once again wondering if anyone could answer some questions about tempering abydon. I know how most of it works, but there are some questions I wonder if anyone could answer: 1. Do you have to release the dwarven souls to use that in the argument or can you bind them to the cannons to win that argument? I've seen way too many conflicting reports about this and am wondering if anyone has a way to confirm if binding to the cannons works. 2. Is Maneha still bugged so she wins the argument regardless of what happened in her quest?
  13. There is an ending where Maneha "Rediscovers her lust for battle, and her also having a lover, saying she had a life of violence, excitment, and passion. While there is an ending for Zahua saying that he took on a new apprentice, a female, trained her in everything he knew before she finally left for her own journey. Does anyone out there know how to achieve these endings? I've searched all over google and only know how to get every other ending on Pillars of Eternity EXCEPT those two. Has anyone ever got those two before? Thank you for your time reading this and hopefully having an answer
  14. I searched for a similar thread but I couldn't find one - if this is already being discussed somewhere let me know. Playing the game again, I was blown away of how the beginning of the game tied together so greatly with the ending. When you are awakened you read about a memory of how you confront Thaos with your pressing questions, in front of a large machine. In the end, you are back in front of the great machine, experiencing history all over again by confronting him with your pressing questions. What's so wonderful is that when playing the game again, the flashbacks you see of Thao
  15. (Sorry for my English) When i was watching this silly topic http://forums.obsidian.net/topic/62182-unwinnable-main-questline/ I decided that i will make proper poll for this subject. and please with no trolling like (i let obsidian decide) we only talking about are expectations or ideas for game and not with kiddy Threatening like "I WILL withdraw my backing!" cheers
  16. Yeah the game is not even out and we will be talking about the ending! I want to know what kind of ending and what kind of content in the ending you want? Personally some of Obsidians games had in my taste bad ending, that be for lack of time or what ever, the ending like NWN2 or Kotor2 where you beat the bad guy he place collapsed and we don’t know what happened, are unpolished and unispired. I want an epic ending and filled with info about every little thing I did in the game a la Fallout 2. I like that if the game has multiple endings some to be tragic endings, but if they have a
  17. Hey, First off all I want to say that I'm a great fan od BG, Fallout series and I'm very excited about Your upcoming Project. I would like here to share with You with few of my thoughts about Project Eternity: what I would like to see and what unnecessarily. Opening Most of the major RPGs, games that take place in fantasy worlds are starting in the same schema/have similar openings: The major character wake up in a prison cell with amnesia, don't knowing about himself nor how has he ended like this. Maybe it's time to change that. I would like to face a character who's
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