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Ulquiorra

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About Ulquiorra

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    (5) Thaumaturgist

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    Mielec, Poland
  1. Uh, no, that's not what non-linear means. At all. Nonlinear is when the order of decisions and story elements isn't fixed. If you were to graphically display them, linear would simply be a long(or not so long) line with one quest and story portion neatly arranged after the other and no options on how to proceed(at most allowing you to skip some trivial steps, like not having to ask around when you already know who to deliver your 20 bear asses to). Novels are usually linear as well, telling a story from first to last page in order. Halflinear or branching storylines would at certain q
  2. Yest you can, mosly becouse even crating linear plot you create ... 1 path xD So creating anotherones are still possible on the same way ... but with much more effort xD Within a crpg, there is only to do or not to do the main quest, while it may offer different ways to solve a confrontation, the path led the players to the confrontation still exist and can only be delayed, not erased. There are no opinions such as "Screw saving the world, let other heroic npcs do it themselves!!!" "I'll stay in the brothel having fun till the evil villain die of old age!!!" "Instead of fi
  3. Yest you can, mosly becouse even crating linear plot you create ... 1 path xD So creating anotherones are still possible on the same way ... but with much more effort xD
  4. I think part of this is a bit of a disagreement over what "superweapon" means. I'm all for unique endgame weapons with special powers, but i don't agree with anything that is completely off kilter balancewise, except as a limited use sword of plot advancement. That kind of thing should, if existing at all, be reserved for "end level" campaigns. When someone says "Super Weapon" I think Carosymr or the Silver Sword from Never Winter Nights 2. We should have no need for those types of weapons in Eternity. Maybe in Eternity 2, but not part 1. Why ? Let's have superweapons but at
  5. I've alredy said, telling that romancers are want to fap ti pixels or romance pixels, is the same type of logic like saying that anty-romancers that are mosly interested in gamplay are faping and getting off becouse then menage to find "Better aword/armor" or level up .... How many peaople doest this... 0,001 % ? xD
  6. You see there are two types of players: 1. That are playing beacous, gameplay, mechanics, leveling, items, graphics, armor, etc. 2. Ther are playing becouse, plot, athosphere, roleplayability, dialogs, and some sort of "Fantasy". ....Really dude? Really? No, no there AREN'T two types of players, you wanna know why? Because me personally, the only two games in recent years that I'd praise are Fallout New Vegas and Dark Souls. I would NOT praise Dark Souls II, and you know why? Because although they improved on several basic mechanics, the story sucked. There WAS no
  7. Walking Dead - Becouse of you big knowledge about dark magic, undead and negative energy. You become undead, negative energy heals you, possitive hurts. You are immiune to critics, and sneak atack but you romances are ended xD.
  8. Good to know there are still some people that have something to bring to the table, good to know that you have so much repect to us that you didn't even bother to say something that whoud show us, what to you think about "Non-linearity" how it looks in you opinion etc ... we have... literal dozens of times. many people on these boards would consider our posting on the matter to be the equivalent of spam. *shrug* HA! Good Fun! Let me play the telepath, im thinking that you are saying "real nonlinear storyline" just like realt life, whoud never be done becouse we whoud allw
  9. Okey i whoud like to say my opinion ... IF there are gonna be POE2, IF the POE2 whoud be continuation of previos story like BG2 was to BG1, and IF we coud imort are character... then: 1. Im for superwepons (real nukes) if, we cant not transfer them to next game (reagardless if this mean no items from previos game, or just the nukes), of IF the superweapons from POE are just a little stronger common weapons in PoE2. 2. Im not for superweapons if we have possibility to get real nuke, that is overpowerd in PoE and PoE2 combained and we can imort them to PoE2..... Solution: Let
  10. Good to know there are still some people that have something to bring to the table, good to know that you have so much repect to us that you didn't even bother to say something that whoud show us, what to you think about "Non-linearity" how it looks in you opinion etc ...
  11. When i sad "let's add another class" evryone atacked me "Hey waste of resorces" XD Today people say "Hey i whoud like some class kits" xD I say one thing, Drugid, Priest, Soul shaman, Paladiin, Warrior etc ... are ony cosmetical unleas there are some "class related" content. The best if the at leat 80% changed just becouse you have taken difrenent class, but even 40 is good, very good. If "Class related content" is brought down to "difrence in abilitys and spells" and few dialogs like "hey you are ..."Class name" " this doesent convince to class system... If a gameplay is brought t
  12. And what nonlinear is no definite storyline ? XD Non linear mean 1 decisions brings you to another. For example, We have Gorion and "mistirous sranger" (lets assume that not Sarevok ) Stanger says "Hey kid, i can make you rich and powerfull join me" if you are bad character you whoud sey "Hell yeah" and help kill Gorion, Then Stranger gives you a mission to Invistigate Neshkiel mine, and you say "OK" and says, hey i have to companions near the road speak to them ... you meet Xan and other Halfing guy (i dont remember his name xD) but when you meet Jaheira and Khalid they become hostile.
  13. You see there are two types of players: 1. That are playing beacous, gameplay, mechanics, leveling, items, graphics, armor, etc. 2. Ther are playing becouse, plot, athosphere, roleplayability, dialogs, and some sort of "Fantasy". Fistr type of players, are playing becouse they whant to "Grinding" looting bodies, getiing beter items, leveling becoming stronger and are playing becouse "becoming stronger" is in some way, giving them good positive emotions from the game. Secound type of players, they play becouse they what goos storyline, athmosphere, dialogs and roleplay their cha
  14. You see, many people complain about resources, i not becouse it's devs work to "make it good". If most poeple like "full nonliner" that that is a devs work to make a plot as much nonlinear as it can, if at the and they make half linear or mostly linear with some consequences that meant that they coud not go any more "nonlinera" but it's wery important to talk about this subiect beacouse it's whoud remaind devs what WE like In hudge fan of nonlinears not only becouse they are much whay "personal" if whe coud be mage, warior, pirest etc (beaouce roads to succes, decisions etc whoud also be
  15. You know in some way you are prefect example what im tlking about. Of you cou coud "Save" lad from difrenf reasnons, but if you enchouter same situation, (sam nuber of bandits etc) why whoud you go other road like "i will help killing tihs lad"... this isint fight beteen good vs neutral ... but fight adins Lawfull good vs chaotic evil, it whoud be .. stupid unleass your char i mentali "woundet" (sory for poor english) to akt like "lawfull good" paladin if you know that "reword is big for this kind of behavir" and in second quest like "chaotic evil" becouse you may got logsword +5 xD B
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