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Welcome. In many previos games we seen how davs are developing thei games, and how thei are developing thair plots. This thred was made becouse i;ve enchounter opinions that games today are not "linear" and even some that skyrim is not linear becouse it has "sandbox" xD In general you coud progress a story in 3 difrend ways, Linear, halflinear or nonlinear. And i will exmplainf how that work. Linear You play thu pint A to point B next to point C, you have no influence on the story and no decisions, or you influence is reather cosmetical. The funny thing is that Skyrim in this poit
All* areas** in Project Eternity should have more than*** one entrance****. * = Obviously, we can tolerate a minority of areas having only one entrance ** = City, castle, forest, building, level, room. From macro to micro. *** = Two is minimum. Three or more is even better. **** = Entrance can be literal or figurative. An entrance can be a second door, or a sewer you can crawl through to get underneath a building, or using a roof, or using magic to teleport into an area, or using dialogue or a disguise or other unique thing to gain access into an area. Sure, having 100 entrances to