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Aloth is the first companion you can recruit in the game. Well, Aloth can actually be considered as two companions. Iselmyr counts too. Difficulty: PotD -------------------------------------------------------------- Class: Wizard -------------------------------------------------------------- Game Version: 3.0+ -------------------------------------------------------------- Race: Wood Elf -------------------------------------------------------------- Background: Aedyr - Gentry -------------------------------------------------------------- Skills: Lore 12 (Base 8, +2 Wizard, +2 Gentry), Survival 6 or 12, Athletics the rest --- Aloth can be found in Gilded Vale near Black Hound Inn. You start leveling Aloth from level 2 onwards. Every wizard gets Arcane Assault at level 1. Level 1: Arkemyr's Dazzling Lights, Fan of Flames, Minoletta's Minor Missiles, Wizard's Double Level 2: Chill Fog, Blast Level 3: Combusting Wounds, Curse of Blackened Sight Level 4: Merciless Gaze, Penetrating Blast Level 5: Deleterious Alacrity of Motion, Minoletta's Bounding Missiles Level 6: Expose Vulnerabilities, Weapon Focus: Noble Level 7: Minoletta's Concussive Missiles, Confusion Level 8: Dimensional Shift, Marksman Level 9: Malignant Cloud, Llengrath's Safeguard, Mastery - Eldritch Aim Level 10: Blast of Frost, Penetrating Shot Level 11: Gaze of the Adragan, Ninagauth's Freezing Pillar, Mastery - Curse of Blackened Sight OR Combusting Wounds Level 12: Minoletta's Precisely Piercing Burst, Secrets of Rime Level 13: Tayn's Chaotic Orb, Delayed Fireball, Mastery - Deleterious Alacrity of Motion Level 14: Ninagauth's Killing Bolt, Interrupting Blows OR Apprentice's Sneak Attack Level 15: Kalakoth's Freezing Rake, Wilting Wind, Mastery - Ninagauth's Shadowflame Level 16: Caedebald's Blackbow, Interrupting Blows OR Apprentice's Sneak Attack --- I use Aloth's grimoire the whole game and eventually learn all the spells I want from other grimoires. My spell selection for Aloth is: 1st level spells - Eldritch Aim, Chill Fog, Spirit Shield, Minoletta's Minor Missiles or Slicken 2nd level spells - Combusting Wounds, Curse of Blackened Sight, Merciless Gaze, Infuse With Vital Essence 3rd level spells - Deleterious Alacrity of Motion, Minoletta's Bounding Missiles, Expose Vulnerabilities, Arcane Dampener or Arduous Delay of Motion 4th level spells - Minoletta's Concussive Missiles, Ninagauth's Shadowflame, Confusion, Dimensional Shift 5th level spells - Blast of Frost, Malignant Cloud, Ninagauth's Bitter Mooring, Llengrath's Safeguard 6th level spells - Gaze of the Adragan, Ninagauth's Freezing Pillar, Minoletta's Precisely Piercing Burst, Arcane Reflection 7th level spells - Tayn's Chaotic Orb, Delayed Fireball, Ninagauth's Killing Bolt, Concelhaut's Crushing Doom 8th level spells - Kalakoth's Freezing Rake, Wilting Wind, Caedebald's Blackbow, Wall of Many Colors or Minoletta's Piercing Sigil Mastery - Eldritch Aim, Curse of Blackened Sight OR Combusting Wounds, Deleterious Alacrity of Motion, Ninagauth's Shadowflame My last playthrough I chose Secrets of Rime talent. My spell selection reflects that. You can choose very differently, both talents and spells, and still have a lot of fun. Wizards are very powerful and versatile. You will need Ninagauth's Black Pages grimoire and The Ironclasped grimoire for some of the unique spells in my selection. --- Weapon Set 1: Engwithan Scepter, later Gyrd Háewanes Sténes or Puitènte med Príncipi Weapon Set 2: Melee weapon from Weapon Focus: Noble I like how Scepters look, so I use Scepters. But Wands and Rods are perfectly viable. Gyrd Háewanes Sténes has a chance to Dominate your target on Hits or Crits. It annoys me to no end. I use Engwithan Scepter and wait all the way for Puitènte med Príncipi. Head: +Int or +Per Armor: Aloth's Leather Armor Neck: +Int or +Per Hands: Gauntlets of Accuracy Boots: Glanfathan Stalking Boots Belt: +Dex or +Mig Rings: Ring of Protection, Ring of the Selonan None of these items are essential. You are looking for Intellect, Perception. Some Might and Dexterity, if you have items to spare. --- Arcan Assault is a pretty good per encounter ability in the early and mid game. Lore 12 gives Aloth the opportunity to cast all the scrolls in Eora. For Aloth I usually choose from these: scroll of Revival, scroll of Confusion, scroll of Defense, scroll of Protection, scroll of Valor, scroll of Paralysis, scroll of Moonwell. With masteries, starting from level 9, Aloth should cast Deleterious Alacrity of Motion and Eldritch Aim at the start of every fight. Confusion, Gaze of the Adragan and Ninagauth's Shadowflame are very strong spells. If things get out of hand, these spells can save you. I think Dimensional Shift is underrated.
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Hi everyone. After several years I returned to Pillars of Eternity and noticed that this forum is missing a little bit more detailed companion builds. So I thought I would try to change that. I also think that maybe because of Avowed there will be more people going back to Pillars of Eternity. I hope that I am not blind and that other people have not already posted the same companion builds. I will start with Kana. --- Difficulty: PotD -------------------------------------------------------------- Class: Chanter -------------------------------------------------------------- Game Version: 3.0+ -------------------------------------------------------------- Race: Island Aumaua -------------------------------------------------------------- Background: Rauatai - Scholar -------------------------------------------------------------- Skills: Lore 12 (base 8, +2 Chanter, + 2 Scholar), Survival 6, Athletics the rest --- Kana can be found standing outside of Caed Nua. At character creation, Chanters select two Phrases and one Invocation. Kana at level 1 automatically chooses (you can't change that): phrases - Blessed Was Wengridh, Quickest of His Tribe and At the Sight of their Comrades, their Hearts Grew Bold invocation - If their Bones Still Slept Under that Hill, None Can Say So you start leveling Kana from level 2 onwards. Phrases at lvl 1, 3, 5, 7, 9, 11, 13, 15. Invocations and Talents at lvl 2, 4, 6, 8, 10, 12, 14, 16. Level 1: Automatic Level 2: The Thunder Rolled Like Waves on Black Seas, Ancient Memory Level 3: Dull the Edge Level 4: White Worms, Weapon Focus Soldier Level 5: Sure-Handed Ila Level 6: At the Sound of His Voice, Gunner Level 7: One Dozen Stood Level 8: The Lover Cried out to the Beloved, Runner's Wounding Shot Level 9: Aefyllath Ues Mith Fyr Level 10: The Bride Caught their Ruse, Marksman Level 11: Rime and Frost Followed Level 12: Oh But Knock Not, Envenomed Strike Level 13: They Shielded Their Eyes Level 14: So Singt thy Biting Winds, Apprentice's Sneak Attack Level 15: With All Your Strength Level 16: Called to His Bidding, Beast Slayer OR Secrets of Rime --- White Worms Writhed in the Bellies of the Dead is an AMAZING early game Invocation. It's basically corpse explosion Just take advatage of chokepoints with your tank and as bodies pile up you can cast White Worms and deal a lot of damage. You can even lure enemies to places where you already have some bodies prepared. Just be aware that if you reload, bodies will dissapear. You can even deal nicely with the Raedric fight thanks to White Worms Writhed in the Bellies of the Dead. Before you start the fight with Raedric, pull the group of enemeis behind the door to the left of the throne room and lure them to the bedroom door on the right. Chanter can turn on Blessed Was Wengridh for Move Speed. Watch out for the Web spell. Priest at level 5 has Prayer Against Restraint or send someone who can be knocked out for the duration of the fight. Afterwards pull Raedric to the same spot and spam White Worms. I picked Sure-Handed Ila Nocked Her Arrows with Speed because my main character was ranged Cipher. Feel free to pick whatever you want instead or keep it. At the Sound of His Voice, the Killers Froze Stiff paralyzes in AoE and foes only. You will use it majority of the game. One Dozen Stood Against the Power of the Saint is pretty good against Dragons, Lions or anyone with Frightened/Terrified attacks. Rime and Frost Followed is for the burning house interaction in Stalwart and Cayron's Scar ending interaction They Shielded Their Eyes 'Gainst the Fampyr's Gaze is "surprisingly" good against Fampyrs or anyone who is trying to Confuse, Charm, Dominate your party. With All Your Strength Slay the Beast for Dragons mostly. --- Prepare these Chants: Chant 1 - Sure-Handed Ila + Aefyllath Ues Mith Fyr. I have this on most of the time. Chant 2 - One dozen Stood + Sure Handed Ila. Chant 3 - They Shielded Their Eyes + Sure Handed Ila. Chant 4 - With All Your Strength + Sure Handed Ila. Before you get Sure-Handed Ila + Aefyllath Ues Mith Fyr use Dull the Edge + At the Sight. --- Weapon Set 1: Hold-Wall, later switch to Aedrin's Wrecker Weapon Set 2: Great Sword or Pike or War Hammer and Shield You can buy Hold-Wall in Black Hammer Smithy in Gilded Vale. Aedrin's Wrecker can be found on Level 10 of the Endless Paths of Od Nua. Head: Anything with Intellect Armor: Angio's Gambeson or any light armor Neck: Finreah's Grace Hands: Spiderfingers Boots: Glanfathan Stalking Boots Belt: whatever you want Rings: Ring of Protection, Ring of Overseeing, Ring of Searing Flames or whatever you want None of these equipment choices are set in stone to be honest. You just want nice Dexterity and Intellect boost and some Perception. --- I find Kana to be quite good from start to finish. With arbalest he will knock down enemies, buff and protect your party with chants, CC your enemies and summon help. You should also give him enough Lore skill so Kana can use some handy scrolls. I like scroll of Valor, scroll of Defense, scroll of Protection (amazing against Ogre Druids, Delemgan, Pŵgra, Adragan, Mênpŵgra), scroll of Revival, scroll of Prayer against Imprisonment, scroll of Prayer against Treachery.
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Since Hiravias's personal quest is about him questioning his spiritshift form and struggling for answers, this build is about ignoring spiritshift until the end of his personal quest. Afterwards you can respec to the classic Druid build with Wildstrikes. Little bit of RP never killed anybody and the Firebrand build is still viable. Difficulty: PotD -------------------------------------------------------------- Class: Druid -------------------------------------------------------------- Game Version: 3.0+ -------------------------------------------------------------- Race: Hearth Orlan -------------------------------------------------------------- Background: Eir Glanfath - Drifter -------------------------------------------------------------- Skills: Survival 7 (base 5, +2 Druid), Lore 10 (base 9, +1 Druid), Athletics the rest --- Hiravias is eating a deer at Stormwall Gorge. Druids gain new spells every odd level. You don't have to select which spells to learn. You learn automatically all the available spells at the appropriate level. Level 1: Druid Spells Level 2: Weapon Focus Peasant Level 3: Druid Spells Level 4: Two-Handed Style Level 5: Druid Spells Level 6: Scion of Flame Level 7: Druid Spells Level 8: Heart of the Storm Level 9: Druid Spells, Mastery - Sunbeam Level 10: Apprentice Sneak Attack or Outlander's Frenzy Level 11: Druid Spells, Mastery - Firebrand Level 12: Outlander's Frenzy or Apprentice Sneak Attack Level 13: Druid Spells, Mastery - Returning Storm or Infestation of Maggots or Nature's Balm Level 14: Bear's Fortitude Level 15: Druid Spells, Mastery - Moonwell or Form of the Delemgan Level 16: Superior Deflection --- Sunbeam has a nice Blinding effect but it isn't Foe only. Charm Beast is funny to cast on Alpine Dragon. Returning Storm and Relentless Storms are OP. Moonwell is great AoE heal and buff. Plague of Insects has incredible range and radius, and is Foe only. Also good at helping you interrupt spell casters. Sunlance is sometimes good, if I don't forget it exists. Infestation of Maggots + Insect Swarm + Plague of Insects + Venomblood = DOTs Spell Mastery - Sunbeam, Firebrand, Returning Storm or Infestation of Maggots or Nature's Balm, Moonwell or Form of the Delemgan --- Weapon Set 1: Durance's Staff, Llawran's Stick, Taluntain's Staff, Greenstone staff Weapon Set 2: Hunting Bow Head: Stag Helm Armor: Pike's Pride or Hirbel's Protective Skin, enchant +2 Int Neck: +Per Hands: Forgemaster's Gloves Boots: Boots of Stability or something Belt: Girdle of the Driving Wave Rings: Snerf's Folly, Ring of Protection, Ring of Deflection Look for Intellect, Constitution, Perception and some Dexterity. --- Cast Returning Storm or Relentless Storm, pop Firebrand and Outlander's Frenzy. Hiravias is not tanky and he will have his health concieled because of Outlander's Frenzy. So give him some support, attack targets stunned by storms, equip Stag Helm to not get stuck (or Cast Form of the Delemgan), use Knock Down from Girdle of the Driving Wave. If the heat is too much, then stay back and cast druid spells. --- If you want to respec to Spirithsift Druid: Level 1: Druid Spells Level 2: Weapon Focus Peasant Level 3: Druid Spells Level 4: Two Weapon Style Level 5: Druid Spells Level 6: Wildstrike Shock Level 7: Druid Spells Level 8: Heart of the Storm Level 9: Druid Spells, Mastery - Dancing Bolts or Nature's Mark Level 10: Greater Wildstrike Shock Level 11: Druid Spells, Mastery - Woodskin or Insect Swarm Level 12: Apprentice Sneak Attack Level 13: Druid Spells, Mastery - Returning Storm or Infestation of Maggots or Nature's Balm Level 14: Bear's Fortitude Level 15: Druid Spells, Mastery - Moonwell or Form of the Delemgan Level 16: Superior Deflection Weapon Set 1: Hatchets or Spear and Shield Weapon Set 2: Hunting Bow
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Several years ago I wanted to play a melee Cipher. I looked around the threads here to see if there were any suggestions for melee Cipher weapons. The winner for me was the combination of Sword of Daenysis and March Steel Dagger. Eventually I tried to give the same weapon combo to Devil of Caroc. I think Sword of Daenysis and March Steel Dagger work just fine for a Rogue. There is something very satisfying about being super fast with your attacks. Difficulty: PotD -------------------------------------------------------------- Class: Rogue -------------------------------------------------------------- Game Version: 3.0+ -------------------------------------------------------------- Race: Advanced Construct -------------------------------------------------------------- Background: The Dyrwood - Trapper -------------------------------------------------------------- Skills: Survival 12, Athletics the rest --- Devil of Caroc can join your party after you complete the Recluse of the White March quest. The Devil chooses Blinding Strike at level 1, you can't change that. Your choices start from level 2. Level 1: Blinding Strike Level 2: Two Weapon Style Level 3: Escape Level 4: Weapon Focus: Noble Level 5: Dirty Fighting Level 6: Vulnerable Attack Level 7: Deep Wounds Level 8: Vicious Fighting Level 9: Adept Evasion Level 10: Snake's Reflexes Level 11: Deathblows Level 12: Savage Attack Level 13: Sap OR Crippling Strike Level 14: Bear's Fortitude Level 15: Persistent Distraction Level 16: Superior Deflection --- Escape to reach squishy targets or to flee to safety. Vulnerable Attack to help with Damage Reduction. Have both Vulnerable Attack and Savage Attack always on. Sap is not a Full Attack ability but I value the Stun. I like the combination of Adept Evasion and Snake's Reflexes. If you find it unnecessary pick something else. --- Weapon Set 1: Sword of Daenysis and March Steel Dagger Weapon Set 2: Either ranged weapon from Weapon Focus: Noble or a melee weapons with Crushing damage type. Sword of Daenysis is sold in Club of Refined and Prestigious Gentlemen, 2nd floor of The Salty Mast. March Steel Dagger can be obtained after you finish Something Secret quest. You need to choose specific dialogue options with Gordy. If you are not certain how to proceed, save before you interact with Gordy. This weapon combination will make you quite fast and accurate. Head: Executioner's Hood Armor: Devil of Caroc's Body, enchanted +2 Dex or +2 Per Neck: Cape of the Master Mystic Hands: Gauntlets of Ogre Might Boots: Echoing Misery Belt: Binding Rope Rings: Orlan's Bramble Ring, Serel's Ring, Ring of Protection --- Devil of Caroc, thanks to the Advanced Construct race, is immune to Poison and Disease effects, Sickened, Confused, Charmed, Dominated and Call to Slumber spell. She also can't use Food, Drinks and Drugs. She can be left behind and survive in Cayron's Scar ending scripted interaction. Even though you will be mostly auto-attacking with Devil of Caroc, you have to pay attention who to attack, when to use Sap and when to retreat if necessary. Don't charge in mindlessly.
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Edér likes animals and charging to the frontlines. Difficulty: PotD -------------------------------------------------------------- Class: Fighter -------------------------------------------------------------- Game Version: 3.0+ -------------------------------------------------------------- Race: Meadow Folk -------------------------------------------------------------- Background: The Dyrwood - Farmer -------------------------------------------------------------- Skills: Athletics 9 (base 7, +1 Fighter, +1 Farmer) , Survival 12 (base 10, +1 Fighter, +1 Farmer), some Lore if you want --- Edér is smoking his pipe next to the the gallows tree in Gilded Vale. You need to do Visions and Whispers quest before you can recruit him. Level 1: Knock Down Level 2: Two Weapon Style Level 3: Confident Aim Level 4: Weapon Focus Soldier Level 5: Weapon Specialization Soldier Level 6: Bear's Fortitude Level 7: Armored Grace Level 8: Weapon Mastery Level 9: Disciplined Barrage Level 10: Apprentice's Sneak Attack Level 11: Critical Defense OR Vigorous Defense Level 12: Superior Deflection Level 13: Charge Level 14: Savage Attack Level 15: Triggered Immunity Level 16: Rapid Recovery --- I don't think Edér needs Sword and Shield to be your main tank. Even on PotD. Abilities like Disciplined Barrage and Vigorous Defense are great but they don't last very long because of Edér's Intellect. I tend to choose Criticial Defense over Vigorous Defense because of that. I still pick Disciplined Barrage though. Don't always mindlessly spam Knock Down and try to interrupt enemies with it instead. --- Weapon Set 1: Shatterstar + Godansthunyr or Strike Hard Weapon Set 2: Any ranged weapon from your Weapon Focus I hate how Godansthunyr looks. So I often pick Strike Hard instead but Godansthunyr is the better weapon. Another option is to go Weapon Focus: Knight. There is plenty of good Swords and Battle Axes. Head: Garodh's Chorus Armor: Plate Armor, He Carries Many Scars Neck: Shroud of Mourning Hands: Pilferer's Grip Boots: Boots of Stability Belt: Girdle of Eoten Constitution Rings: Ring of Protection, Ring of Deflection You are looking for Resolve, Constitution, Might. Enchant your armor with Perception. --- It's crucial, especially in the early game, to know how to use chokepoints in the area you are in. Well placed Edér is going to block a whole group of enemies even on PotD. Look for doors, narrow corridors, ... If you feel like you need Edér to tank with a shield, then pick Weapon and Shield Style instead of Two Weapon style and respec later when you are more comfortable without a shield. Later in the game, most of the time, you can just send Edér forward to tank and deal damage. With Charge Edér becomes a lot more fun to play but that is all the way at level 13. Have Potions of Llengrath's Displaced Image ready in your quick slots for more difficult fights. If you want Edér to tank dragons, give him Ilfan Byrngar's Solace. The shield has Preservation: +50 Defenses while Stunned; +50 Defenses while Prone. That's great against dragons. Alternatively you can choose any other piece of gear with the same enchantment. But Ilfan Byrngar's Solace can be obtained more easily and relatively early in the game. Other options are Ring of Thorns, Malina's Boots, Garodh's Chorus, ...
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Another companion build. This one is super fun. Heavily inspired by Boeroer suggestions and also by The Fire General build by ottffsse. Difficulty: PotD -------------------------------------------------------------- Class: Paladin -------------------------------------------------------------- Game Version: 3.0+ -------------------------------------------------------------- Race: Avian godlike -------------------------------------------------------------- Background: Vailian Republics - Soldier -------------------------------------------------------------- Skills: Lore 10 (base 8, +1 Paladin, +1 Soldier), Athletics 9 (base 6, +2 Paladin, +1 Soldier) , Survival 7 --- Pallegina can be found in Ondra's Gift. You need to do At All Costs quest before you can recruit her. Level 1: Flames of Devotion Level 2: Intense Flames Level 3: Zealous Focus Level 4: Weapon and Shield Style Level 5: Sworn Enemy Level 6: Wrath of the Five Suns Level 7: Liberating Exhortation Level 8: Penetrating Shot Level 9: Coordinated Attacks Level 10: Scion of Flame Level 11: Righteous Soul OR Aegis of Loyalty Level 12: Aspirant's Mark Level 13: Sacred Immolation Level 14: Veteran's Recovery OR Prestidigitator's Missiles Level 15: Abjuration OR Lay on Hands Level 16: Veteran's Recovery OR Prestidigitator's Missiles --- Penetrating Shot works together with Wrath of the Five Suns, Prestidigitator's Missiles, Scroll of Missile Barrage and Blunderbuss. Sworn Enemy/Wrath of the Five Suns works together with Scroll of Paralysis. Very good when fighting dragons to boost your much needed accuracy. Liberating Exhortation can save you in many fights. Especially when somebody crucial from your party gets Dominated, I'm looking at you Adragans, or you need to get rid of DOTs, like in Ogre Druid fights. Righteous Soul might not make Pallegina immune to Charmed, Dominated, Frightened, Terrified, Poison or Disease but it will reduce the duration by 5 seconds. I think that is significant. Especially when it comes to Charmed and Dominated. --- Weapon Set 1: The Flames of Fair Rhîan and Outworn Buckler Weapon Set 2: Lead Spitter Before you get The Flames of Fair Rhîan, use any weapon that you like. Head: ... Armor: Plate Armor, she looks great in Angwes Adra Neck: Amulet of Summer Solstice or Ruphec's Watchful Cloack MKII Hands: Ryona's Vambraces Boots: Boots of Stability Belt: Coil of Resourcefulness Rings: Ring of Protection, Ring of Deflection, Ring of Searing Flames, Ring of Thorns --- Have Scroll of Paralysis, Scroll of Missile Barrage and Scroll of Revival prepared in your quick slots. To continue with the theme you can also prepare Potion of Flame Shield and Scroll of Burst of Summer Flame. To get The Flames of Fair Rhîan you need to consume Maerwald's soul. To get the Amulet of Summer Solstice you need to kill Lord Harond in Dyrford. Ring of Searing Flames + Sacred Immolation = fun. Have Penetrating Shot ALWAYS on. Start the fight with Pallegina casting Wrath of the Five Suns, fire a shot from Lead Spitter using Flames of Devotion. Aim for enemy Wizards, Priests and Ciphers. They should get melted. Switch to Sword and Shield and go tank. Pop Sacred Immolation and help yourself with Aspirant's Mark, boost your damage with Ring of Searing Flames. Scroll of Missile Barrage and Prestidigitator's Missiles are cherries on top.
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Continuing the companion builds. This time Durance. Difficulty: PotD -------------------------------------------------------------- Class: Priest -------------------------------------------------------------- Game Version: 3.0+ -------------------------------------------------------------- Race: Meadow folk -------------------------------------------------------------- Background: Dyrwood - Clergyman -------------------------------------------------------------- Skills: Mechanics 12, Lore 6 (base 2, +2 Priest, + 2 Clergyman), Athletics 2 (base 1, +1 Priest) , Survival 1 --- Durance can be found in Magran's Fork standing near a statue of Magran. You start leveling Durance from level 2 onwards. Priests gain new spells every odd level. You don't have to select which spells to learn. You learn automatically all the available spells at the appropriate level. Level 1: Priest Spells Level 2: Interdiction Level 3: Priest Spells Level 4: Inspired Flame Level 5: Priest Spells Level 6: Gunner Level 7: Priest Spells Level 8: Insipring Radiance OR Painful Interdiction Level 9: Priest Spells and Mastery - Blessing OR Armor of Faith Level 10: Weapon Focus: Soldier OR Scion oF Flame Level 11: Priest Spells and Mastery - Iconinc Projection OR Holy Power OR Divine Mark OR Consecrated Ground Level 12: Scion oF Flame OR Weapon Focus: Soldier Level 13: Priest Spells and Mastery - Dire Blessing Level 14: Heart of the Storm Level 15: Priest Spells and Mastery - Devotions for the Faithful Level 16: Apprentice's Sneak Attack OR Bear's Fortitude --- Inspired Flame gives Durance +10 Accuracy with Arquebus and Sword. Withdraw can be used to save your party members or to block a chockepoint. Watch out for dots, they don't get removed by Withdraw and continue to deal damage. Priests can simplify many dangerous or annoying encounters thanks to Prayers and Litanies. Prayer Against Fear, Prayer Against Bewilderment, Prayer Against Imprisonment, Prayer Against Treachery. Priests have important buffs to Accuracy and damage output. Blessing, Dire Blessing, Devotions for the Faithful. Don't forget that Minor Intercession lowers the duration of active hostile effects by 5 sec. Spark the Souls of the Righteous is so good that I think Heart of the Storm is worth it. If you get surrounded by enemies, later in the game, Spark the Souls of the Righteous can be very helpful. --- Weapon Set 1: Use the best Arquebus you can find, later Pliambo per Casitàs Weapon Set 2: Durance's Staff or Weapon and Shield In the early game take Kana's Arquebus. Head: Hermit's Head Armor: Durance' Robe, later Raiment of Wael's Eyes Neck: Cloack of Protection Hands: Fulvano's Gloves Boots: whatever you like Belt: Girdle of Maegfolc Might Rings: Ring of Overseeing, ... You are mostly looking for Intellect, Dexterity and Might. --- Durance should hangout in the back of your party, fling spells and shoot his arquebus. If you want to buy an Exceptional Arquebus, you can go to Bricanta Doemenel. She is in the Doemenel Manor on the second floor. It's not cheap though. Durance's personal quest is very long, several acts long, and you have to rest with Durance in the party multiple times.
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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice. Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.) And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela) What is your opinion?
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- Conpanions
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This is not a post mirror. im just adding here for other playes the cheats to change companion classes in order for it to be registered in the forum. Thanks to boerer for the help! EXAMPLES: comp classes setclasslevel companion<hit tab until Konstanten pops up> Barbarian 8 true player classes setclasslevel player<hit tab> paladin 8 true SetClasslevel <companion_name> <base_class_name> <level> true and then SetSubclass <companion_name> <base_class_name> <subclass_name> I think (?) you don't have to remove/add the lvl-0 abilites manually but maybe you have to. This is done with the AddAbility player<hit tab> <abilityname> and RemoveAbility commands.
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When I added Ellie to my party I switched her out for Vicar Max. He had a nice set of armor and the new science weapon I just acquired. Since he had the highest science stat I let him use it. When I sent him back to the ship I discovered his stats had been reset and his equipment had been lost. I just lost 1 the unique science weapons 8 hours in to the game. There’s no going back and no way to get it again. WTF. I also had to level him back up. I have 2 of his starting guns and his starting clothes too now... also Max is always in the med bay on groundbreaker where I picked up Ellie. A few more hours in and Vicar max has reset himself again for no reason I can tell. Back to no stats and all the gear I gave him are gone again. Wow how frustrating.
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I’m having problems with Max- I’ve done The Illustrated Manual and the main quest line in Edgewater, and he keeps saying he’ll meet me on my ship but he never actually does. I have already finished the Roseway Quests and still nothing. I keep going back to Edgewater but he never gets on my ship even when he says he’s going to. I’m playing on th switch and I’m not sure if that’s causing the glitch or if it’s something else. Is anyone else having this problem? Please help me, I really want him to join my crew.
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Let's talk about our man, SAM. I like SAM, I feel like I'd like him alot more if he was able to be upgraded. So this is a general discussion for everyone to include what they'd like to see. Personally I'd Like to see a SAM side quest or companion mission where you find out where he's from, and maybe even find some schematics that allows for more upgrades? I'd also like to see some kind of compliment of new weapons, maybe something with a shoulder, or a new arm gun to say the least.
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- dlcadditional content
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This has happened a few times in the game. This one was especially notable because it happened with three companions at once toward the end game, where I would expect new dialogue to pop up. Companions will get the speech bubble, suggesting they have new dialogue/want to talk to you about something, but when you click on it or talk to them, you only see the preexisting dialogue choices. In this case, I: Arrived at Ukaizo, exhausted dialogue with the Guardian of Ukaizo, defeated him, then went to Grand Promenade. When I got there, Xoti, Eder, and Aloth had speech bubbles pop up, but when I talked to any of them, it only showed dialogue I had already seen. Imgur link goes to a couple pictures showing the issue: https://imgur.com/a/XAQqLZQ I have attached the system specs from dxdiag.exe, the output log, and what should be a save from right after I beat the Guardian of Ukaizo - in the harbor. If you go to Grand Promenade after you load the file, this issue should happen for you too. I had to compress it in to a zip file and put it on Dropbox because of the total size. Please let me know if there's any issue with opening/extracting them! Or if I'm supposed to do something else. https://www.dropbox.com/s/mecg4vagz0lqsrl/Error%20Zip.zip?dl=0 Thank you!!
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I already played and finished the first PoE. But in my playtrough, Kana died -somehow- early. And I didn't care him, cuz my party did not need a chanter. Even I like his personality, I don't know anything about his story. So, I am curious about him and his background. And his relationship with Maia -his sister in the second game- is a mystery to me. All answers are welcome. Thank you all.
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So I’m on the Groundbreaker after finishing a mission and as I am leaving I hear this lady (Ellie) in the medical bay complaining about something or whatnot, so I talk to her and start the ”Worst Contact” Mission but before I went ahead I told my current companion (Parvati) to go back to the ship since I figured I didn't need her then I set off to go to that hidden entrance to the restricted area of the medical bay thinking the id cartridge was back there also but no it was in the nonrestricted area as a found out later but I thought I could sneak past the guard and get it but they caught me and I had to kill them which lower my reputation which I didn't want so I went to a previous autosave so I could do it with getting the id cartridge fist then going past them but here's the problem: when I loaded back in I noticed the Parvati’s character model was there want this was after I dismissed her but there she was. I couldn't interact with her and she had the original outfit she has at the beginning of the game. I didn't think too much of it I've seen this happen before in other games but I'll tell you why I made this when it comes up anyway I finish the mission and go back the Ellie and Parvati is still standing there just the way I described before but I still don't this much of it (besides the fact that it's still there) and I go the Ellie and finish the mission and recruit her and we go my ship and I go around the ship to see where Ellie would be and before that happens I see Parvati doing her usual thing but in the same outfit from the beginning of the instead of what I gave her so I go to see whats in her inventory and there's nothing. So that's the problem and I wouldn't as upset about it if she didn't have the prismatic hammer which isn't replaceable. Now the only save I have before this happened was 6 hour prior so I was hoping to find a way to fix this or at least get the hammer back without doing 6 hours worth of stuff I already did and if not then tell me. The video was a save I went back to before I finished the mission so that I could show what was going on with Parvati. The second video is showing everything that was reverted back Including her skills. 59927233842__DAD3E270-B302-4F3D-9341-4DD519AC2ED2.MOV 59927196644__2F9038AE-40FC-4F02-8B20-83974F2B1ED8.MOV
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I throw myself in front of every enemy and bullet to protect these retards, who rush headlong into bullets with 2% health. I try to heal them by spamming my Inhaler, to give them the paltry 35%, but healing isn't enough when they refuse to take cover. Is there any reason not to just take the Lone Wolf perk and ignore these bullet cushions? Why are they in the game, if they're going to die 5 minutes after I meet them? Maybe put a recovery timer on the Supernova difficulty so that I don't have to fast travel back to the ship and save after every fight, on the off chance Shi* for Brains decides it's time to die. Thanks for taking the time to read! Lifelong Obsidian fan. *EDITED FOR THE ASSUMING READER" 60 Leadership, Melee focused roll. Bonus HP, Armor perks on all companions Parvatti has 32 Armor battle suit, 32 Armor helm. Sam cannot have be equipped with more armor. Adjusted all behavior to max range, use ranged only weapons, defensive. Am I playing to your satisfaction yet? ffs.
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Spoilers for Parvati questline So I'm playing on Hard difficulty (NOT Supernova), and my Parvati Quest "Don't Bite The Sun" has been marked as botched while on the step "Give Parvati the Food", and the reason for it in the quest description says "Parvati was killed." Parvati can't die since I'm not playing on Supernova. Furthermore, she is in my party 95% of the time including right this very moment. She's alive and well. But the quest is botched. How this appears to have happened is: I had just gotten done doing the portion of the questline in Cascadia where you get the candy or whatever it is for her date. I had gotten back on my ship, flew to Groundbreaker, and after the loading screen to go into Groundbreaker I noticed Parvati was missing. I searched around, gave movement/follow commands... Nothing. But my other companion (Ellie at the time) was still there. Then, I suddenly hear Parvati screaming in the distance, I get a "quest botched" notification and a few seconds go by, then poof she's back with me like normal. I speak to her and she proceeds to give em dialog that continues the questline, saying she wants to buy clothes on Byzantium. So SHE is proceeding the quest like normal. But it's still marked as botched. Strangely, I was able to go to Byzantium, purchase the clothes, and send Parvati on her date... But it was a really strange occurence.
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Not sure if this has happened to others or not, but when attempting to do the companion quest for Felix, Friendship's Due, i'm having a slight "issue". I'm supposed to meet up with an NPC on Emerald Vale, but upon coming within 110m-160m the quest suddenly updates from "Confront Trask" to "Collect Trask's Ring". Upon getting to where Trask is located, I find him dead, and with several of those dog type enemies directly next too him. It appears that they're either A) spawning on top of him, killing him, and then dying to his Outlaw buddies around him. Or B) since I never came to this area prior, the enemies in it have not de-spawned, and thus once he spawns in from me being close enough, draws aggro and dies. I've reloaded my save multiple times, waited for the day/night cycles to pass, and yet nothing works. If anyone else has encountered this bug, and has a solution to it, please let me know. I want to talk with him and find alternate ways to complete the quest aside from having to kill him. Thank you for your time.
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Since initially talking to Junlei Tennyson in the Groundbreaker, Parvati will no longer engage in any combat. She just continues to walk around whilst in combat, doing the barks of "that's the last of them" etc, but not fighting. I've returned to the ship, reloaded a previous save, taken just Felix on a mission then rotating Parvati again all with no luck. I really like her as a companion and want to keep using her, but she's useless currently - What can I do? Playing on PS4.