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Showing results for tags 'companion'.
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Let's talk about our man, SAM. I like SAM, I feel like I'd like him alot more if he was able to be upgraded. So this is a general discussion for everyone to include what they'd like to see. Personally I'd Like to see a SAM side quest or companion mission where you find out where he's from, and maybe even find some schematics that allows for more upgrades? I'd also like to see some kind of compliment of new weapons, maybe something with a shoulder, or a new arm gun to say the least.
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- dlcadditional content
- companion
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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice. Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.) And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela) What is your opinion?
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- Conpanions
- Companion
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I’m having problems with Max- I’ve done The Illustrated Manual and the main quest line in Edgewater, and he keeps saying he’ll meet me on my ship but he never actually does. I have already finished the Roseway Quests and still nothing. I keep going back to Edgewater but he never gets on my ship even when he says he’s going to. I’m playing on th switch and I’m not sure if that’s causing the glitch or if it’s something else. Is anyone else having this problem? Please help me, I really want him to join my crew.
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I already played and finished the first PoE. But in my playtrough, Kana died -somehow- early. And I didn't care him, cuz my party did not need a chanter. Even I like his personality, I don't know anything about his story. So, I am curious about him and his background. And his relationship with Maia -his sister in the second game- is a mystery to me. All answers are welcome. Thank you all.
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So I’m on the Groundbreaker after finishing a mission and as I am leaving I hear this lady (Ellie) in the medical bay complaining about something or whatnot, so I talk to her and start the ”Worst Contact” Mission but before I went ahead I told my current companion (Parvati) to go back to the ship since I figured I didn't need her then I set off to go to that hidden entrance to the restricted area of the medical bay thinking the id cartridge was back there also but no it was in the nonrestricted area as a found out later but I thought I could sneak past the guard and get it but they caught me a
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I throw myself in front of every enemy and bullet to protect these retards, who rush headlong into bullets with 2% health. I try to heal them by spamming my Inhaler, to give them the paltry 35%, but healing isn't enough when they refuse to take cover. Is there any reason not to just take the Lone Wolf perk and ignore these bullet cushions? Why are they in the game, if they're going to die 5 minutes after I meet them? Maybe put a recovery timer on the Supernova difficulty so that I don't have to fast travel back to the ship and save after every fight, on the off chance Shi* for B
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Not sure if this has happened to others or not, but when attempting to do the companion quest for Felix, Friendship's Due, i'm having a slight "issue". I'm supposed to meet up with an NPC on Emerald Vale, but upon coming within 110m-160m the quest suddenly updates from "Confront Trask" to "Collect Trask's Ring". Upon getting to where Trask is located, I find him dead, and with several of those dog type enemies directly next too him. It appears that they're either A) spawning on top of him, killing him, and then dying to his Outlaw buddies around him. Or B) since I never came to this area prior
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If you decommission S.A.M., is there a way to get him back?
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Spoilers for Parvati questline So I'm playing on Hard difficulty (NOT Supernova), and my Parvati Quest "Don't Bite The Sun" has been marked as botched while on the step "Give Parvati the Food", and the reason for it in the quest description says "Parvati was killed." Parvati can't die since I'm not playing on Supernova. Furthermore, she is in my party 95% of the time including right this very moment. She's alive and well. But the quest is botched. How this appears to have happened is: I had just gotten done doing the portion of the questline in Cascadia where you get the candy or what
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When I added Ellie to my party I switched her out for Vicar Max. He had a nice set of armor and the new science weapon I just acquired. Since he had the highest science stat I let him use it. When I sent him back to the ship I discovered his stats had been reset and his equipment had been lost. I just lost 1 the unique science weapons 8 hours in to the game. There’s no going back and no way to get it again. WTF. I also had to level him back up. I have 2 of his starting guns and his starting clothes too now... also Max is always in the med bay on groundbreaker where I picked up Ellie. A fe
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When I went to talk to Harlow I got the option to say that I had already killed Trask which wasn't true. I looked him up and went to where she should have been and only found his body. My guess is that he was killed by canids (those were nearby) and the game registered him as being killed by me. Looking at a walkthrough, apparently Trask was supposed to give me the location of some papers but I can't access the papers because he didn't tell me where they were. Now the only way to complete the quest is to just kill Harlow, but I don't want to do that.
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Since initially talking to Junlei Tennyson in the Groundbreaker, Parvati will no longer engage in any combat. She just continues to walk around whilst in combat, doing the barks of "that's the last of them" etc, but not fighting. I've returned to the ship, reloaded a previous save, taken just Felix on a mission then rotating Parvati again all with no luck. I really like her as a companion and want to keep using her, but she's useless currently - What can I do? Playing on PS4.
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This is not a post mirror. im just adding here for other playes the cheats to change companion classes in order for it to be registered in the forum. Thanks to boerer for the help! EXAMPLES: comp classes setclasslevel companion<hit tab until Konstanten pops up> Barbarian 8 true player classes setclasslevel player<hit tab> paladin 8 true SetClasslevel <companion_name> <base_class_name> <level> true and then SetSubclass <companion_name> <base_class_name> <sub
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Hey everyone, I am currently running a assassin/Blood mage on POTD with AI up scaled. I wanted to use Pallegina and originally planned to use https://steamcommunity.com/sharedfiles/filedetails/?id=1400804034 as her build. although this looks like a solid build, I can not help but think I should go with her as a herald mainly because I read that she would be putting out great passive hp healing and was not sure if that would mesh better with my class. I will provide the rest of my party comp. I just picked up Pallegina so only lvl 7 currently and this is the farthest I have been in p
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This has happened a few times in the game. This one was especially notable because it happened with three companions at once toward the end game, where I would expect new dialogue to pop up. Companions will get the speech bubble, suggesting they have new dialogue/want to talk to you about something, but when you click on it or talk to them, you only see the preexisting dialogue choices. In this case, I: Arrived at Ukaizo, exhausted dialogue with the Guardian of Ukaizo, defeated him, then went to Grand Promenade. When I got there, Xoti, Eder, and Aloth had speech bubbles pop up,
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So I just recently finished my first playthrough of Deadfire and am looking forward to getting the DLC and playing through it again. However, I had two endings that really bothered me. The first is due to a bug where Pallegina leaves me for absolutely no reason, but I've already reported them. The second, however, bothers me 100% more, because I could have changed it. So. I romance Maia and max out her relationship, but her ending slide results in the "Dishonorable Discharge" ending which ultimately ruined my Watcher's relationship. My question is, is there a way to side with the Princ
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Am I the only one who hated the slow motion kill cams for companions back in New Vegas? I felt like it kept taking me out of the immersive experience and just ended up annoying me every single time it triggered. Especially when you are aiming down your sights trying to focus on something just to have the camera suddenly switch to a time wasting slow motion kill cam (usually not a great camera shot either) of an expressionless companion firing their gun (why do I need to see this?), and once the camera returned, your character wouldn't even be facing the same direction as you were before the te
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Just saw that Maia's dialogue triggers even if she is not in party and was wondering if there is a way to replicate this behavior This commands from this list sound related, but i am an ignorant on the matter and may have nothing to do with it Void PartyMemberToActiveParty(Guid) Void SetCompanionConversationsEnabled(Boolean) Void TriggerTopic(Guid, Guid, Guid, Boolean) If no with this, any other way?
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After switching my companions in a bar, or after getting a new companion (Mirke, in my case), the new companion that is being switched in spawns way off the screen, and can't reach the door to exit with the team, requiring a reset: