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Hi everyone, i hope you're doing ok during this difficult time, please stay safe and follow the WHO instructions. With that said i wanna talk about something that will really improve the game imo and i hope it'll be addressed in the near future. I think the features of the supernova difficulty should be free to choose. Hunger, thirst and sleep should be available no matter the difficulty you chose to play. Supernova combat is more difficult only because it makes enemies more bullet sponge and i really dislike that, not just in this game but in any t/fps really. For me Supernova should be different, it should be a more "realistic" mode where the player and the ai both deal way more damage. This is just an idea, i'm fully aware that could cause problems with companions dying too easily. Still I think and hope that this will be changed in the future, i was looking forward to play on supernova after my first playthrough but i ended up reverting to normal mode wishing to have those features available.
So I have played the game through twice. Once messing about with everything eventually choosing Phineas and once with the Board. I had an assault rifle build the first play through (but it wasn't focused) then. (sided with Phineas) The second play through I wanted to try out 1H Melee combat. Which took a lot longer to be good but once I leveled up my skills I was running around combat in time dilation taking out enemies. (sided with the Board) If I want to try out Supernova I get the feeling I really have to decide exactly what I want to be doing and build towards it from the start of my play through. I also want it to be somewhat good from the start so that I don't have to keep reloading when I lose companions (do I even want companions?) Anyone got a fun build, that's not too hard to play?
Sephirajo posted a topic in The Outer Worlds: General Discussion (NO SPOILERS)Okay I'm sure this will get some people to go 'get gud' in the comments, but I'd really like a way to sort of mix and match the difficulty -- or, you know, be able to save on SuperNova. I'm a single mom. I still want a lot of the challenge. I want to have to eat, drink, sleep and plan encounters. But I can't play a game I can't save. Save play is one of the worst features you can put in a survival mode in my humble opinion. Just my two cents on the issue. I'd love to see a way to mix and match all of this, or a Super Nova mode where I can save.
I throw myself in front of every enemy and bullet to protect these retards, who rush headlong into bullets with 2% health. I try to heal them by spamming my Inhaler, to give them the paltry 35%, but healing isn't enough when they refuse to take cover. Is there any reason not to just take the Lone Wolf perk and ignore these bullet cushions? Why are they in the game, if they're going to die 5 minutes after I meet them? Maybe put a recovery timer on the Supernova difficulty so that I don't have to fast travel back to the ship and save after every fight, on the off chance Shi* for Brains decides it's time to die. Thanks for taking the time to read! Lifelong Obsidian fan. *EDITED FOR THE ASSUMING READER" 60 Leadership, Melee focused roll. Bonus HP, Armor perks on all companions Parvatti has 32 Armor battle suit, 32 Armor helm. Sam cannot have be equipped with more armor. Adjusted all behavior to max range, use ranged only weapons, defensive. Am I playing to your satisfaction yet? ffs.
Here’s the thing, whenever I see these hardcore game modes, I really like some aspects of them and am annoyed by others. I think many people feel that way. Problem is, we probably don’t agree which parts we like and which we don’t. For me, I like the no manual saves outside the ship part, I like companion permadeath, I like the fast travel restriction and the only heal injuries by sleeping in a bed thing. I could do without only sleep on your ship, being forced to take flaws, and I loathe the eating and drinking bit. I just don’t see how that’s adding anything interesting to my game or even makes it harder. It just means I have to pointlessly open my inventory at random intervals and click on certain items. I always think, if this is done at all (and I feel it only fits in a primarily survival focused game), it should be that as long as you’re carrying rations you’re just consuming them automatically and not have to constantly monitor a meter and tell your character to eat. I mean, why not have me go take a dump while we’re at it, for “realism.” Who enjoys role-playing their character’s bodily functions? Anyway. I’m sure others disagree with me, which brings me to this. Instead of taking out some options or making certain aspects of it easier, which really defeats the purpose, why not let us pick and choose which parts we want and which we don’t. We could customize exactly how difficult or “realistic” we want our game to be and nobody would have to complain that this or that part is too annoying or frustrating. There could still be the supernova game mode which switches all options on and which you could play for bragging rights and an achievement, perhaps.