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Hacros

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About Hacros

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    Spain
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    Hacros2861
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    Hacros
  1. I've been thinking, which region would be the one with the most possibilities for the story to continue. And I think, unless new things happen elsewhere, it would be one of two: 1- Rauatai: With the end of storms across the region, it is a place where there can be many changes. But it is true, that it would be repetitive to be again in a country of aumaua. 2- Yezuha: This region that Rekke presents us, presents us with something new. A land where the "gods" of Eora have not promulgated their doctrines. And also, being a country unknown to the rest of the powers, there would be many conflicts. The Republics would fight for trade, Rauatai may have tried to conquer it, and Aedir would send missionaries and inquisitors to bring them the "true" faith. What is your opinion? Or also ... In which region would you like the game to take place?
  2. I think also, in the same way that you can encourage Xoti and Eder to get closer, something similar should happen with Vela and Bearn.
  3. It's been a while since I last thought about this, and my opinion has evolved a bit. The companions of previous games, I think they would be Pallegina and Maia. Then, instead of enjoying the company of Aloth and Eder, we would have Bearn, Eder's "nephew", and an apprentice to Aloth, either leading the Leaden Key, so much as he intends to destroy it. Then we would have Vela, who I think would be rogue. Another partner we could have is Caed Nua's assistant, whom we would help to get a body, and it could be a cipher. The rest of our colleagues who join us should be new. In the meantime, if those of us we already know who did not accompany us, it would be great to help us from afar, giving us information and an occasional mission, whether secondary or important. It would also be great, depending on our past choices, for some of our former teammates to appear as villains.
  4. In fact, it would be great, that Vela was part of your group, but depending on what you did with her in the first game, she had a different personality depending on her past.
  5. First of all, it greatly depends on where a PoE3 was taking place. Obviously, if it took place in the Deadfire (unlikely), you could see pretty much the same cast of characters. OTOH, if a PoE3 took place elsewhere, you might end up with very few or none of the familiar faces. Frankly, I think that having Eder back seems fairly likely, no matter what. And since the voice actor for Aloth is the same guy who does Eder, it wouold seem that the chances of Aloth being around would also be pretty good. As for the other companions, unless a companion actually travels with the Watcher from the Deadfire to wherever, it will always require a real story-telling stretch to get that companion over to the new location. Just look at PoE2. Eder is there because he travelled with the Watcher. Aloth is there because he just happened to be chasing a Leaden Key lead that led him to the Deadfire. And Pallegina just happened to be ordered to the Deadfire by the Valian Trading Company. But it seems to me that you can only reuse those reasons once, except for the travelling with the Watcher one. Eder now has a bit of a history of tagging along, so it wouldn't be a stretch for him to tag along again. Not long ago, there was a thread on what you'd like to see in a PoE3. And I suggested that a possible interesting story might be for the Watcher to escort Rekke home to "Rekke-land". Were such a story to occur, it would seem obvious that including Rekke as a companion would be justifiable simply because the Watcher was bringing him home, presumably on the Watcher's own ship. Anyways, I'm with Boeroer on this. I'd prefer to see plenty of fresh faces. I might not mind seeing someone from PoE1 who didn't show up in PoE2. But so much about which old faces, if any, could be seen would depend on where the PoE3 story took place. Place the PoE3 story in the mysterious Rekke-land, and the only familiar faces you'd be likely to see would almost have to have come along with you. Place the story in, oh, the Living Lands, and it becomes more possible for familiar faces to show up. Pallegina would have to be, because with it we addressed several issues: antipathy towards the gods, the defense of the progress of animancy, hatred towards the godlike and the future of the republics. With Maia, Kana, or one of her brothers, something similar, but with Rauatai. See if they can be inclined more towards war or the co-operation and their advance in ships, firearms and machinery. Hacros, I don't see it that way at all. I'm tired of all these "serious" issues, such as the gods, animancy, godlike related racism, and so on. I would prefer a return to a lot more fun and adventure, and a lot less of the "serious" stuff. For crying out loud, we get more than enough of this "serious" crap in real life. Why do we have to wallow in it in our games as well? I have fun dealing with serious issues in video games. If I wanted something super happy, I would play Viva PiƱata. XD In addition, the gods, animancy and racism are the central "pillar" of history.
  6. First of all, it greatly depends on where a PoE3 was taking place. Obviously, if it took place in the Deadfire (unlikely), you could see pretty much the same cast of characters. OTOH, if a PoE3 took place elsewhere, you might end up with very few or none of the familiar faces. Frankly, I think that having Eder back seems fairly likely, no matter what. And since the voice actor for Aloth is the same guy who does Eder, it wouold seem that the chances of Aloth being around would also be pretty good. As for the other companions, unless a companion actually travels with the Watcher from the Deadfire to wherever, it will always require a real story-telling stretch to get that companion over to the new location. Just look at PoE2. Eder is there because he travelled with the Watcher. Aloth is there because he just happened to be chasing a Leaden Key lead that led him to the Deadfire. And Pallegina just happened to be ordered to the Deadfire by the Valian Trading Company. But it seems to me that you can only reuse those reasons once, except for the travelling with the Watcher one. Eder now has a bit of a history of tagging along, so it wouldn't be a stretch for him to tag along again. Not long ago, there was a thread on what you'd like to see in a PoE3. And I suggested that a possible interesting story might be for the Watcher to escort Rekke home to "Rekke-land". Were such a story to occur, it would seem obvious that including Rekke as a companion would be justifiable simply because the Watcher was bringing him home, presumably on the Watcher's own ship. Anyways, I'm with Boeroer on this. I'd prefer to see plenty of fresh faces. I might not mind seeing someone from PoE1 who didn't show up in PoE2. But so much about which old faces, if any, could be seen would depend on where the PoE3 story took place. Place the PoE3 story in the mysterious Rekke-land, and the only familiar faces you'd be likely to see would almost have to have come along with you. Place the story in, oh, the Living Lands, and it becomes more possible for familiar faces to show up. Pallegina would have to be, because with it we addressed several issues: antipathy towards the gods, the defense of the progress of animancy, hatred towards the godlike and the future of the republics. With Maia, Kana, or one of her brothers, something similar, but with Rauatai. See if they can be inclined more towards war or the co-operation and their advance in ships, firearms and machinery.
  7. I think Aloth should also be in the game, but not as a teammate. Whether he chose to direct or destroy the Leaden Key, he would have to focus on that, while placing one of his pupils at our disposal. In this way, we continue working with Aloth and at the same time we have new colleagues.
  8. What kind of advice? Or you mean something like: - Leliana in Dragon Age: Inquisition - Steward from PoE - Keep sergeants from NWN2 ? Out of recruitable companions for PoE3, I'd like to see: Eder and perhaps Rekke.With must-have cameos from Aloth and Ydwin. And possible cameos from Xoti, Pallegina, Maia and Kana. I'd like more new party companions: - some supporting druidess - a paladin (a mix between PoE1 Pallegina, Calisca and Casavir?) (with a larger focus on his/her own principles rather than country) - some sort of ranged/utility rogue (a mix between Varric and Neeshka) - and some hilarious wizard (think Tayn or Dorian) - and ofc a dwarven mix between Oghren, Zoltan and Khelgar To each his own I guess...I liked the Crossroads Keep from NWN2. And after I learnt that PoE was designed by the same guy, next weekend I was already playing the game. That said I expected Caed Nua keep management to be more intricate than in NWN2... But I still prefer having at least such thing over no property/management at all. Well, something like Leliana in Dragon Age: Inquisition, or as Triss and Yeneffer in The Witcher 3.
  9. Nor do I say that they remain without doing anything in the base. They would have other responsibilities. In addition, there could be missions in which you have to help them and accompany them at that moment in question, but without being part of the group you are carrying.
  10. For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice. Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.) And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela) What is your opinion?
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