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Found 6 results

  1. Now that Avowed is coming and being set in Eora, perhaps time is to start thinking about Pillars of Eternity as a franchise (you should add the Pillars of Eternity title to the Avowed logo btw, seems silly not to use the new product to also market the old ones), and the opportunity it offers for revisiting Tyranny. Tyranny was a failure as a game in many ways, the setting was unique and infinitely more inspired and inspiring than what PoE was at the time, the theme of power is interesting and fundamentally tied to the whole roleplaying genre, the art and music were simply phenomenal in creatin
  2. I've been thinking, which region would be the one with the most possibilities for the story to continue. And I think, unless new things happen elsewhere, it would be one of two: 1- Rauatai: With the end of storms across the region, it is a place where there can be many changes. But it is true, that it would be repetitive to be again in a country of aumaua. 2- Yezuha: This region that Rekke presents us, presents us with something new. A land where the "gods" of Eora have not promulgated their doctrines. And also, being a country unknown to the rest of the powers, there woul
  3. I have the game (PoE1)on a Mac right now, and I can't figure a way to install the most recent IE mod. Does anyone know a way? I've tried copying the patched dll. from a windows version, but it does not work (the game does open, and IE mod is there, with all the options, but it doesn't allow me to load a save or even start a new game). Also tried opening patchwork with playitonmac but it gives a missing key error when patching the mod. Any help would be much appreciated
  4. So both Pillars Of Eternity and Deadfire reviewed very well and were (so far for deadfire) well received by players too. However I do remember hearing a lot about how the story for POE was slow, boring , "dry" ect especially at the start. I've looked at a few reviews for this game and I am noticing that although it is reviewing very well some of the critics are saying the story is bad, they couldn't get into it and it's slow at the start. Now I don't think the story of Pillars Of Eternity is like the best story I have ever played in a video game or anything. I have plenty of criticis
  5. So one of the problems I had with the first game was that the way the game reacted to your character and some of your choices felt lacking in places. It was a well established world that had all kinds of cultural differences and history ect. However I get that there has to be some limit and an rpg can't be tailored around every specific choice. One of the biggest examples of this were the godlike, it's supposed to be this big deal to pretty much everyone yet if you play as one it doesn't come up very often. You can't even talk to Pallegina about also being a godlike (which i found really weird
  6. So, if my memory is correct, 3 to 5 years have passed sense the events of Pillars of Eternity 1 by the time Pillars of Eternity 2 begins. Question of the hour is, what has the Watcher been up to? Adventuring? Relaxing? Dealing with politics? Raising their kidnapped child (if they took it, anyway) It would be interesting if we could chose what s/he has be been doing. Maybe get some sort of small bonus similar to picking our place of origin in Pillars of Eternity 1
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