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Found 5 results

  1. i have installed unity engine sucessfully. it even created the patch & launcher after i dragged the pillars deadfire .exe,. when starting the game a small window appears, which it is upposed to happen. but when i press ctrl + f8 nothing happens. what is the problem ?
  2. i have installed unity engine sucessfully. it even created the patch & launcher after i dragged the pillars deadfire .exe,. when starting the game a small window appears, which it is upposed to happen. but when i press ctrl + f8 nothing happens. what is the problem ? sorry for the irror thread, i initially posted on the wrong forum section.
  3. This is not a post mirror. im just adding here for other playes the cheats to change companion classes in order for it to be registered in the forum. Thanks to boerer for the help! EXAMPLES: comp classes setclasslevel companion<hit tab until Konstanten pops up> Barbarian 8 true player classes setclasslevel player<hit tab> paladin 8 true SetClasslevel <companion_name> <base_class_name> <level> true and then SetSubclass <companion_name> <base_class_name> <subclass_name> I think (?) you don't have to remove/add the lvl-0 abilites manually but maybe you have to. This is done with the AddAbility player<hit tab> <abilityname> and RemoveAbility commands.
  4. when i type the additem (now "giveitem") cheat, it does not seem to work. has the cheat system changed from POE1 to Deadfire ? this seem to happen even when properly applying the iroll20´s cheat
  5. I do have to say I love the beta so far. The changes seem natural and not overly forced. I do wonder about replay-ability with the current stack of characters. Having 6 characters in PoE made the game ultimately re playable to a point that I'm still starting over with console built characters from the beginning, etc. I do love that the console is available on Deadfire, but I didn't see the all too important (end game feature) of building out ultimate builds to 'cheat' your way through the game on whatever difficulty with whatever build you wanted. ...all that to say- 5 characters probably is the right number of characters judging from the apparent lack of zooming and the general scale thus far of playing maps. I'm glad it's not a fork of Tyranny with 4 players and no real replay-ability. What do you guys think?
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