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  1. So I finished Aloths personal quest, got his reputation with me to 2, and his dialoge for 2 reputation won't initiate. I spend hours walking from place to place, resting, waiting, trying to chat him up, trying to get the reputation down and then back up with cheats, tried to finish some quests in hopes something might get the game to finaly recognise that the convo didn't strike. To no avail. I am desperate for an solution right now, it's hard enough to get him to 2 rep with him beeing the only companion not having 4 things he like, for some strange reason, and when I was playing on patch 1.1
  2. I have a bit of a hang-up with games like Pillars of Eternity: I get really, REALLY anxious when I run into a "skill check" or something and my stats aren't high enough in one area to achieve success in it. The best example is probably Neverwinter Nights 2, which was my favorite for years. I tended to want to play high Intelligence, high Charisma characters, even if that wasn't the key stat for my class, because I didn't want to fail Diplomacy, Bluff or Intimidate checks, since my own character was the only one in the party who could USE those skills, and I also wanted to be able to select c
  3. Hello. I figured I'd start a master thread where to collect all typos and punctuation-, grammar-, and syntax-related mistakes we run into in the backer beta. I'll provide screenshots of each I find to facilitate their finding on the devs' part. I would ask Obsidian to confirm whether these will be looked at, for there would be no point in keeping an eye out for them otherwise; appreciate they are minor issues compared to most other things right now, so it would be understandable. In the mouse-over text for Kohopa: a) "Many Huana worship Berath as of Rikuhu"; I believe "of" s
  4. I have run across several issues while playing the Beta on my 27” IMac, one of which makes it impossible to continue: —During the fight with the Titan, at some point a Scarab pops up. As soon as the scarab fires a projectile, the game crashes to the desktop. —Whenever I quit the game, it goes to a black screen and freezes, instead of taking me back to the main menu. —I have gotten random freezes and issues at the end of deck to deck fights at the end of ship battles. In a few instances the end summary shows no items gained and lists no information, on one instance the game froze on
  5. Hello everyone, so I'm finally playing the beta and in my first four hours there is something incredibly annoying that has been bugging me: characters' barks! I know it is quite the minor bug, of course I've also experienced performance issues, graphics stuttering and icons/tooltips flickering, but they have got reported already and I believe they will be fixed in time for release. So about the barks: first of all, characters shouldn't react to the magnifying glass! Whenever I'm checking something, as soon as I click to read the text, my team barks for no reason things like "I got this, I
  6. Right now, a Wizard/Cipher is called a Hierophant and a Wizard/Priest is called a Thaumaturgist. In my opinion, it would be a much better fit the other way around: Wizard/Priest should be a Hierophant and Wizard/Cipher should be a Thaumaturgist.
  7. Met Mukumu and spoke to him, had the option for a Bleak Walker response even though I was a Beastmaster.
  8. Start a new game. Go to the shrine at the top left corner of the map. Talk to Nairi and exhaust all conversation options. Make sure you learn what happened to Anaharu. Go to the chieftain's hut and talk to Ruanu. Talk about Nairi and observe the following conversation node: Observe that Nairi totally mentioned Anaharu but you in order to acknowledge it you must lie, as though in reality she hadn't mentioned him. But she did, so saying "She sure did." would be the truth and the other two options are lies.
  9. I know the avatar can be changed to absolutely anything, but I am pretty insistent on playing Island Aumaua but the first few dialogues that has presented itself as such puts me at "Requirement not met". I have no idea if this applies to the other races, I've had no issue with class choices so far or the cultural picks. (Because I have yet to see another race option dialogue just yet.)
  10. During the quest Child of Five Suns, the first thing you have to do is speak to Agosti at the Vallian Embassy. When you enter the embassy and approach Agosti, Pallegina draws him into a conversation. However, the problem comes when your character has to pick a dialogue option - choosing to interject freezes the conversation, not allowing you to proceed with the game and forcing you to quit. The only thing you can do is to choose the 'stay silent' option, given the other two options break the game, which can lead to breaking the role-playing, depending on the character in question,
  11. Hello Backers, So it appears that we have a large amount of missing string data in various locations throughout the beta. Since these issues need to be resolved individually, I am building a master list of the missing strings. This is both to organize the data in a way the developers can easily fix and to relieve pressure on the forums from these bugs being posted multiple times. Please post any findings of Missing Strings in this thread and I will come through periodically and update this post with the full list. Screenshots are still great for this, as it gives us a clear visual
  12. Detailed description: 1. Have Aloth in the party. 2. Go to the Vailian trading company and talk to the guard on the right. 3. Notice he says "Clear stars to you, ma'am." to Aloth. Expected Behavior: I expected Aloth would be recognized as a male elf. Comments: I'm pretty sure it's only the guard on the screenshot.
  13. Issue: I started a new game as a paladin, spoke to Medreth, and the selection cursor, instead of changing to the hand icon for making selections, was stuck as the box-size-adjust cursor (the double-arrow you use for resizing windows). I was able to do everything as normal with the cursor, so it seems to be a purely graphical error. I haven't been able to get the issue to repeat; tried for several minutes.
  14. Not sure if this would be a bug or not, but currently the voiceactors lines continues playing even after you push onward to the next bit of dialogue. The voiceacting should probably stop playing and "move on" with the text instead to avoid it being confusing.
  15. There appears to be a few sequence related issues to this quest/task. -Decided to not talk to Medreth first. -Talked to Nyfre at the Inn instead. -Going back to Medreth, you can say "I know where Nyfre is hiding" but there is no attack option, or option to say "screw you Medreth, I'm working with Nyfre instead" at this node (I believe you probably have to go back to Nyfre again and talk with her a second time). There should in my opinion be such an option there at this point. -I decided to attack Medreth's party manually instead, and wiped them out. But when going back to Nyfre
  16. Culture points are not applied during character creation. Not only that they are actually taken away during conversations. For example: During the creation of my wizard I chose these stats: When I get to the culture selection screen my resolve should have gone up 1 if I picked Aedyr. But instead it remained at 13 and if I make a selection that increases another stat my resolve drops by 1. Funny thing thou on the character screen (when you get in game) reports the correct value but doesn't apply it. More later. Now how do I know it subtracts it instead of adding. When you ta
  17. As title states For example while in the blood chamber I had my priest (NPC in my group) who has a lore skill of 8 walk into the room to initiate the conversation with the blood pool. One of the choices required a skill of Lore 6 but the skill was not selectable even thou my party member had a higher rating.
  18. (I apologize. I've moved this post to the beta discussion forum, here.)
  19. During the creator creation I am given the choice to choose between the male or female. When I click on them ever other time I get this scratching/grinding noise instead of a 'speaking' sound bit
  20. Playing as a Cipher, I used Dominate Will on one of the members of the adventuring party near the wyvern nest after the introductory talk. After I had finished off the rest of them, the member who was dominated was still, er, dominated. I could then click on him to initiate the whole opening conversation again. I suspect this behaviour could also be found in the rest of the game whenever the enemy is part of a conversation before the battle.
  21. When you click on the 2 adult pigs (you are given a conversation icon) I receive this message: 'Placeholder bark string text. This is a programming error.'
  22. [Description of the issue] Any affliction(maimed, Fatigue) one of your characters have will go away after the conversation with the Ogre. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Get an affliction/if you just go to the ogre you should have Fatigue on low athletics characters. 2) Talk to the Ogre 3)See that all afflictions on all characters have been healed. [Expected behaviour] You still have the afflictions after the conversation [Other remarks / Comments] If you had minor Fatigue before the conversation with the Ogre, you will still get maj
  23. Wheel inside Mill Ambient Text Description does not show Corner of Area Art needs blackening.
  24. [Description of the issue] Upon reentering the ruins beneath Stormwall Gorge, a loud crashing audio sound plays and the stone head asks you to approach and speak despite the player no longer being able to interact with it. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Load linked savegame. 2) Move party to ruin exit and transition to Stormwall Gorge. 3) Transition back into the ruins. 4) Note loud crashing sound. 5) Note the following in log from stone head: "Approach and speak your will" and "Approach and make yourself known to me." 6) Note that you can no
  25. A piglet on the west side of Dryford village has a generic bark string. Only one of the two piglets here can be "spoken" to by left clicking on it, and when you speak to it, it says "I'm a bark string! Bark bark bark bark bark". It also says this randomly on its own as it wanders around the pen.
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