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GrinningReaper659

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GrinningReaper659 last won the day on December 28 2012

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About GrinningReaper659

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    (4) Theurgist

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  1. @Varana Fixed It's true that there are some cool unique equipment abilities that can't be enchanted onto equipment by the player. In most cases, though, my best gear ended up being stuff I enchanted myself because the universally allowed enchantments are very good and fill up the maximum allowed enchantments neatly, while sometime the unique abilities keep the item from ever being fully enchanted (12/12) and it ends up being less powerful because of that or simply because the un-enchantable ability isn't as good as one of the abilities you can enchant. I did exaggerate though, the
  2. Just quoting myself to repeat my thoughts, they have not changed. EDIT: Crafting and enchanting (both of which will be from this point forward collectively referred to as variations of 'craft' - craft, crafting, crafted, craftable, craftastic, etc.) will be discussed in this post. Seems like the slippery slope of accessibility and modernization to me: In BG2, you have only unique items craftable by actual blacksmiths after collecting the pieces. From there it seems to go something like this: Let's make a bunch of awesome items craftable. Let's just make pretty much
  3. I didn't. That place was difficult for my PC to make a decision about. He was clearly nuts and doing serious harm, but his priest made some good points about how he at least wanted the best and how the other guy would likely end up being a lot worse. I killed the undead in the basement, but I ended up leaving Raedric and his peeps alone and killing the other dude. Probably should have just killed them both.
  4. I don't see what's so exciting about wasting points in dump stats once and then never doing so again once you realize they're dump stats. Dump stats are simply bad design. Certain character have dump stats. Its normal. Its impossible to have every stat matter for everybody. PoE is a good example why this cant work So you actually prefer to have a system like in the IE games where half of the stats essentially don't matter at all? Okay, that's fine (doesn't make any sense to me), but please drop the line about the possibility of making mistakes being exciting because of dump
  5. I don't see what's so exciting about wasting points in dump stats once and then never doing so again once you realize they're dump stats. Dump stats are simply bad design. Certain character have dump stats. Its normal. Its impossible to have every stat matter for everybody. PoE is a good example why this cant work So you actually prefer to have a system like in the IE games where half of the stats essentially don't matter at all? Okay, that's fine (doesn't make any sense to me), but please drop the line about the possibility of making mistakes being exciting because of dump
  6. I don't see what's so exciting about wasting points in dump stats once and then never doing so again once you realize they're dump stats. Dump stats are simply bad design.
  7. OP, I personally didn't lose any motivation after reaching the level cap, and it didn't cause me to skip any content. My main problem was how trivially easy combat was starting in Act 3 because of it (and in the game in general), but I guess if I had simply done things in a different order that wouldn't have been the case, but then the fun pre - Act 3 challenge wouldn't have been there. I'll definitely be knocking the difficulty up to PoTD for my next playthrough, which will hopefully help out with the challenge aspect.
  8. Maybe you're just fundamentally misunderstanding the reasons for removing combat XP? I don't know why you think the goal was to meticulously control the level progression, which was always going to be impossible in a somewhat open game with lots of side areas. The primary reason for removing combat XP was to keep the "slaughter everything" approach from being the optimal approach, allowing for more roleplaying freedom. Removing combat XP is not equal to "controlling XP gain." You can control XP gain with or without combat XP and with or without quest XP. it should probably also be
  9. Good documentary, definitely worth the wait. I'm glad I was able to be a (very small) part of the process and more just generally glad that this game was made. It can be sort of disheartening spending too much time reading peoples' complaints about the game here, at the Codex, etc., but it's nice to realize how well this game has done. So, congratulations, you guys made a great game that lived up to the promises you made in your pitch. Also, the broader implications of a 2D, party-based, isometric RPG with a focus on story getting such a high level of critical acclaim are exciting as it furthe
  10. If you haven't checked it out again, the patch is up on GOG now. @ Jojobob, yes I get this feeling with many games. I hate learning the mechanics and creating builds and characters with a certain goal in mind only to have that completely borked due to rebalancing patches. I wish games were released with much more attention to 'balance' in the first place, and patching involved minor tweaks and bug fixes instead. Of course, if wishes were horses... Sheesh, must've been minutes ago. I've been watching it like a hawk. You probably shouldn't install the patch, Luckmann. They've
  11. People use profanity in the real world regularly. They have done so throughout human history. If the way that people talk is going to be rooted in reality (as it is), then your misguided belief that profanity only occurs in "the boys locker room" shouldn't deter them from including profanity in the game. If you really don't realize that most people use profanity regularly, then you are living a very sheltered life. Adventurers typically aren't posh nobles who don't want to get their hands - or mouths - dirty, so profanity makes a lot of sense. If the nobles in Brackenbury refrain from using pr
  12. As far as I'm concerned the only line that shouldn't be crossed is exclusive anything which provides an in-game advantage of any sort. They crossed this line with Gaun's Pledge as far as I can tell, which does piss me off. Achievements, though? They don't provide an in-game advantage of any sort, they're not even technically in-game at all, so the only justification for not making an achievement exclusive is, again, a clear message to a company (from a loyal customer in this case) to the effect of it's wrong to appreciate loyal customers! I really do not get this. A Steam achievement that I'll
  13. If you're killing people in the game, then it's still a killing sim, even if the killing is more rare and realistic. If you were actually joking and you don't feel that way at all, and you weren't just saying how you felt in the form of a joke, then my response simply doesn't apply. Feel free to ignore it.
  14. Dating sims are for lonely, insane people? and... Murder sims are for romantically fulfilled, sane people like yourself? Okay then. How's that superiority complex working out? I really dislike romance in games btw, but the short-sightedness it takes to accuse others of loneliness and insanity for liking it while patting myself on the back as I kill people in a computer game is beyond me.
  15. This is odd, as I was pointing out why I didn't understand someone else's criticism, not issuing any of my own. I understand your points, and I certainly wouldn't question the need for fine-tuning game design, I guess I wouldn't call many of those things by the word "balance" (although I know that is how many of these design tweaks are defined in patches). Decided, as always, to turn to google. I think I get now what this word means in a single player context. https://gamedesignconcepts.wordpress.com/2009/08/20/level-16-game-balance/ In single-player games, we use “balance”
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