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  1. Hi there, I did not have Aloth with me in my party at the end of Act II. Eventually, I went to the keep, and I chatted with Aloth (while still outside of my party). There, he triggered his confession speech, whereby I told him to leave and that if I saw him again, I'd kill him. But he didn't leave, he just hung around in my keep, being interactable and speaking with me as if nothing had happened. I figured I would leave the keep to see if he would leave then. I left, stopped playing, and then came back. He's still there. My selection of telling him to get lost was logged in my
  2. Now, we all know that Aloth might be a bit bitchy during deadfire voyages, might be Ishiza's dropping between his grimoire pages but let's be honest, this is getting a bit out of hand. To dislike someone for something you said, that was a praise. SMH
  3. In the first game I happened to finish Aloth's companion quest before going to the White March, so I dropped him when I picked up new companions there. He remained at Caed Nua the rest of the game. Now that I've picked him up in Pillars 2, I'm trying to play him as a straight wizard class. Are there any suggestions how he should be built? I found the magic system in POE 1, with the fiddling and constant swapping of grimoires rather annoying. Now that the system's changed in POE 2 I want to try to see if I can bring Aloth all the way to the end game. My current party consists of my ma
  4. The truth of the Painted Masks was a revelation that shook Aloth to the core. As he continued on his journey with the Watcher of Caed Nua, he found himself questioning his effectiveness of his work regarding the Leaden Key, and doubting in his own ability to see his cause through. But then the Defiant landed on the Black Isle, and the party arrived at the Halls Obscured. Although the Elf was as shocked as anyone else in the party at the horrors witnessed in the Collections, the seed of a whole new scheme was planted in Aloth's mind when he saw the Archives. And by the time they were done
  5. I just completed my second try of РoE with all addons, get perfect final with all good decisions and prepare for journey PoE II ... but fate of Aloth worries me. I suppressed Iselmyr because I think that there is nothing good in split personality and it's unnatural. But I like humor and now I often see information about how much funny dialogs I will lose in PoE II without her. So I want to change decision and return Iselmyr back, may be I can just somehow make changes in last save files to get it? (like it made here https://forums.obsidian.net/topic/90887-quick-tutorial-how-to-change-
  6. I'm experiencing a repeat conversation between Aloth/Iselmyr and Eder every time we rest..the one where she talks to Eder and tries to get him to kiss Aloth as a prank. Every time we rest, no matter where it is, this conversation gets triggered. I don't know what is making it repeat upon every rest. I believe when it first happened was at the Engwithian ruins with the giant construct and the missing Vailian expedition party. (I forget the name) This has been going on, even after a reload. Is anyone else having this problem? Thanks!
  7. Hi, here are a couple of small bugs with (anti-Leaden-Key) Aloth's approval system: 1. Talking to Rabyuna with Aloth and Tekehu in the party, Aloth disapproves of a Tekehu's prideful response, but the Watcher gets negative approval. 2. Asking Tekehu "What do you hope to gain by finding Ngati's covenant on Ukaizo?" has him give a pro-autonomy response, so Aloth approves... every time. It's not just cosmetic, it actually raises the total score. 3. Also, there's no quotes for any of his reactions to Autonomy. Here's a save game file from The Wild Mare where these con
  8. Hey all, first time poster here. I know it has been mentioned both on here and on reddit before (though from a quick scan of the forums here none too recently), but I feel it's still worth mentioning again. During my playthrough I decided of my own freewill to deal with the slavers at Crookspur - they were slavers, they needed killin'. After the deed was done, Rauatai approached me to say they were taking the island. This was before accepting Onekaza's quest to recruit the Wahaki, which never appeared in my questlog when I did accept it, or even visiting the Wahaki for Aloth's quest. A
  9. I've been wondering how to build Aloth in Deadfire. From what I understand, wizards are a class that DOES have strong benefits for staying single-class, namely some VERY powerful spells in the top tiers. On the other hand, multiclassing is pretty darn fun, and some companions can become quite powerful when they multiclass, as Pallegina and Tekehu demonstrate in the excellently written Tuono e Fulmine and Tāwhirimātea, The God of Storms builds (P.S. You're awesome Ascaloth!). So...what about Aloth? Is it better to keep Aloth as a single-class wizard? Or would it be better to convert him
  10. Hey guys, this is my first time playing Pillars, I have XP with RPG's (Baldur's, NWN, Fallout's + I'm an D&D Master, so I'm playing on Hard). I created a Meadow Folk Aedyr Dissident Wizard, and since I wanted to roleplay I tried to not min/max attributes (I was also very lucky to discover that Might wasn't STR otherwise my wizard might have gotten that attribute below 10). I have Mig: 12, Con: 9, Dex: 13, Per: 14, Int: 15, Res: 12 I only got a 15 in Intelligence, because it was only used for AoE and Duration of Spells, which didn't sound very appealing.. Also I didn't want to get l
  11. I don't know if this is an intended outcome or not, but here's what I did in my game. 1) Followed the Vailian questline and went to Crookspur. Killed the pirates there and freed both groups of slaves. 2) Went to Ori o Kohiki and spoke to Rusana. She informs me that the Ruataians have taken over the island, which I do not know is intended or not since I was not following the RTC storyline. 3) No matter what choice I select with her, she refuses to talk to me any longer. I cannot read her soul and continue Aloth's quest. 4) Furthermore, it seems intended that I can kill her by po
  12. I read on a different post earlier in the week that someone was having an issue on Ori O Koiki with speaking to Rusare after doing Crookspur and having the RDC move in. I didn't realize this would be an issue otherwise I wouldn't have done it 10 hours ago. I went to Ori O Koiki after getting Aloth to tell me more about Painted Masks and went into the sactum to speak with Rusare. I had the option after seeing the mural of asking her about Thaos and Face Paint but was told to have patience and to not waste everyone's time. Then I go into the same dialogue where I tell her Master Kua is dead then
  13. I'm having trouble finding Aloth. I don't know if it's a technical issue or if it is supposed to be like that. I read several guides and they say Aloth should have been at the Engwithan Digsite. I already finished that quest. He wasn't there and I didn't get any dialogue to recruit him. What do I do wrong? I already lost Eder in the first chapter so I'm short on companions. I need him.
  14. I managed to get Aloth's disposition to -1 and dialogue for that did not trigger at all. After that I lowered his disposition to -2 but the dialogue for -1 disposition was triggered (the one with the inevitable "but"). Version, save file just after the dialogue https://www.dropbox.com/s/47hgtachq3qlkan/Phargott%20%28KahangaPalace%29%20%28c11e5e69-e41d-49f6-9e9f-93a5fead378a%29%20%28918582860%29.savegame?dl=0 Screenshot:
  15. So I finished Aloths personal quest, got his reputation with me to 2, and his dialoge for 2 reputation won't initiate. I spend hours walking from place to place, resting, waiting, trying to chat him up, trying to get the reputation down and then back up with cheats, tried to finish some quests in hopes something might get the game to finaly recognise that the convo didn't strike. To no avail. I am desperate for an solution right now, it's hard enough to get him to 2 rep with him beeing the only companion not having 4 things he like, for some strange reason, and when I was playing on patch 1.1
  16. Happens in the middle of the conversation triggered by Aloth disposition for Tekehu reaching -2. Watcher-"He's loud and boastful, and you don't like that." Aloth-"Well, of course not." Watcher-"Remind you of Iselmyr?" Aloth-"Fye, nae half so pretty." Aloth-"Please. Iselmyr may be uncouth, but at least she has some mettle." This doesn't seem right. Iselmyr freely interrupting a dialogue, and the thing being casually ignored, doesn't seem appropriate for a suppressed-Iselmyr-Aloth. Savegame just before the conversation: https://www.dropbox.com/s/80dxmy0hm5zcaxf/Iselmyr.zip
  17. 1) We are in 1.1 for the creation of this Legacy. (Manually in POE2, it is not a save of POE1) 2) In this Legacy, I choose Leaden Key grandmaster for Aloth 3) I don't have the intended item in the inventory of Aloth (Thaos Headdress) = BUG https://pillarsofete...haos'_Headdress Legacy file + Save in attached files. Legacy+Save.zip
  18. Collapsed tunnel encounter: Aloth reacts negatively to every choice. The only way to avoid the negative reaction is not speaking to the workers at all, but that requires the player to be a clairvoyant. The Watcher helps the workers with the debris? Aloth reacts with "Irresponsibility" The Watcher decides against helping, steps back and looks for a different path? Aloth reacts with "Irresponsibility" Save attached. You can trigger the encounter by traveling to The Brass Citadel. https://www.dropbox.com/s/qkmxtsid4s9pm7e/Tunnel_Encounter.zip?dl=0
  19. Version 1.1,for two files. I have a doubt : When I created Pillars 1 Legacy I have choose Leaden Key grandmaster for Aloth. But no trace of this starting item for him. So... 1) Missclick of me ? 2) The items doesn't appear. It is a bug. Thx. Sorry if it is my fault, but no way to check the file once it is done. I'm sure I have chose Leaden grandmaster.... https://pillarsofeternity.gamepedia.com/Thaos%27_Headdress Legacy+Save.zip
  20. I don't know if this has been discussed or if this is the right place to post it, but since most fan feedback here seems to be negative and the the Deadfire Stories forum is a place to "discuss your favorite stories about your playthroughs of [Deadfire]," so... Okay! Going for it! Thank you so much for making Aloth romance-able in Deadfire! <3 I know a lot of people had their hearts set Eder and were really disappointed, and I truly feel for them. It also seems like a lot of people prefer Tekehu, and that's totally cool too. I'm very endeared to him myself. But Aloth has been fa
  21. Hi! Just played through POE1 again to get myself immersed in the world before Deadfire hits. I played my character as a passionate, dissident guy, a kind of revolutionary idealist, and when Aloth revealed his connection to the Leaden Key I banished him, since I thought it would make my story a little bit more interesting. This made me feel so bad about what I had done, so I wonder, is there a way to find him somewhere in the world and ask him to return? Kind regards!
  22. Just recently started playing Pillars of Eternity and I really like it, but this bug has me going insane. This bug seems to have something to do with Aloth. After I recruited Hiravias I dismissed Aloth. Short while after, I sent Hiravias off to free some slaves, so I wanted Aloth back. I tried over and over again to recruit him, but It just created another naked clone of him. For some reason It always seems to work the eighth try, but he doesn't remember any spells. (It also caused me to get "The watcher with eight friends" achievement) If you dismiss him again, It's just as ha
  23. I'm not sure whether these two bugs are related, or separate, but I will report both in the same post. 1. Aloth can't join the party If I try to add Aloth to the party he will appear as an allied NPC that I can talk to, but he doesn't show up in the party. E.g., I can't view his inventory or profile etc. Also, he has no clothes. This only occurs with Aloth, all other party members work fine. If I try to add other party members together with Aloth, they may or may not show up in the party. 2. Can't enter 2nd floor of Brighthollow If I try to go to the second floor of Brighthollow in Caed N
  24. I noticed that Aloth's intelligence is locked at 18 no matter what gear I put on him. I have a +1 Int hat, +2 Int hat and a +1 Int pendant. I've tried them all, but no matter what combination of gear, his intelligence stays the same, and won't go higher than 18. Is this a bug. Is it actually 18, or just a mistake in the character screen, and behind the scenes he gets the benefits? The gear totally works on other people (like Kana, or anyone else), but it seems Aloth gets no benefit from it. Am I missing something? Is this an error from having a saved game that has been carried through the stea
  25. After saving the girl in the temple, Aloth stays hooked and disappears from the group, I resigned to continue without him but every time I change me on the map, I can not talk to or anything. What I can do?
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