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Found 24 results

  1. I just completed my second try of РoE with all addons, get perfect final with all good decisions and prepare for journey PoE II ... but fate of Aloth worries me. I suppressed Iselmyr because I think that there is nothing good in split personality and it's unnatural. But I like humor and now I often see information about how much funny dialogs I will lose in PoE II without her. So I want to change decision and return Iselmyr back, may be I can just somehow make changes in last save files to get it? (like it made here https://forums.obsidian.net/topic/90887-quick-tutorial-how-to-change-the-wm2-ending/ with eyeless ) Will I lost something if I reconstruct history in PoE II game editor? (don't want to do this, because all is perfect in my saves except point with Iselmyr) Or may be I to much thinking about it and this is not so significant? And it's interesting to hear what difference will be between keeping or destroying leaden key by Aloth. Will glad to hear your thoughts about it, thanks!
  2. I'm experiencing a repeat conversation between Aloth/Iselmyr and Eder every time we rest..the one where she talks to Eder and tries to get him to kiss Aloth as a prank. Every time we rest, no matter where it is, this conversation gets triggered. I don't know what is making it repeat upon every rest. I believe when it first happened was at the Engwithian ruins with the giant construct and the missing Vailian expedition party. (I forget the name) This has been going on, even after a reload. Is anyone else having this problem? Thanks!
  3. Hi, here are a couple of small bugs with (anti-Leaden-Key) Aloth's approval system: 1. Talking to Rabyuna with Aloth and Tekehu in the party, Aloth disapproves of a Tekehu's prideful response, but the Watcher gets negative approval. 2. Asking Tekehu "What do you hope to gain by finding Ngati's covenant on Ukaizo?" has him give a pro-autonomy response, so Aloth approves... every time. It's not just cosmetic, it actually raises the total score. 3. Also, there's no quotes for any of his reactions to Autonomy. Here's a save game file from The Wild Mare where these conversations haven't been initiated yet, so you can reproduce the bugs easily. Dxdiag and output log are attached below. output_log.txt DxDiag.txt
  4. Hey all, first time poster here. I know it has been mentioned both on here and on reddit before (though from a quick scan of the forums here none too recently), but I feel it's still worth mentioning again. During my playthrough I decided of my own freewill to deal with the slavers at Crookspur - they were slavers, they needed killin'. After the deed was done, Rauatai approached me to say they were taking the island. This was before accepting Onekaza's quest to recruit the Wahaki, which never appeared in my questlog when I did accept it, or even visiting the Wahaki for Aloth's quest. Anyway, upon finally visiting Ori o' Koiki and speaking to the chieftain for the above quests, she immediately got pissed about Rauatai taking the island after I told her I dealt with Crookspur, and refuses to speak to me further. I can't speak to her about the Painted Masks or helping the Huana. This was 2 months ago. I was hoping after several patches it would be fixed, but no dice. I know you guys are busy, but this is pretty game-breaking stuff for me and I'm assuming several other players as well - I can't complete the game with my preferred faction, and I can't complete the quest involving a companion who has been in my party the entire game. Hopefully something can be done about this? I know you can murder the chieftain at least for the Painted Masks, but I don't feel that should be my only option. I've attached a save file below for reference. Thoughts?
  5. I've been wondering how to build Aloth in Deadfire. From what I understand, wizards are a class that DOES have strong benefits for staying single-class, namely some VERY powerful spells in the top tiers. On the other hand, multiclassing is pretty darn fun, and some companions can become quite powerful when they multiclass, as Pallegina and Tekehu demonstrate in the excellently written Tuono e Fulmine and Tāwhirimātea, The God of Storms builds (P.S. You're awesome Ascaloth!). So...what about Aloth? Is it better to keep Aloth as a single-class wizard? Or would it be better to convert him to a Battlemage (multiclassing him with Fighter) or Spellblade (multiclassing him with Rogue), and if so which of the two multiclasses is better?
  6. Hey guys, this is my first time playing Pillars, I have XP with RPG's (Baldur's, NWN, Fallout's + I'm an D&D Master, so I'm playing on Hard). I created a Meadow Folk Aedyr Dissident Wizard, and since I wanted to roleplay I tried to not min/max attributes (I was also very lucky to discover that Might wasn't STR otherwise my wizard might have gotten that attribute below 10). I have Mig: 12, Con: 9, Dex: 13, Per: 14, Int: 15, Res: 12 I only got a 15 in Intelligence, because it was only used for AoE and Duration of Spells, which didn't sound very appealing.. Also I didn't want to get low Resolve, since a Watcher and a Leader needs to have this atribute above average. Well, my first mate was Aloth, which wasn't great (2 wizard seemed really squishy), luckily I then grabbed Eder, later Durance and after that Kana. I'm lvl 5 atm and going down to Endless Paths of Od Nua 6 after killing the drake, though I should probably go to Defiance Bay (haven't been there yet). Now, I would like to know two thinkgs: 1) Is it possible to use my mage as a Spellsword? I want to differentiate it from Aloth (which I want to do the CC) since now both mages look very similar (both have Arcane Assault and Scepter, and a Rapier as a 2nd weapon. I got talents in Blast & One Handing Style and Aloth in Blast and Weapon Focus: Noble. If it's possible, can you link a spellsword build? Also, Aloth is using his Armor which has like 30% recovery and I'm using Rundl's FInery (15% recovery but +2 Int). But If I want him to do CC and me to do some rapier work, I should change those items, right? If Spellsword isn't recommended with those stats, what is? 2) I like my party, having Durance is a little like having Edwin in BG1. He restores endurance and does some dmg (I'm still using his staff and robe and the talents I took were Brilliant Radiance and Inspiring Radiance). Eder tanks everything (Weapon & Shield + Hold the Line with Ilfan Byrngar's Solace and Resolution or Gaun's Share & Larder Door. Me and Aloth do some dmg. And Kana chants, summoning stuff (Ancient Memory + Beloved Spirits, and he either gets the 3 skeletons, the white worms and has some cc on The Thunder Rolled..) with Justice as his double handed sword. But I noticed their stats are somehow polarized, so I was trying to get best builds for them. Is there any guide for their best talents and abilities? Thanks!!!
  7. I don't know if this is an intended outcome or not, but here's what I did in my game. 1) Followed the Vailian questline and went to Crookspur. Killed the pirates there and freed both groups of slaves. 2) Went to Ori o Kohiki and spoke to Rusana. She informs me that the Ruataians have taken over the island, which I do not know is intended or not since I was not following the RTC storyline. 3) No matter what choice I select with her, she refuses to talk to me any longer. I cannot read her soul and continue Aloth's quest. 4) Furthermore, it seems intended that I can kill her by poisoning her fruit, but this does not seem to have any reactivity. I'm not sure if this is a bug, poorly thought out questing or an intended consequence of quests I haven't done. I'd love some input, thanks!
  8. I read on a different post earlier in the week that someone was having an issue on Ori O Koiki with speaking to Rusare after doing Crookspur and having the RDC move in. I didn't realize this would be an issue otherwise I wouldn't have done it 10 hours ago. I went to Ori O Koiki after getting Aloth to tell me more about Painted Masks and went into the sactum to speak with Rusare. I had the option after seeing the mural of asking her about Thaos and Face Paint but was told to have patience and to not waste everyone's time. Then I go into the same dialogue where I tell her Master Kua is dead then use the diplomatic approach to have her not kick me out but after that I go to her and she tells me to go away. There is no way to read her soul to further the quest. I have tried Validating my files, reloading the autosave, and trying different options for dialogue but it all ends the same way. This is a known bug and has been for a couple of months now and I saw that you guys say its fixed but its not. And my game is up to date. Just thought I would let you know that I am still having an issue with it and this is game breaking for me. I'm too far in to just go back that far and I don't have the time to do it. I'm a little heartbroken since I'm romancing Aloth. I don't want to have to kill her either. Will there be another hotfix soon?
  9. I'm having trouble finding Aloth. I don't know if it's a technical issue or if it is supposed to be like that. I read several guides and they say Aloth should have been at the Engwithan Digsite. I already finished that quest. He wasn't there and I didn't get any dialogue to recruit him. What do I do wrong? I already lost Eder in the first chapter so I'm short on companions. I need him.
  10. I managed to get Aloth's disposition to -1 and dialogue for that did not trigger at all. After that I lowered his disposition to -2 but the dialogue for -1 disposition was triggered (the one with the inevitable "but"). Version 1.2.2.0033, save file just after the dialogue https://www.dropbox.com/s/47hgtachq3qlkan/Phargott%20%28KahangaPalace%29%20%28c11e5e69-e41d-49f6-9e9f-93a5fead378a%29%20%28918582860%29.savegame?dl=0 Screenshot:
  11. So I finished Aloths personal quest, got his reputation with me to 2, and his dialoge for 2 reputation won't initiate. I spend hours walking from place to place, resting, waiting, trying to chat him up, trying to get the reputation down and then back up with cheats, tried to finish some quests in hopes something might get the game to finaly recognise that the convo didn't strike. To no avail. I am desperate for an solution right now, it's hard enough to get him to 2 rep with him beeing the only companion not having 4 things he like, for some strange reason, and when I was playing on patch 1.1 i got that convo without problems. Now I started anew on patch 1.2 and it just won't work. Anybody got any ideas? Like literally anything, I am so tired with these game bugs that it's stoping to be fun to play at this point, shame since it's a really good game.
  12. Happens in the middle of the conversation triggered by Aloth disposition for Tekehu reaching -2. Watcher-"He's loud and boastful, and you don't like that." Aloth-"Well, of course not." Watcher-"Remind you of Iselmyr?" Aloth-"Fye, nae half so pretty." Aloth-"Please. Iselmyr may be uncouth, but at least she has some mettle." This doesn't seem right. Iselmyr freely interrupting a dialogue, and the thing being casually ignored, doesn't seem appropriate for a suppressed-Iselmyr-Aloth. Savegame just before the conversation: https://www.dropbox.com/s/80dxmy0hm5zcaxf/Iselmyr.zip?dl=0
  13. 1) We are in 1.1 for the creation of this Legacy. (Manually in POE2, it is not a save of POE1) 2) In this Legacy, I choose Leaden Key grandmaster for Aloth 3) I don't have the intended item in the inventory of Aloth (Thaos Headdress) = BUG https://pillarsofete...haos'_Headdress Legacy file + Save in attached files. Legacy+Save.zip
  14. Collapsed tunnel encounter: Aloth reacts negatively to every choice. The only way to avoid the negative reaction is not speaking to the workers at all, but that requires the player to be a clairvoyant. The Watcher helps the workers with the debris? Aloth reacts with "Irresponsibility" The Watcher decides against helping, steps back and looks for a different path? Aloth reacts with "Irresponsibility" Save attached. You can trigger the encounter by traveling to The Brass Citadel. https://www.dropbox.com/s/qkmxtsid4s9pm7e/Tunnel_Encounter.zip?dl=0
  15. Version 1.1,for two files. I have a doubt : When I created Pillars 1 Legacy I have choose Leaden Key grandmaster for Aloth. But no trace of this starting item for him. So... 1) Missclick of me ? 2) The items doesn't appear. It is a bug. Thx. Sorry if it is my fault, but no way to check the file once it is done. I'm sure I have chose Leaden grandmaster.... https://pillarsofeternity.gamepedia.com/Thaos%27_Headdress Legacy+Save.zip
  16. I don't know if this has been discussed or if this is the right place to post it, but since most fan feedback here seems to be negative and the the Deadfire Stories forum is a place to "discuss your favorite stories about your playthroughs of [Deadfire]," so... Okay! Going for it! Thank you so much for making Aloth romance-able in Deadfire! <3 I know a lot of people had their hearts set Eder and were really disappointed, and I truly feel for them. It also seems like a lot of people prefer Tekehu, and that's totally cool too. I'm very endeared to him myself. But Aloth has been far and away my favorite character of this series since the first game, and my "canon" Wild Orlan Watcher has been heel-over-head in love with him since practically the moment they first met in my first playthru. It always seemed foolish to hope for, since the devs always seemed to take a dim view of video game romances (and even mocked a number of times in different places), and a large part of the fandom scorns and ridicules it. Plus... my vote tends to be the death kiss of any character. If I want them to be romance-able, they're sure not to be. If I want them to live, they're sure to die. If I want them to return for a sequel, they never do. So since I loved Aloth so much, it seemed like, "Well, now that I like him, of course he won't turn up for the sequel." And when he was announced I thought, "Well, of course he won't be romance-able." Then when I learned he was I thought, "Well, of course he won't be into my short, hairy wild orlan." And, I kid you not, I hyperventilated, squeed, and swooned when I found out I was wrong, I was so happy! I know it's such a silly thing, but I feel like it really does enhance the story. To me, video games are interact-able stories, not just stylized combat simulators. And I like stories that are more than just "kill kill kill!" More than just "crawl through a dungeon, kill everyone there, loot their trousers, sell their trousers, then buy slightly better weapons and armor to do it all over again." I like stories that also have a very "human" and emotional element. I like games that at least give players the option to explore other facets of the human condition than just "kill, loot, trade, repeat." (But obviously let them skip it if the player is not interested.) And, to me, companion relationships, friendships, and, yes, romance is another avenue to add to that emotional element. And the Aloth Romance feels that much more special to me because we're building off the relationship he and the Watcher developed in the first game. In the first game, I loved all the companions (except Durance ) and their stories and character development. Aloth was just something special. It warmed my heart and made me want to cry, learning about his past, why he was the way he was, and helping him slowly learn to trust the Watcher. I loved that when the Watcher first encounters him in Gilded Veil he's "scared, alone, and desperate for direction." And how he slowly, timidly opens up to the Watcher and asks for help with his Awakened soul. And how, in his personal quest, he slowly lets down his tightly held guard and reveals more about his past. How the Watcher can hold his hand and assure him he's okay when he's lost in one of the worst memories of his life, and help him make sense of Iselmyr because he trusts and respects your opinion. How he confides in you about his past with the Leaden Key, so obviously scared that you'll hate and reject him like everyone else in his life. And how the Watcher can assure him, "I forgive you, Aloth. But I want you beside me, not behind me. I won't have you trade one master for another." How the Watcher can help him become more assertive and confident, gain a sense of control and independence in his life, and help him find new purpose and direction. And I love how that character development carries over into this game. How Aloth's character growth from the last game (embrace or suppress Iselmyr, take over or take down the Leaden Key, etc) gets acknowledged and built on here. And, yes, how that ties into the romance. I'm sure most of you don't care about my endless squee-ing and gushing or how all these little moments warmed my heart. So, just from a writing perspective, I LOVE all the little touches to the romance that either call back or build from their relationship in the first game. I love how when she first flirts with him he thinks she's joking, due to being sassy in the first game? (Don't know if he says "I'd forgotten how much you like a good joke. Even one at my expense," even if your Watcher didn't have a Clever reputation, but it felt immersive for my sassy little orlan.) And when she says she's not kidding, our characteristically wary elf with low self-esteem thinks she can't POSSIBLY be serious, and is almost afraid to hope. And then he slowly warms up to her as she gains his approval and trust (as ya do, cuz it's Aloth <3) and for their first kiss he seems torn between wanting to push her away and draw her close, and finally settles on tentatively placing his hands on her back and the back of her head, muscles straining like he doesn't dare pull her close. And lets her know that he's spent so long hiding parts of himself from others that he doesn't feel comfortable committing to a full relationship. And... Spoilers... How their relationship can progress from that. How, once Aloth gets more comfortable with the Watcher, he often holds their hand or seems like he wants to hold their hand, which seems like a nice call-back to when the Watcher could hold his hand during his personal quest in the first game. I love how when he starts talking about their uncertain future, the Watcher can say, "I'm glad to have you here beside me, Aloth," which seems like a nice call-back from when the Watch told him they want him beside them, not behind them in the first game. For the final kiss before the end-game, this time he has no problem pulling you close, showing how much he's come to trust you and let you in. And that's just the tip of the iceberg for me! It's all just so well-written, and ties so well into his ongoing character development and strengthening friendship with the Watcher over two games. It wouldn't have been possible if we just met him this game (obviously), or if romance was barred at all. And I'm just so happy it was possible. Thank you very much, everyone at Obsidian. Thank you for this opportunity. It really enriched my Deadfire story roleplay experience. <3
  17. Hi! Just played through POE1 again to get myself immersed in the world before Deadfire hits. I played my character as a passionate, dissident guy, a kind of revolutionary idealist, and when Aloth revealed his connection to the Leaden Key I banished him, since I thought it would make my story a little bit more interesting. This made me feel so bad about what I had done, so I wonder, is there a way to find him somewhere in the world and ask him to return? Kind regards!
  18. Just recently started playing Pillars of Eternity and I really like it, but this bug has me going insane. This bug seems to have something to do with Aloth. After I recruited Hiravias I dismissed Aloth. Short while after, I sent Hiravias off to free some slaves, so I wanted Aloth back. I tried over and over again to recruit him, but It just created another naked clone of him. For some reason It always seems to work the eighth try, but he doesn't remember any spells. (It also caused me to get "The watcher with eight friends" achievement) If you dismiss him again, It's just as hard to get him back. I can only enter the second floor of Brighthollow with Aloth in the party, anyone else and the game quits to the main menu. Is there a fix or am I forced to start over. If so, what might be the reason for this bug, so I can avoid it. Thanks
  19. I'm not sure whether these two bugs are related, or separate, but I will report both in the same post. 1. Aloth can't join the party If I try to add Aloth to the party he will appear as an allied NPC that I can talk to, but he doesn't show up in the party. E.g., I can't view his inventory or profile etc. Also, he has no clothes. This only occurs with Aloth, all other party members work fine. If I try to add other party members together with Aloth, they may or may not show up in the party. 2. Can't enter 2nd floor of Brighthollow If I try to go to the second floor of Brighthollow in Caed Nua, the game takes me back to the main menu and notifies me that "There was an error loading the next map. Returned to Main Menu to prevent save game corruption". A link with a save, as well as the Player.log-files when I attempt to do either of the aformentioned can be found here.
  20. I noticed that Aloth's intelligence is locked at 18 no matter what gear I put on him. I have a +1 Int hat, +2 Int hat and a +1 Int pendant. I've tried them all, but no matter what combination of gear, his intelligence stays the same, and won't go higher than 18. Is this a bug. Is it actually 18, or just a mistake in the character screen, and behind the scenes he gets the benefits? The gear totally works on other people (like Kana, or anyone else), but it seems Aloth gets no benefit from it. Am I missing something? Is this an error from having a saved game that has been carried through the steam patches? Is there a workaround or a reset?
  21. After saving the girl in the temple, Aloth stays hooked and disappears from the group, I resigned to continue without him but every time I change me on the map, I can not talk to or anything. What I can do?
  22. Hello there, I currently crash consistently when attempting to level up Aloth to level 6 on Windows. This issue happens immediately when selecting the level up portrait button and is 100% reproducible. I have now gotten the same issue attempting to level up Aloth to level 7. The only workaround I have found is transferring my saves onto OSX, leveling up Aloth, and then transferring my saves back to Windows. Attaching files here didn't work for me, so here's some Dropbox links: Crash logs: https://www.dropbox.com/s/h93mgv6ngxt49ue/crash%20logs.zip?dl=0 Save Game: https://www.dropbox.com/s/cfnwzvias4s4pep/ee43840a-d85f-4ebe-95b9-294dfa402fe2%20quicksave.savegame?dl=0 Specs: https://www.dropbox.com/s/mvh9mg58l0b4jm7/DxDiag.txt?dl=0
  23. So whenever I order Durance to cast a spell, and about 50% of the time when I ask Aloth to cast a spell, the character instead runs away. They go to some random spot, such as a corner, spaz out and slide sideways for a few seconds, and then cast the spell. However, they don't cast it on the target, they cast it in some second random spot, such as a wall or outside the map. I have no idea what might be causing this. Has anyone seen this? Is there fix? It's frustrating me because I can't beat the enemies without casting the occasional spell.
  24. With only seven days left on the Project Eternity Kickstarter, we want to start the last week off with some pretty incredible things to announce. You might not know that Brian Fargo is the guy who gave many of us our start in the games industry – myself (Feargus), Josh Sawyer, Chris Avellone, Scott Everts, Brian Menze, Chris Jones, Chris Parker, Darren Monahan – and the list keeps on going from there. He also gave the guys who started a little company called Silicon & Synapse their first few projects – pretty crazy to think that little company is now Blizzard Entertainment. Personally, we are incredibly thankful to him and for the second wave of Kickstarter attention he brought with Wasteland 2. But, Brian hasn’t stopped being the great guy that he is, and so, he’s helping us out by letting us add Wasteland 2 as a reward at our higher tiers. So, what tiers will that be? A lot of you have asked for a digital tier after $110, so we are adding a $165 Digital Only Tier. That means Wasteland 2 will get added to this new $165 tier and all the tiers above. What we are also doing is adding the first expansion pack for the game to the $165 Tier (and above). The expansion will come out approximately six months after Project Eternity is released. That’s right, it’s not DLC, but a real honest to God RPG expansion pack. We don’t have the details on the Expansion yet, but you can bet it will be what you’d expect from an Infinity Engine game expansion. With all that Brian has done for us in the past and his incredibly generous offer, we also want to kick something in. To do that we are now supporting Brian's Kicking It Forward initiative. The Kickstarter community is pretty amazing and we want to help whomever we can be as successful as we have been. For those of you that missed the announcement over the weekend, we will be adding another level to the Mega Dungeon if we hit 20,000 Likes on Obsidian's Facebook page. We are getting close to halfway there! That’s a lot for today, and we have so much more coming up tomorrow. Maybe some new stretch goals, maybe some new add-ons, or heck maybe all of that! Stay tuned all of this week as we ramp up to the Project Eternity Kickstarter finish next Tuesday, October 16th with an all-day live video stream from Obsidian. We are trying to get Tim to do the cooking! Oh, and we also owe everyone an update that goes through everything you get at each of the tiers listed out with a bit more detail than we can squeeze in on the front page of our Kickstarter site. We will get that update out in the next few days, but to tide everyone over – we’ve attached the full concept for Aloth below. Have a great week everyone! Update by Feargus Urquhart
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