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NCarver

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About NCarver

  • Rank
    Systems Designer

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  • Location
    Irvine, CA
  1. We have a fix for this internally, it should be ready in the next patch. Apologies for the delay on this one.
  2. This is a known bug and should be fixed in our next patch. Thanks!
  3. There is indeed an issue here with stacked damage multipliers adjusting values multiple times. We are working to fix this in our next hotfix patch. Thank you again for the continued support!
  4. Thank you for the post, Boeroer. This was on our radar and I believe we've now got a fix in for this. We should have this updated in a future build. Thanks again!
  5. We should have this fixed for the next update. Thank you for the continued support.
  6. When investigating this, I'm seeing that all of the Imbue spells are each benefiting from Power Level scaling in some way. If you have an example you could share, then I could dig further and see if perhaps there is a hidden issue here. I will note that I plan to change the default scaling for Imbue: Missiles so that it adds additional missiles for higher power levels. This type of scaling seems to better fit with what is expected and this should be updated in a future build. I'll list here each imbue spell and what you should be seeing from scaling (in case that helps to see the resul
  7. Hello Boeroer, Thank you for the continued support! I've just tested both Fire in the Hole and a Rod (with modal active), while possessing the Driving Flight passive and I'm seeing imbue trigger on the bounced attacks every time. I've tried each of the imbue abilities and they all seem to work correctly in this regard. As far as the logic is concerned, there's nothing that I could see that would prohibit these weapons in any way. Still, I'll ask QA to keep an eye out for this and try to reproduce it. Thanks again!
  8. Thank you for the bug report. This is indeed more scaling than was intended. Summoned weapon scaling is intended to stand in place of quality scaling and so is Transcendent Suffering/Monastic Unarmed Training. This should be addressed in a future build. Thanks!
  9. Thanks for the bug report, Boeroer. We should have the AOE issue resolved in the next update, however at this time we are thinking of preserving the existing behavior with Driving Flight. Please continue to let us know how this feels and if you see any other issues. Thanks!!
  10. Thank you for the bug report, Takkik. Were you perhaps starting a new character and testing just after the prologue? We have a known issue where just after a character is created Brilliant Tactician will track flanking status on some character objects that have been destroyed and it will prevent you from gaining the effect. This corrects itself after a save/load and we hope to have this fixed soon. Thanks again!
  11. 1. Did you make changes to your character via debug commands, per chance? We cache health values and only update maximum health when it is changed formally. So if you made changes via debug you probably just need to take some damage for it to correct itself. 2. I'll dig further into this, I'm not sure what the exact issue may be, but it's possible there are outside influences, such as the cipher passive "The Empty Soul" which provides an accuracy bonus to Will targeting cipher spells (which would only affect Telekinetic Burst). 3. We are looking into this, the values are variable based
  12. Thank you for the bug report. This should be fixed in our next update.
  13. Thanks for the bug report. This should be fixed in the next update.
  14. Thank you, Boeroer. This is indeed an error. I've corrected this for a future patch.
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