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Found 2 results

  1. I can't believe nobody has posted about this yet, or I can't find it. Anyways, my problem is that at 1280x720 resolution, the comparison popup goes off the screen. The first screenshot shows it at 80 something text scale. https://steamuserimages-a.akamaihd.net/ugc/927057751319916965/088E052E5D744C34DBB3A43999B06EFE7F2FFC53/ The second screenshot shows it at my preferred setting of 120. https://steamuserimages-a.akamaihd.net/ugc/927057751319917129/0188363DE7058F129EC0A93B28D6464E66926438/ It also happens in the inventory screen, except vertically. https://steamuserimages-a.akamaihd.net/ugc/927057751319936210/141762D8271889E3EB4223C10FB96FAD84FD0105/ In both cases I'm able to get around it via the compare function (or in the case of dual wield, I remove one item), though the screen is a bit crowded, heh. https://steamuserimages-a.akamaihd.net/ugc/927057751319949145/81E06B0998803EE64F543107B97DBF3B6E8AC828/ Also, not everything suffers from it horizontially, it's things like weapons that make the window go wide which are more prone to it.
  2. Oddly enough I haven't seen topic like this here, so I will be first to start. In this thread we post things and features from our favourite RPGs we'd love to see in Project Eternity. I'll start with few games I have known and loved very dearly. Fallout 1&2: -Humour (some might find it bit childish though) -Very high verbal quality of dialog -Ability to talk your way out of most conflicts (if having necessary stats&skills) -Very free exploration (esp. Fallout 2) -Ending slides -Refreshingly daring take on sex (especially for it's time) -Random encounters (funny and scripted ones, not boring monsters-only ones) Baldur's Gate 1&2: -Cities that feel big -Characters (some might find some of them annoying though) -Banter Planescape Torment: -Philosophy -Story of personal exploration and rediscovery -Nice bestiary -Very alien world (planescape is interesting setting) -Ability to lots of interesting things through dialogue -Characters (very bizarre and unique, but very lovable) Arcanum: -Lots of Choices and Consequences -Ability to create very diverse characters -Race, gender and sometimes even clothes having profound effects on dialogue -Raise spirit ability (sadly underused by game) -Some great characters (ie. Geoffrey, Torian Kel, Magnus and most of voiced ones, aside Virgil) -Interesting lore flavouring books Morrowind: -Lots of unique loot -Interesting books (like Arcanum, but lot of more) KotOR 1&2: -Full-blown evil path (even if just silly puppy kicking in KoTOR 1)
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