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Found 5 results

  1. I can't believe nobody has posted about this yet, or I can't find it. Anyways, my problem is that at 1280x720 resolution, the comparison popup goes off the screen. The first screenshot shows it at 80 something text scale. https://steamuserimages-a.akamaihd.net/ugc/927057751319916965/088E052E5D744C34DBB3A43999B06EFE7F2FFC53/ The second screenshot shows it at my preferred setting of 120. https://steamuserimages-a.akamaihd.net/ugc/927057751319917129/0188363DE7058F129EC0A93B28D6464E66926438/ It also happens in the inventory screen, except vertically. https://steamuserimages-a.akamaihd.net/ugc/927057751319936210/141762D8271889E3EB4223C10FB96FAD84FD0105/ In both cases I'm able to get around it via the compare function (or in the case of dual wield, I remove one item), though the screen is a bit crowded, heh. https://steamuserimages-a.akamaihd.net/ugc/927057751319949145/81E06B0998803EE64F543107B97DBF3B6E8AC828/ Also, not everything suffers from it horizontially, it's things like weapons that make the window go wide which are more prone to it.
  2. We've all probably got a pet peeve about the way important information is given to you. There's a good number of things I could name, but these are my top 3 that I hope to see in a future minor patch: 1. Make the selected character much more visible in combat. 2. Make the current actions of each party member easier to see without having to select them all 3. Put random playable character sheets on loading screens and allow me to mouse over key words or scroll up and down their stats screen
  3. The problem is, when I go from attribute allocation on the Create Adventurer screen from the inn, when I go to culture, I select a culture and go back to allocate, but it just jumps back to Aedyr, while this solution works perfectly on the normal, starter character creation screen. I would like you to fix it, because right now I have to calculate again, and it would be welcome that if I go to culture screen, it stays and when I go back, I can allocate normally without jumping back to Aedyr. For example, it stays on Old Vailia and when I go back, I allocate how I would like to. Thank you, I like the game very much, besides this.
  4. I find the loading screen to be boring and monotonous without a loading bar. What do people think about putting a more interesting loading screen in the game with those little lore tidbits and a loading bar>?
  5. Not sure what causes the game to occasionally get stuck on the loading screen. It happens on travel or leaving a building in Dryford Village. I did pick up a "Missing String" item and then trying to equip it as it had an attack. The "Missing String" item dropped from Medreth and his group. It was after that when the loading screens would get stuck. I have found that pressing the 'space bar' appears to remove the screen and you can continue playing normally.
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