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Found 6 results

  1. Set-up: Obsidian Edition, Russian language Problem: Just at the beginning of a new game refuse Beras' (Pale Warrior) offer to return to the living world. You will see 2 pages of text (like, you are now "small furry creature"). After this the game will crush.
  2. 0) Obsidian Edition with Cosmo, Seagull, Burning Sabre, Hat, ... 1) Bonus items appeared in my inventory just after the wake up and the first ever conversation with an old friend and before checking the cabinet. 2) No bonus items appeared nowhere upon starting a second game (I just wanted to re-start with a mage instead of a warrior) => Surely a bug Other players confirm this behavior: https://forums.obsidian.net/topic/97521-bonus-items/
  3. Why is the answer so obvious? Is it because it makes sense? Is it because we've seen the scenario a thousand times already and know how it plays out? If the right answer is so obvious then why isn't that an available option for players to start combat with? Why must the player, like a solo spellcaster, be forced into choosing option 1, 2, or 3 to start combat with any enemy? Why have we been content to sit back and sign it off as "oh, well, that's just how it is?" I don't mind some abilities being restricted to combat-only. I agree that many should be combat-only in fact. What I do mind is that I have no way to simply declare a state of mutual combat so that I can cast that in-combat-only ability as my first action instead of having to suffer the recovery frames from a senseless ranged attack or become too close to the enemy and allow them to declare combat. Solution? A Declare Combat button. By pressing the button while highlighting an enemy or friendly unit within range (open to suggestions) a state of combat is declared. Both the enemy and the player are drawn into combat as though a physical aggression against them were made. From an immersion or lore sense this could be achieved by suggesting the enemy became alerted to your presence by a shout, your weapon became unsheathed and you assumed a combatitive posture, or even that some choice dialogue had taken place. It could even be named the "Draw Weapons" button or "Shout" button. Whatever. I mean... this state of immediate combat is already made able to be declared through dialogue choices. Saying something aggressive in a dialogue choice doesn't require you or the enemy to make a physical attack to start combat. I am submitting this in the technical support forum as, after consideration, I truly believe the lack of this mechanic is an actual issue with the game. I've spent several "hours" in recovery frames that were counterproductive to my cause. It makes no sense whatsoever that the player has to sacrifice distance or that the player has to sacrifice recovery time to start combat where an enemy has to do neither and instead gets to take their ideal first action from their safe distance. This makes little to no difference for large parties- I'd actually prefer to open with a beefy archer ranged attack so that I can land a strong preemptive blow! And once combat is started with that arrow landing using my ideal first spell with my caster. With a solo spellcaster though you're not benefitting from a weak ranged attack as your opening move. You're not benefitting from forcing yourself to get close to the enemy, sometimes even immediately within melee range due to small rooms or corners or teleporting enemies. This isn't just restricted to solo spellcasters though it hits them the hardest. A lot of solo adventurers could benefit from the mechanic that's already used by enemies but not even an option to the player. You're a solo adventurer and see a group of 5 enemies? You know your first priority against this group is using your figurine for a summon? Well you'd best get close to the enemy to alert them, or perform a ranged attack and pray you have a low recovery so you have enough time to use your item before the enemies have teleported to you, peppered you with arrows, cast all forms of spells, or simply closed enough distance that they'll still engage you once the summon is cast (if you're lucky to afford that much time even). Because these are your options. Or, hey, why not just declare combat with a button and be able to take your first action, how you see fit, in a combat state with the enemy? Again- this isn't an issue with abilities or items being only available during combat. That's a whole other arena of debate. Items like scrolls of stealth should be allowed to be used outside of combat. I understand the restrictions in almost all other cases. This is an issue with having to take unwanted actions or place yourself in unrealistic distances of an enemy just to start the combat state. This is an issue with not having a means to start combat without an action against both friendly and hostile npcs. If dialogue can start combat without action, if enemies can start combat without action, why can't the player? This is a reiteration of a previous post that I have chosen to abandon as I communicated the idea poorly. Thank you.
  4. I run into problem when I tried to run PoE while my Chrome was running. I have linux and using strace I was able to pinpoint that it was Chrome GPU process causing the problem. In /home/janinko/.config/unity3d/Player.log was: Player is already running (Filename: Line: 438) Using strace, I found out that when starting PoE, it scans /proc folder (and IMHO tries to figure out if the app is already running). Strace output: munmap(0x7f517d1fd000, 4096) = 0 lstat("/opt", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 lstat("/opt/google", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 lstat("/opt/google/chrome", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 lstat("/opt/google/chrome/chrome --type=zygote", 0x7ffe1452fee0) = -1 ENOENT (No such file or directory) open("/proc/6029/cmdline", O_RDONLY) = 4 fstat(4, {st_mode=S_IFREG|0444, st_size=0, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f517d1fd000 read(4, "/proc/self/exe\0--type=gpu-proces"..., 4096) = 251 read(4, "", 3072) = 0 close(4) = 0 munmap(0x7f517d1fd000, 4096) = 0 lstat("/proc", {st_mode=S_IFDIR|0555, st_size=0, ...}) = 0 lstat("/proc/self", {st_mode=S_IFLNK|0777, st_size=0, ...}) = 0 readlink("/proc/self", "6846", 4095) = 4 lstat("/proc/6846", {st_mode=S_IFDIR|0555, st_size=0, ...}) = 0 lstat("/proc/6846/exe", {st_mode=S_IFLNK|0777, st_size=0, ...}) = 0 readlink("/proc/6846/exe", "/mnt/data/Steam/steamapps/common"..., 4095) = 70 lstat("/mnt", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 lstat("/mnt/data", {st_mode=S_IFDIR|0700, st_size=4096, ...}) = 0 lstat("/mnt/data/Steam", {st_mode=S_IFDIR|0700, st_size=4096, ...}) = 0 lstat("/mnt/data/Steam/steamapps", {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 lstat("/mnt/data/Steam/steamapps/common", {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 lstat("/mnt/data/Steam/steamapps/common/Pillars of Eternity", {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 lstat("/mnt/data/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity", {st_mode=S_IFREG|0775, st_size=20553960, ...}) = 0 stat("/home/janinko/.config", {st_mode=S_IFDIR|0700, st_size=4096, ...}) = 0 stat("/home/janinko/.config/unity3d", {st_mode=S_IFDIR|0700, st_size=4096, ...}) = 0 open("/home/janinko/.config/unity3d/Player.log", O_RDWR|O_CREAT|O_TRUNC, 0666) = 4 lseek(1, 0, SEEK_CUR) = -1 ESPIPE (Illegal seek) dup(1) = 5 dup2(4, 1) = 1 dup2(4, 2) = 2 fstat(4, {st_mode=S_IFREG|0664, st_size=0, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f517d1fd000 write(4, "Player is already running\n \n(Fil"..., 52) = 52 munmap(0x7f5177fa0000, 2101248) = 0 munmap(0x7f517d23f000, 528384) = 0 semop(589824, {{3, -1, SEM_UNDO}}, 1) = 0 semop(589824, {{3, 1, SEM_UNDO}}, 1) = 0 semop(589824, {{3, -1, SEM_UNDO}}, 1) = 0 semop(589824, {{3, 1, SEM_UNDO}}, 1) = 0 semop(589824, {{6, -1, SEM_UNDO}}, 1) = 0 semctl(589824, 7, GETVAL, 0xffffffffffffffff) = 1 semctl(589824, 0, IPC_RMID, 0xffffffffffffffff) = 0 uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 getuid() = 1000 unlink("/dev/shm/mono-shared-1000-shared_data-janinko-desktop-Linux-x86_64-328-12-0") = 0 uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 getuid() = 1000 unlink("/dev/shm/mono-shared-1000-shared_fileshare-janinko-desktop-Linux-x86_64-40-12-0") = 0 uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 unlink("/home/janinko/.wapi/shared_data-janinko-desktop-Linux-x86_64-328-12-0") = -1 ENOENT (No such file or directory) uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 uname({sysname="Linux", nodename="janinko-desktop", ...}) = 0 unlink("/home/janinko/.wapi/shared_fileshare-janinko-desktop-Linux-x86_64-40-12-0") = -1 ENOENT (No such file or directory) unlink("/dev/shm/mono.6846") = 0 exit_group(0) = ? +++ exited with 0 +++ Process 6029 was started by cmd /proc/self/exe from chrome - meaning it directed to /opt/google/chrome/chrome for the chrome. However /proc/6029/cmdline (line 6) contained as a command /proc/self/exe (line 9) and when PoE tried to determine what /proc/self/exe is (line 19), it obviously found itself thinking it is another instance of PoE resulting into the log "Player is already running" and shutdown. At least message for the user stating that PoE is already running (although in this case it would be false) would be nice.
  5. Hi As a proud gamers we know that storyline and main plot is one of the most inportant part of the game. But before we enter epic main storyline we must at least create ouw character. To this time we know that we will have possibility to play difrent races, classes and even cultures. But what about our characters past ? One of the biggest issu i have when i start playing old D&D games is the "start of the game". Let's take Baldours Gate 1. How is it possible that are character learned how to become a druid if he didn't ever leave candlekeep before game events ? Adding "one" start begining for our character will do if we have classes like rogue or fighter that mostly whoud gain expierience and knowledge by training alone. But for druids, paladins, wizards and mostly for barberians and druids this type of "simmilar" begining is in some way immersion breaking. What type of history orgin and start of the game whoud you like to see in PE ? Yes Yes, we have a poll One thing, then i say orgins i mean our hisotry, race, class, culture and entire past before we "enter" main storyline
  6. So anyone who has played Temple of Elemental Evil is familiar with those, if you haven't: Starting vignettes were little stories that acted as openers, and there were different ones for the nine DnD alignments (Lawful Good, Chaotic Evil etc.). They served as an introduction to the game and led to your first quests, thereby also giving you some direction without holding your hand. I'd love to see this idea picked up, possibly by P:E. DnD alignments are derpy of course, but a theme for the party that "explains" how it came to be is a nice roleplaying element (and possibly more). Some possible themes: - an unemployed mercenary company - a band of vicious bandits - a flock of humble pilgrims - a group of travelling scholars I know P:E doesn't start out as a party game, but I think a single character works fine as well.
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