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I don't know if it's already written, but I've found nothing, so: what do you think is the maximum bonus of Beast's Claw? 20? You are wrong! Max bonus is infinite! Watch my cute little ranger having (for the moment) a beast's claw bonus of 37: First bonus says "x6" but is actually "x21" has you can see from combat log: Notice that the bonus applies also on ranged attacks Obviously it is also true for defenses values, i.e fortitude: How have I get that? Noting weird, I did a fight versus kith in SSS, finished it, save, then another battle and I see the +6 bonus of first battle remains in its place and the another +16 bonus appeared... Another battle, another +15 bonus and the first two were merged together, if I saved after another battle, all three bonuses merged: I don't know if it works only for kith or not. So I think if you want you can cheese about that how much you want; I don't know whether it works only in the crucible, but if you wanna maximize that, some questions: What are the best weapons for that? I go two weapons, one and with Sun and Moon (because of 2 hits instead of one) and Stalker's Patience in the second for Legendary and +5 accuracy bonus (more chances to hit --> more chances to get +1 semi permanent bonus from Beast's Claw). Are the other weapons which hits more times likes Sun and Moon? I spend one empower point every battle to regain bonds and to use Beast's Claw more times in a fight: is it worthwhile or not? I think at least you can keep the last empower point for when you are satisfied of the bonus you get, but if you have better ideas... Which battle/zone/situation is better for stack this bonus for kith? I'm doing and re-doing "Contest of the Seeker" and "The Bloodletting" till death but in SOLO they are hard and long battles; I can go i.e. in an inn and massacre who is inside but I prefer to not "clean" such areas. If you know better ideas, let me know please. I think it's not a bug you can build around it, you can reach the bonus you wish with every ranger/subclass but remember that when you need bonus against some other new race you have to sleep and restart the "process". Please Note: I bumped into it when I was trying to do the SSS "Changelin's Dance" trial SOLO with my Wildrhymer: tried many thing but think only that can do the job Very stupid fight for a completionist
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Hi! im not sure where to put this cause i really wanna report this bug? Me and my sister have been playing multi-player a toooon for this game, and something I have noticed which i think appeared in the newest version is, on the final phase of the Hedgebrood Mother fight, all her attacks become de-sinked with her animations only for the people who join the host im assuming.
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Hi all! Several days before I've encountered a new problem in PoE 2: I can't save the game anymore via Main menu -> Save game. The menu is displayed, I have a Save button, but when I pressing it nothing happens. I have searched this forum a bit, and did not found the issue like that. All my prevoius save games are present in the list, and I'm still ableto save game via hot keys for Quick Save - this is how I'm continuing to play. But today I decided that the issue is really annoying, so here I am. I have the last Steam version with pre-order bonus and gaun's pledge additional content, no mods, most of the steam cloud space for this game is free, the space on HDD-s is also OK.
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bug Burning forever
LostMikely posted a topic in The Outer Worlds: Technical Support (Spoiler Warning!)
While fighting the Mega Mantiqueen in Devil's Peak Caverns, it put me on fire and I wouldn't stop burning. I kept using the emergency medical inhaler to stay alive, but it just kept going on forever. I saved while I was burning and when I reloaded it was burning for a little while, then it stopped. -
When I play multiplayer, when me andy friends tamed all the ant queens it was strange that when my friend with the red ant baby, his had just was gone. Later I was trying to pet my baby black ant but then it just get deleted as if it wasn't even there. However my friend with the baby fire ant seems to be fine for now. Tbh just want my ants back T_T
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Hi, I peeped every creature except the red baby ant in my first playthrough. I then had to go into NG+ to get it, so went through and peeped it but the achievement did not unlock. My assumption is that this is due to peeping my missing card in NG+ and it's not taking into account the cards from my first playthrough. I just wanted to check if this was a bug or intended? I can't attach a screenshot of my creature cards or my save (due to size) but I have every card (8/8, 48/48 & 15/15). I am logged into Xbox and am not in a custom game. I peeped the red baby any about a week ago and have played daily. Thanks DxDiag.txt
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Hi, I know this is really late but since I saw some recent patches for poe1, I decided to share a few bugs that I encountered while playing deadfire on ps5. Offensive parry (Woep) simply does nothing. This I have 100% sure. I suspect that all other counter attacks might be bugged as well (Riposte, akola apex ward, etc). The chanter phrase “come, come soft winds of death” stops healing the player after a while. It damages the enemy for the entire combat duration, but the healing just stops after some time in battle.
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Xoti's companion quest Lantern of Gaun is currently bugged in my playthrough. The quest progressed as normal (as I've later checked on wikis and such) and the soul extraction procedure completed successfully, with Xoti being cheerful and "sleeping like a baby" since then. However: - The quest is still in my questbook, on the stage after the worsening nightmares - It continued to update with new adra pillars found - Xoti continued to grab the souls past the procedure - If manually spoken to, the "how are you feeling" dialogue with Xoti is always shown as new, yet no new responses are in that tree if I pursue it As such, Xoti seems to behave as if the quest ended with the "light" ending, but I'm not sure if this unfinished state in the quest log will result in some bizarre flag that makes the quest incomplete for possible sequel export. UPDATE: Epilogues and final talks still worked as if the quest was resolved with the light path. The quest remained as incomplete in the log. The quest was completed on 4.0 version of the game (while I'm still playing that same playthrough on the newest Steam build). Link to the savegame: http://klardendum.com/poe/poe2save.zip As a bonus, two Bounty quests on that same file cannot be completed: Huana's bounty missions cannot be turned in since the start of Act 3 since Barati is simply missing from the game world. RDC bounty missions cannot be turned in (but with the quest not marked as failed) due to me siding with Huana and making the entire district there hostile to me after the quest was complete.
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Hi, has anyone else experienced their POE save file being deleted entirely after the recent POE update? I know some people had a similar issue, but could see the save file in the directory and, supposedly, report it (I couldn't actually find an option to report/raise a ticket despite Obsidian's post on Steam). Am I right in thinking there isn't a fix to do and will just have to tolerate the blunder?
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The Hedge Ascent landmark is still broken 1.4.3 Steam, although there is progress. The recent patch unlocked the item-credit on the data tab in the Sca.b menu, however it doesn't mark the location on the map, nor does it give credit for the location for the new "Been There Done That", thus this bug continues to block the new achievements, even though I was able to unlock the 100% achievement, super annoying as someone who waited over a year to have see the bug resolved. One important point, the patch notes seem to indicate a belief that this is related to old saves prior to 1.3, however even a fresh save in 1.4.3 for me exhibits an issue with unlocking the Hedge Ascent landmark. This has been true in prior 1.4.x versions as well with newly created save games. My install of grounded has been verified and I've re-installed from scratch within the last few months. I did have had very old early-access versions of Grounded installed on this PC via steam (a format of the PC is long overdue at this point). The same is true of another PC in my household, which also seems to exhibit the same behavior when starting new games. Just based on the way this was resolved, I'm assuming the devs have had trouble reproducing the issue, and unfortunately the band-aid wasn't very effective. I've taken the initiative to pack up a brief history of my different save files (head versions only), and my appdata\local\Maine folder (It sure seems like perhaps this is a bug that lives in the shared config of an install, so I was sure to get this), with the hope that someone can reproduce this issue and resolve it fully. You can download my save data here, be mindful of the included readme which details the date each world is from, and some quick notes related to this issue where they are known: https://www.dropbox.com/scl/fi/mzj0ycpgqlo7ejoyov2nz/Grounded-Hedge-Ascent-Bug-Multiple-Saves-plus-Appdata.zip?rlkey=g0x30kshq7gmzl6got3xo2014&dl=1
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So when I tried to enable the crossplay in ps5 it says “Grounded could not be linked to a Microsoft Account at this time.” And I cannot play with my friends that are on Xbox, any solutions?
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Não consigo realizar um salvamento manual no meu jogo que está no NG4, aparece um erro dizendo que não tem espaço no armazenamento ( mesmo tendo espaço de sobra ) ... Criei um jogo do 0 e os salvamentos funcionam normalmente. Inclusive só meu mundo que está com problema o salve aparece como Desconhecido (onde seria o local que eu estou no mapa ex: matagal aparece desconhecido) . Não sei o que fazer pois o erro aparece como se não tivesse espaço mas relembrando tenho muito espaço livre de armazenamento!!
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When trying to place a wall, the game might try to place it far away from where you are trying to place it. It happens when there are a lot of walls/places that it can snap to. can you guys make a button that when held or on a toggle will unsnap buildings to whatever its trying to snap to? there is a button thats called "snap to grid" but I don't know what it does or if thats what the button is supposed to do.
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I have built a big wall and it isn't exactly straight, when I try to place a floor it only connects the corners of the floor. it happens to more that just the wall I built, it happens with a lot of other things too, but I don't know what causes it to happen
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Prior the patch, I had no collisions or "Location Obstructed" issues building above a certain elevation against the tree. Now I get them constantly in both my single player and multiplayer saves. Its not all build able items. I can place a flag at that elevation as well as some bug mounts. Also grass planks and stem scaffolding seems to be unaffected. Other objects are untested. Moving objects still shows location obstructed even if overlapping or not. Platform PC(Steam) Is this an isolated event? Screenshots provided for context.
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I was playing Grounded PS5 Single Player and I managed to craft a few higher tier weapons, like the Mosquito Needle, Insect Axe, and such. When I saved and logged back in the following day, I loaded where I saved at, but all of my weapons were converted into Pebblet weapons (axe, spear, etc.) I have no idea how this happened, but I have lost my desire to continue playing until this is resolved.
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I have always played Grounded solo "offline" without making xbox account, so there should be no other players in my world, why is there now suddenly "OfflineUser" in my world all of a sudden? I am not sure if this is related to some new feature after recent update, or is this a bug. I have +200 hours in this game and i never remember seeing this before, Aphid Chris from your discord told me to make a bug report. - Pc, Steam - Save file has 80 in-game days, ~200 real life hours, custom mode - Started seeing this after this new recent 1.4 Fully Yoked update - I have never played in multiplayer mode, i have never created xbox account, i have never connected my game with any xbox account - This "OfflineUser" tag was about 100 meters in front of me when i logged in to my save and saw it first time.
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On a multiplayer (or single player) world, when you get the slime lantern and don't analyze it, you're unable to forever. There's no way to get another rotten slime lantern nor analyze the used one. It's worse when you play with others as they could use the lantern and not analyze it. Maybe be able to craft them? Or put more in the world? maybe be able to buy them for raw science? Help the completionists please!
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I started playing the DLC after completing the mission Mostly Harmless, I fast travel to the unreliable the game crashes. I did 2 more test - try to walk to the unreliable then enter the game crashes - try load a older save file and was able to enter the unreliable but not after the Mostly Harmless mission so I can’t completely the dlc and ideas on how to fix this? Note: I bought it on the PlayStation store will try to do a work around by completing the missions later in the game to see if that fixes.
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I'm experiencing a repeat conversation between Aloth/Iselmyr and Eder every time we rest..the one where she talks to Eder and tries to get him to kiss Aloth as a prank. Every time we rest, no matter where it is, this conversation gets triggered. I don't know what is making it repeat upon every rest. I believe when it first happened was at the Engwithian ruins with the giant construct and the missing Vailian expedition party. (I forget the name) This has been going on, even after a reload. Is anyone else having this problem? Thanks!