Jump to content

Search the Community

Showing results for tags 'visual bug'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 10 results

  1. Upon Saving a game, and re-loading that save, if you had any prior equipped weapons and gliders, they stay equipped, however the lower right corner of the screen no longer shows the details of what is equipped. Normally you would see weapon details there (and key uses), as well as the glider you have equipped. See screenshots for details. re-equipping an item corrects it, and brings the equipped item part of the HUD back. Glider icon also returns after you unequip/re-equip the glider. Steam Version & Gamepass versions both
  2. Youtube link Xbox Game pass for PC Epic Name: MarraKobra Occasionally an items texture will get stuck to the player's strong hand, even after un-equipping or switching items. Seems random, cannot force a recreation. Using a wired controller on PC. AMD Ryzen 5 3600x 6 core, 16GB RAM, 64bit
  3. After respawning onto a piece of wood near the bird bath my ui was tilted off to one side. To fix it I would log out and log back into the multiplayer session. On top of that something else that would happen because of the first bug was that some storages ended up moving around on my end and stacking on each other in a single point where as for the host it was fine. When I got back to my death location (original) I picked up my bag and logged out and logged back in only to find that my inventory was wiped and there was no bag marker or anything to say that my inventory was recoverable. Thankfully using a previous save file was enough to fix that issue. The issue happened once more after fighting a bug and me not resetting my respawn point and the ui tilted again. I logged out right away and then logged back in without picking up my bag and the bag remained where it was perfectly fine. Link to screenshots: https://imgur.com/a/EIaqtWm
  4. Just installed the game and started playing. And everything seemed fine until the first night, when I noticed a rather big visual problem (visible more at night because of the contrast, and also that's when I came out into a more open space). Head bobbing weirdly affects the sky and horizon, causing every layer to bob kind of separately. It's only visible while walking/jogging. Doesn't happen at all while sprinting. I can link a video if anyone wants to see exactly what I mean, but it can really make one dizzy. Anyway, did anyone else notice this particular problem?
  5. Playing on ps4 and found this wall render bug, the photo is showing just where i am on the map in stellar bay, and the video is the render bug, tings that can happen is seeing a part of the side walk on the front of the bar or seeing a window on the other side of the bar ( from my charters point of view) the wall does also render as normal if you are looking at it a different way/angel. Note
  6. I'm sorry is this a bug? I've noticed it both on my PC Monitor and my SONY LCD whilst on PS4. If not, would it be possible to add a feature that would let us zoom in on our character in the menu's so we can actually see the beautiful characters we create outside of just the character creation screen? xD
  7. As the title says, this is a visual bug that keeps changing all terrain textures a short distance in front of me. Here are 2 videos showing this happening https://streamable.com/yayo9 https://streamable.com/ai4dv Here is also a picture that shows how annoying it can be. It may look like 2 hills with 2 different colors (grey in the back and brown at the front) but it's actually 1 hill that changes color half way through because of this bug. https://imgur.com/a/DHlZ3Oj I've tried changing all menu settings but nothing works. Someone on reddit mentioned it's probably a draw ditance/lod issue but had no idea how to fix it. I was able to tolerate it for the first 10-15 mins of the game 'cause it wasn't too open, but as soon as I tried to explore the larger area, it became intolerable because it does this on all terrain and even the buildings depending on which side I'm coming from. It doesn't happen in the town as bad because the distance in front of me isn't that much. I have a rx580 8gb (with latest drivers installed), i7 3770k and 16gb of ram. I'm not that good with computers but I'm happy to provide whatever other information you need. Thanks for any help you can give me because I was really getting into the story, and the visuals without this bug are amazing, but this bug made it feel like I was playing an early access game.
  8. Doing some walking around in Gilded Vale (don't worry, no save/reloading unless I'm inside ) when I decided to toggle Eder's Defender mode on and off, y'know, like you do... and there was no fun shieldy FX or shield shattery FX. Made me sad. I'll try and watch to see if I can notice any other specific triggers for this bug, or if it persists. I'm not sure exactly when it started - could be an area-dependent thing. Will update if I find anything else out.
  9. Small Part of Medaows causes clipping when an Aura is applied. Minor bug I know - but still a bug. Attached save game at the location where it clips. It also clips a bit more up in a parallel to that line. But forgot to pause it and Screen cap it the first time. a bit more apparent on the map image http://i.imgur.com/pYDf8Xz.png 6e30ffadc68b4293be7b3e77e5d2822a 8245574 MagransFork.zip
×
×
  • Create New...