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Found 13 results

  1. Upon Saving a game, and re-loading that save, if you had any prior equipped weapons and gliders, they stay equipped, however the lower right corner of the screen no longer shows the details of what is equipped. Normally you would see weapon details there (and key uses), as well as the glider you have equipped. See screenshots for details. re-equipping an item corrects it, and brings the equipped item part of the HUD back. Glider icon also returns after you unequip/re-equip the glider. Steam Version & Gamepass versions both
  2. The 'Spoil' timer for the Tadpole meat and Water Flea meat does not seem to be updating, it just stays a full colored circle the whole time. Reference Picture attached: The Tadpole Meat and Waterfleat meat I had just gotten the afternoon before (in-game). Late that night, I then killed some aphids and took their meat. The two spoiled meats were tadpole meat that I had from a long time ago, and had JUST spoiled after I slept at night (with full bars of the spoil timer showing). The timer progression for the Aphid meat went down as expected after sleeping overnight, however the aquatic inse
  3. When I played my save yesterday, I was able to activate the Biodome terminal and the cover of the 'fish bowl' did open up and work successfully. I also want to note, I forgot to get an image/video of it, however after I swapped the power mode to remote in the first part of the lab, the 2nd computer (that shows the 'Biodome terminal needs reset') never changed, and was still showing the 'Battery Backup' image. After swimming out and finding the hatch that lead into the dome portion, I was able to activate the Biodome terminal, and that computer changed to show the 'automode' and the covering of
  4. In the hallway that you enter from towards the middle of the Hedge Lab (after starting from the bottom "entry" door after power is on, see video/picture for clearer "location"), There is a door with the spider webbing that would make the door "stuck" that you need to be in the same room as the research station to 'un-stick' the door. However, the door still opens up as if it is not stuck, exposing the web on the other side. This is only visual however, as when you attempt to hit the webbing with the door open, it makes the same sound as if you were hitting the door side of a stuck door, and do
  5. Youtube link Xbox Game pass for PC Epic Name: MarraKobra Occasionally an items texture will get stuck to the player's strong hand, even after un-equipping or switching items. Seems random, cannot force a recreation. Using a wired controller on PC. AMD Ryzen 5 3600x 6 core, 16GB RAM, 64bit
  6. After respawning onto a piece of wood near the bird bath my ui was tilted off to one side. To fix it I would log out and log back into the multiplayer session. On top of that something else that would happen because of the first bug was that some storages ended up moving around on my end and stacking on each other in a single point where as for the host it was fine. When I got back to my death location (original) I picked up my bag and logged out and logged back in only to find that my inventory was wiped and there was no bag marker or anything to say that my inventory was recoverable. Thankfu
  7. Just installed the game and started playing. And everything seemed fine until the first night, when I noticed a rather big visual problem (visible more at night because of the contrast, and also that's when I came out into a more open space). Head bobbing weirdly affects the sky and horizon, causing every layer to bob kind of separately. It's only visible while walking/jogging. Doesn't happen at all while sprinting. I can link a video if anyone wants to see exactly what I mean, but it can really make one dizzy. Anyway, did anyone else notice this particular problem?
  8. Playing on ps4 and found this wall render bug, the photo is showing just where i am on the map in stellar bay, and the video is the render bug, tings that can happen is seeing a part of the side walk on the front of the bar or seeing a window on the other side of the bar ( from my charters point of view) the wall does also render as normal if you are looking at it a different way/angel. Note
  9. I'm sorry is this a bug? I've noticed it both on my PC Monitor and my SONY LCD whilst on PS4. If not, would it be possible to add a feature that would let us zoom in on our character in the menu's so we can actually see the beautiful characters we create outside of just the character creation screen? xD
  10. As the title says, this is a visual bug that keeps changing all terrain textures a short distance in front of me. Here are 2 videos showing this happening https://streamable.com/yayo9 https://streamable.com/ai4dv Here is also a picture that shows how annoying it can be. It may look like 2 hills with 2 different colors (grey in the back and brown at the front) but it's actually 1 hill that changes color half way through because of this bug. https://imgur.com/a/DHlZ3Oj I've tried changing all menu settings but nothing works. Someone on reddit mentioned
  11. Doing some walking around in Gilded Vale (don't worry, no save/reloading unless I'm inside ) when I decided to toggle Eder's Defender mode on and off, y'know, like you do... and there was no fun shieldy FX or shield shattery FX. Made me sad. I'll try and watch to see if I can notice any other specific triggers for this bug, or if it persists. I'm not sure exactly when it started - could be an area-dependent thing. Will update if I find anything else out.
  12. Small Part of Medaows causes clipping when an Aura is applied. Minor bug I know - but still a bug. Attached save game at the location where it clips. It also clips a bit more up in a parallel to that line. But forgot to pause it and Screen cap it the first time. a bit more apparent on the map image http://i.imgur.com/pYDf8Xz.png 6e30ffadc68b4293be7b3e77e5d2822a 8245574 MagransFork.zip
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