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  1. I equipped a new leather helmet with medicine +3 for Nyoka which had medicine listed in skills but it does not show the +3 in brackets. It works for sneaking with armor. But why not with helmet stats?
  2. I have exported enemy Attribute/AR/Defense values to a spreadsheet for personal use. But in case someone needs it, feel free to view or make a copy. You can find it: here. Notes: - the values were exported from vanilla 4.1 characters.gamedatabundle and items.gamedatabundle. - these are the normal values. I.e. no PotD, no upscaling. - hp was calculated by: MaxHealth + HealthPerLevel * (BaseClassLevel - 1) * [1 + 0.05 * (CON - 10)] - some enemies (26 out of 245, for vanilla) seem to have equipped armors whose AR scales with level. See the fAR_IsScaling and fAR_Scaling columns. So
  3. This is a thread I will start for peeps to list their experiences playing this class and variations as a single-class and not multi in the current game and should provide a resource of information on it as well as build ideas in the current game and future patches. Quick background: I have decided to play through and with this class on PotD as it was my main in PoE1 and after trying out some multi-class variations of it in the end decided that giving up Time-Parasite and Defensive Mindweb was not worth it for the multiclass. It may have been a premature bad decision but I want to make it "
  4. The Bonus from the item Wise Teeth Necklace, Old Wisdom (+1 Intellect, +1 History, +1 Insight) does not show up on the Character Sheet under Current Effects. The bonuses are applied to the stats and skills, but the modifiers are not documented under Current Effects, making it more difficult to manage equipment in order to avoid Suppression.
  5. Does an item with +1 int stack with an item that has +2 int for a total bonus of +3 int for example? What about inspirations? Do they stack? How about weapon proficiency modals? What among these things do and don't stack with each other type? Is suppression still around in PoE2 or will all items' effects stack with each other?
  6. Hi. As the topic goes: 1. Afaik melee weapons/range weapons/implements do no affect accuracy. Is that right? 2. Does it make a difference wether I use 1h or 2x 1h weapons or +shield? Since a single 1h weapon adds a significant bonus to accuracy (weapon itself does not affect it, for example, but is a single weapon accuracy bonus added to casters accuracy?). 3. Does an ability to reduce recovery (-15%) when using 2x 1hand weapons affect casters? 4. Do weapon bonuses on crit chance/damage affect spells? 5. Does a shield affect accuracy? 6. Do cast-able weapons affect accuracy? 7.
  7. So I'm the person who makes 20 different characters before making it halfway through a game because I can't decide what to play, so with that I'm looking for some pointers on how to build the classes I'm interested in. I'm wanting to make a DPS druid that casts some spells and uses melee weapons. Should i single or multiclass? And what would the stat distribution look like? my current thoughts (since i'm awful at this game i keep con and resolve up a bit): Might: 16 Con: 13 Dex: 10 Per: 15 Int: 16 Res: 8 I feel like dex could be higher though? and if I'm going about builds tota
  8. Let's pretend for a while that we aren't grown-a** adults, and play a 'who would you be in a fantasy world' like game. Make the stats reflect you, add or remove as many as you'd like! 10 always means you're 'average' however. And 20 is the highest score! Choice of stats; Might: How strong you are, physically. Constitution: How endured you when something hits you + how long you last (I mean...stamina....yeah...) Dexterity: Balance, Reflex and quickness. Perception: How well you notice things, how quick you catch someone in a lie etc. The good stuff! Intelligence: Logical IQ p
  9. Is there any information available on which of the talents earned as rewards for deeds/quest during the course of POE1 that will carry over with the save import feature? Specifically the talents here listen under rewards: https://pillarsofeternity.gamepedia.com/Talent I've only been able to find vague posts and tweets with "hints" that they might carry over in some capacity, or that the devs "wanted it to". Now that we are nearing the official release, I was wondering if there has been any more information has been made available regarding this, since there are quite a lot of stats that
  10. Hey, i found a similar bug in THIS thread, but opened a new thread since it is not the same and that is a beta forum thread. The Unwavering Resolve amulet is not working for my main character, a wizard. The character has 20 intelligence and 4 resolve and gets neither of the bonuses. Amulet works fine on Aloth though. Best regards Yahku
  11. So Josh will have this talk at GDC in March about how the stats-system evolved over time in PoE.. http://schedule.gdconf.com/session/gods-and-dumps-attribute-tuning-in-pillars-of-eternity The summary should probably explain why I'm interested Will anyone be able to record this, or manage to do a write-up of some kind themselves, or know of anyone who can be persuaded to do a piece on it? Or maybe Josh would be kind enough to post some version of the talk in writing..?
  12. Hi All, When I was choosing my first character to play through PoE, I decided that Chanter sounded like my kind of thing. So, I rolled one up and started to play. I wasn't very satisfied with it, and started combing google for tips on how to make one and how to play it. In the process I came across a fair bit of information that didn't seem to match up with what I was seeing in game, so tonight I started doing some testing myself to make sure. First up: Chants and Phrases. 1) My testing confirms that Phrases are completely unaffected directly in duration or effect by any stat. Many
  13. Hello, I've run into a problem in Galvino's workshop where every time I enter the enemies start at varying stages of damage (barely injured, etc). I found myself having an obscene amount of trouble getting passed the first mob. At first, I thought I was applying the wrong strategy or just hitting the mob with types they are resistant to, but after many attempts (more than I care to admit), I finally turned off expert mode so I could read the combat info. The injured enemies have crazy stats -separate from the healthy ones, and and not just defenses, as I noticed I was getting hit with
  14. The game recommends Resolve over other stats, however, for a Ranged Wood elf druid (Hunting Bow/Spellcaster), it seems Dex would be better (for action speed). Two things that keep me up at night (ha!): Originally I was going for War Bow, because I thought it would benefit more from +% action speed than Hunting Bow (diminishing returns and all that). If I'll grab Marksman, Penetrating Shot, and Hunting Bow, should I invest less on Dex? (Or keep it high anyway for spellcasting). At char creation, I've maxed Might, followed by 15-16 Int--I've seen lots of conflicting recommendations (some max In
  15. (Very minor spoiler warning) I found a Minor Ring of Protection in Easternwood (in a hidden brick in the graveyard), and I tried to put it on Eder.... It didn't do anything. I put it on my main character, and it increased two of the three stats it was supposed to affect. I put it on another character, and it increased all three stats. It appeared to increase stats that were below 50, but have no effect on stats above 50. I've attached two screenshots of my attempt to have Eder wear it. The first one shows the infobox for the ring, while it's in Eder's inventory (you can see it j
  16. In my current game,it seems like there's a whole mess regarding equipment bonuses. For example the Night-runner armor "+2 stealth" bonus don't fully apply on my main character (just+1), or the bonus stays even when the armor is taken off with Eder. So far, i noticed that a lot of hats, bracers, amulets... share the same problems. Most of the time, the buff isn't considered. I tried with several types of objects on all characters, and results may vary from one to another. In addition, there's an issue concerning hats specifically. The way it looks is always irrelevant (e.g. a mail coif th
  17. So I just got this game and am looking for some help on creating my first character, which I've decided to make a Cipher. I've been reading up on different classes, and I was between a Cipher, Druid, and Wizard. Since I can get a Wizard NPC early, it came down to Cipher and Druid, and the Cipher description just sounded really cool so I figured I'd try one first. According to their description, they sounded like they could play as melee mages, in a sense, but many threads I've seen have made them sound too squishy really to play melee all that much, and that ranged weapons are King with a
  18. Making a melee Wizard for hard + expert. I could really need some help not to make any terrible mistakes. The following post is my logical train of thought for making it maximum viable. Could you give me any advice or tell me if some of my decision making here is off? Race It seems that fire godlike and moon godlike are the only good choices here. Which one would you consider better? With moon godlike, you heal endurance 3 times per encounter at 75/50/25% hp. Seems to favor: Might (+Damage and benefit from the +Healing) With fire godlike, 4DR at 50% health and below. However:
  19. I found some scrolls but cant use them. I placed them in Aloth quick item inventory, but I see in when hovering on a scroll: Requires 2 lore Aloth has Lore 8. image1 image2
  20. As of 1.03. The Ring of Protection has the effects: Of Fortitude: +10 Fortitude Of Reflex: +10 Reflex Of Will: +10 Will Toughness 2: +4 Fortitude Reflex bonus 2: +4 Reflex Of Resolve: +2 Resolve When you equip it, however, the rings own +10 Fortitude/Reflex stats suppresses its +4 Fortitude/Reflex stats, so equipping the item grants +10 Fortitude/Reflex/Will and +2 Resolve, not +14 Fortitude/Reflex, +10 Will, and +2 Resolve as expected.
  21. I was reading the strategy guide and it talks briefly about personality, it also points that it has influence based on the order you pick as a paladin. 1. Now i'm not sure if i'll pick a paladin. But as i was looking it seems Intellect, perception and Resolve embody certain personality traits. I asume the higher this stat allows you to unlock conversation options that embody a certain personality. Like intelect unlocks rational. Is this correct? I'd like my character to value Rational, Honest, Diplomatic and Benevolent. I'd rate Rational the highest and the others based on the situat
  22. To distract myself from the howling void that is my life, until GOG pushes through patch 1.03, I decided to take a crack at the stats. I know a lot of people aren't totally happy with their current implementation. While I think they works as-is, I also think they could be better. So here's my ideas. Feel free to post your own, as well. Fitness + % Melee damage + % Max Health + Fortitude Defense + Deflection Defense Coordination + Action Speed + Reflex Defense + Deflection Defense - Chance to be interrupted Perception + Chance to notice objects + % Ranged damage + Chance to interrupt +
  23. Hello Fellas, I have a problem about PoE character creation. This problem could be my particular problem but still may help you when my problem is solved. I opened the game with great enthusiasm it was a good feeling I like the graphics and etc. The nice sweet memories of Baldur's Gate appeared in my mind. I always play with wizard so I watched videos how they created their characters, what they choose etc. Then I created a character it was Coastal Aumaua Wizard. I thought 2 Might would be good for damage. Then I proceed to Attributes section. This is where my problem starts. Which One
  24. Been playing for about two hours. Each time I'm hit with a dialogue option that has a stat or skill attached to it, I've found that when I choose it, nothing really happens. I mean in the sense that nothing really new opens up, no new dialogue, no special action that you wouldn't get had you not picked that special dialogue. Is this for the beta only or am I just not meant to really use that mechanic in Dyrford?
  25. Ok you dont really NEED the wiki to play but in these types of games very few people dont spend some time looking at their character´s stats and numbers and fiddling around with them. The thing is, the game doesnt tell you what many of these mean (in either the Inventory Screen or the Character Screen) or do and even less about what is affecting them. Some are only mentioned in character creation. The game doesnt let you understand the system you are playing with. So we gotta consult the wiki, and even then you have to do some trial and error (activating->checking screen->deactivati
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