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Showing results for tags 'Resolve'.
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My class was a Ravager (Shattered Pillar Monk/ No Subclass Barbarian) So i finished the game on POTD with stats : Might: 18 Con: 11 Dex: 10 Per:10 Int: 10 Res: 19 the game went fine using robes and light armor, Mohora Tanga and Tuotilo's Palm. I spec into both two weapon fighting and sword + shield fighting. This makes me very tanky. Only issue I ran into was missing a lot of my hits. I had enough life and i was attacking more than fast enough. A lot of people don't know this, but with Shattered Pillar Might is just the way to go. Dex is good, and it yields superior dps but you're alre
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Hello all, I'm new to the game and have been trying to build a melee DPS class. I have been mostly toying around with Barbarian and Rogue, and had some questions about Resolve, Concentration & Interrupt. In both cases, I decided to dump Resolve to 3, and now that I'm a few levels in, I noticed that I keep getting interrupted anytime I get hit. I'm considering re-rolling, but am unsure if I should as raising Resolve would force me to lower DPS stats. Which amount of resolve is recommended for a melee DPS class? Which amount would allow me to avoid being interrupted too oft
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I just noticed this and tested new characters. Humans and Orlans do not get their racial bonus to the Resolve stat. The bonus is present when distributing stats, but after character creation your character will have one less than shown on the stat distribution screen. The background bonus works, however. Anyone have a workaround?
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Hello Fellas, I have a problem about PoE character creation. This problem could be my particular problem but still may help you when my problem is solved. I opened the game with great enthusiasm it was a good feeling I like the graphics and etc. The nice sweet memories of Baldur's Gate appeared in my mind. I always play with wizard so I watched videos how they created their characters, what they choose etc. Then I created a character it was Coastal Aumaua Wizard. I thought 2 Might would be good for damage. Then I proceed to Attributes section. This is where my problem starts. Which One
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Please discuss your thoughts, ideas, complaints, suggestions etc. on Pillars of Eternity here.
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Ok... here's the thing.... I really, really do not like the interrupt mechanic as currently implemented. Not as something that can happen from any attack. Interrupting spells in the process of casting - fine. Interrupting attacks, but using a spell or ability - fine. But this whole "any attack can interrupt any action" mechanic? Nuh-uh. Nope. Bad mechanic. And here's why, from a game design standpoint. Interrupt, as currently implemented adds RNG to battle, but in a really unpredictable way that is hard to anticipate. Good, rewarding mechanics are all about giving the player various tool
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So, as stated in the "Known Issues" post they are looking for ways to make Resolve and Perception more useful. I figured we could brain storm to come up with some ideas to assist the Devs in this regard. Currently, they aren't useless, but they are far less useful than the other four stats. This is of course from a Combat Perspective, and the solutions need to come from a Combat angle. Adding more dialogue options or scripted interactions won't fix this, and will create other issues. Something akin to PST where people get a certain amount of Cha, Wis, and Int to get all the dialgogue opti
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- Dump Stats
- Perception
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