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Showing results for tags 'concentration'.
Hi everyone, not meant as a whining/rant post, just throwing around some questions/doubts. First of all, and maybe needless to say, I do love PoE 2. No matter how much I love it, I can't help thinking the Concentration system (for casters), despite being a really nice idea, is deeply flawed. Bear with me, and please do let me know if I'm wrong, somewhere: - No matter the level, no matter what kind of caster you are, no matter how high your stats are, you can get at best 1 level of concentration at the beginning of the combat (through the talent). You cannot actually stack conc
Hello all, I'm new to the game and have been trying to build a melee DPS class. I have been mostly toying around with Barbarian and Rogue, and had some questions about Resolve, Concentration & Interrupt. In both cases, I decided to dump Resolve to 3, and now that I'm a few levels in, I noticed that I keep getting interrupted anytime I get hit. I'm considering re-rolling, but am unsure if I should as raising Resolve would force me to lower DPS stats. Which amount of resolve is recommended for a melee DPS class? Which amount would allow me to avoid being interrupted too oft
Ok... here's the thing.... I really, really do not like the interrupt mechanic as currently implemented. Not as something that can happen from any attack. Interrupting spells in the process of casting - fine. Interrupting attacks, but using a spell or ability - fine. But this whole "any attack can interrupt any action" mechanic? Nuh-uh. Nope. Bad mechanic. And here's why, from a game design standpoint. Interrupt, as currently implemented adds RNG to battle, but in a really unpredictable way that is hard to anticipate. Good, rewarding mechanics are all about giving the player various tool