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GreyFox

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About GreyFox

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    (5) Thaumaturgist

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  1. They were easily the best even if you didn't actually like the character's attitude or personality...**** most of the companions were boring, terrible, and/or had bad personalities(or were annoying). His loss will be felt sooner rather than later...no one on that team can touch him even if he isn't at the PST level he once was...**** they are getting taken over by Larian anyway. They are talking about making a TB game now...like PE wasn't...plus they are WELL behind the curve on the TB field...I mean they keep wanting so much to do it but I have no confidence it would even be as good as D:OS much less better than it.
  2. Wouldn't have backed this game if I'd realized the lead on it was saying he freaking hates and disagrees with the best parts of the games it was marketed as.... Also 4E ripoff.....just try to guess how much less money they would have made if they had come out and said it'd play like an even worse version of 4E DnD. I honestly don't expect PE2 to do as well as PE and it's not like PE hit it out of the park......boy I hope they have a real one coming with that Pathfinder team up.
  3. SelCircWidth 0.0 (example) SelCircWidth 0.03 (bigger) SelCircWidth 0.04 (default size) Dunno if it still works as I don't know If i can talk myself into playing this game again(2 part expo ;\)...Witcher 3 atm for me even though Witcher 3 is pretty overrated...clunky as **** IMO.
  4. Proper CC/counter spelling should have been in from the get go(alaBG2)...this game really suffers from the lack of it. D:OS(and 2) takes it to an even cooler level like they could freeze your hero but then you could use fire on your frozen guy to unfreeze him...stuff like that is much better than this +15 to w/e very specific ailment and -50% duration(but they spam it anyway so durr).
  5. The combat is really boring I'll give you that...but hard? Huh? We playing the same game? Moshpit Madness is what they should call it
  6. https://twitter.com/ChrisAvellone/status/637742423028838400 Hmmmmmmm. Yea....Divinity with MCA is going to eat the lunch of PoE anything...good god. How did they let this guy go? Donald Trump bought Obsidian and said "you're fired" to MCA before going on a four hour monologue about how his hair is natural and how he cares for it. Honestly it's going to be hilarious when he actually gets elected and somehow becomes one of the best presidents ever. All i see anymore is ****ty options when trying to elect an official anymore...Trump is so crazy it might work...like D:OS. Like it seriously makes less than 0 sense therefore it's gotta work compared to the BS the extreme left and right has been steering us.
  7. https://twitter.com/ChrisAvellone/status/637742423028838400 Hmmmmmmm. Yea....Divinity with MCA is going to eat the lunch of PoE anything...good god. How did they let this guy go?
  8. True I'll have to go check it out over there then. I see his point and it makes sense to some degree but I think they may have taken the descriptions from PoE and interpreted it the wrong way. Like it's totally fine to be like "you wipe the sweat off your brow as you approach the guard"... "let me in sir I belong to the royal family" rather than "tell the guard you are tired and you want in"(which is the way it currently is)
  9. I seriously hope it'll be changed. *threaten with bodily harm* is just not the same as "If you do not answer right now, your intestines will decorate that beautiful painting behind you." Also I kinda hate their XP system, especially this one area where you have to reach a certain stone (to keep it spoilerish). 3 paths: * Going through lava (requires good gear) * Stealthing (freakingly hard! Invernable enemies) * Straight out piss-easy combat Now guess which is the easiest (yup, combat) and which gives about 15x the XP reward of the other paths. You got it right, combat again. Really showed off the "you can finish it anyway you want" system has merid, except if you bind it to a crappy combat-XP system :/ Well it's good to see I wasn't going crazy with my thoughts and others have similar feelings. It looks like they are pretty stuck on this so it would take some feedback at the very least so they are aware that people have actually noticed the difference. But it looks like we are in total agreement here as I think this style would be less effective for me personally.
  10. Yea and even then I don't think a perfect camera would please everyone.
  11. I was thinking that myself...as in...did they accidentally hit a home run with D:OS. Like close your eyes and swing hard type of deal. (obviously the writing was poor) Maybe they are just so crazy it's smart...lol
  12. At least I wasn't the only one who was like that. In response to my NPC AI question he just said that "game play will take precedence" I don't think he understood what I was saying about overpowering NPCs and how that can ruin the point of a main character. NPC AI? What, you want the NPCs to pick from a pool of dialogue or something? No I meant like...did you see my example of playing with a DM in PnP who throws NPCs into the party and those NPCs are always better,smarter,stronger, etc. than any of the players....like the DM is trying to play and DM at the same time and his characters always outshine or 'own' the regular players.... If you don't play much PnP you might not know what I'm talking about but well traveled PnP players will have probably seen this from a GM before.(unless you've just always played with good DMs)
  13. Hey Volourn at least Dwarves are in the game...on the video Swen said he doesn't like Dwarves though...thought that was funny. Dwarves are my favorite non human race so i'll probably try one out.
  14. At least I wasn't the only one who was like that. In response to my NPC AI question he just said that "game play will take precedence" I don't think he understood what I was saying about overpowering NPCs and how that can ruin the point of a main character.
  15. FWIW Swen replied to me in a PM on the kickstarter. Hi, Thanks for your question, it's a good one. We've been trying a new form of dialog for player input, and although it looks a little strange to begin with, we we've actually found that it makes it more immersive, rather than less so. If we gave your character a pre-made style of speaking, then you can only play in that one style, whereas if you have more general text, it's much easier to project yourself onto the character. It's something that we're trying out for now, and may change depending on player feedback, but for now it seems to be working well. I'm asking him about NPC AI a bit more see if he says anything.
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