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Showing results for tags 'perception'.
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Hello Fellas, I have a problem about PoE character creation. This problem could be my particular problem but still may help you when my problem is solved. I opened the game with great enthusiasm it was a good feeling I like the graphics and etc. The nice sweet memories of Baldur's Gate appeared in my mind. I always play with wizard so I watched videos how they created their characters, what they choose etc. Then I created a character it was Coastal Aumaua Wizard. I thought 2 Might would be good for damage. Then I proceed to Attributes section. This is where my problem starts. Which One
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So you got 22 Might. Thats +22% Damage AND Healing! Thats awesome right? But...what does it matter if you cant actually hit anything? The BB party all has 10 perception with the exception of the Wizard´s 12 and the Rogues 22. The BB Fighter has 22 Might. And this is hitting a stationary target. ...Ok that stationary target was a priest and he was buffing himself with armor spells. So this log is a bit of an exageration. BUT IS IT? I mean we are gonna be facing spellcasters and priests in our travels and those bonuses to deflection, DT and reflexes are gonna stack and ge
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Ok... here's the thing.... I really, really do not like the interrupt mechanic as currently implemented. Not as something that can happen from any attack. Interrupting spells in the process of casting - fine. Interrupting attacks, but using a spell or ability - fine. But this whole "any attack can interrupt any action" mechanic? Nuh-uh. Nope. Bad mechanic. And here's why, from a game design standpoint. Interrupt, as currently implemented adds RNG to battle, but in a really unpredictable way that is hard to anticipate. Good, rewarding mechanics are all about giving the player various tool
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So, as stated in the "Known Issues" post they are looking for ways to make Resolve and Perception more useful. I figured we could brain storm to come up with some ideas to assist the Devs in this regard. Currently, they aren't useless, but they are far less useful than the other four stats. This is of course from a Combat Perspective, and the solutions need to come from a Combat angle. Adding more dialogue options or scripted interactions won't fix this, and will create other issues. Something akin to PST where people get a certain amount of Cha, Wis, and Int to get all the dialgogue opti
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Hey everyone, I am trying to figure out what Interrupt and Perception are supposed to do. I think many of you do consider Perception a dump stat. I do not want to discuss that here. I rather would like to know what's the idea/concept behind Interrupt. If I succeed in interrupting my enemy a lot does that mean they should be less able to hit me because they are busy "being interrupted" ? Do I efficiently reduce their attack rate if I interrupt them a lot? Or what is the idea?