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Found 8 results

  1. Hello! i get frustrated every time i remember that physical and spiritual strength are inevitably related, The other characteristics included on the other attributed are more logically related, but physical and spiritual strength? Someone else bothers this? Hope this is changed. I had this idea:(sorry, cant avoid it :v) Might having two branches, one for physical strength and one for spiritual, if you have 16 might, you have 16 on physical and 16 on spiritual, you can relocate points from physical to spiritual and vise-versa, of course the bonuses on combat would be really small, but n
  2. I'm sure this has been raised before, but I did a search for "Might" on the forums and didn't get any hits, so here is my question: Why is Might required for every class? Now, Obsidian have every right to build they game they want to play - even if what they make is their own version/take of things like DnD rules and previous games like Baldur's Gate. And if they take away 'healing' and put 'Endurance' in it's place, so be it. (Personally I think it sounds like an extra layer of complexity, but that's their call). I just don't understand why, in order to have an effective characte
  3. So I was wondering, does the Might stat affect the amount of health healed via Constant Recovery or Ancient Memory, or are they calculated independent of the Fighter or Chanter's (respectively) might? Thanks in advance.
  4. Hello Fellas, I have a problem about PoE character creation. This problem could be my particular problem but still may help you when my problem is solved. I opened the game with great enthusiasm it was a good feeling I like the graphics and etc. The nice sweet memories of Baldur's Gate appeared in my mind. I always play with wizard so I watched videos how they created their characters, what they choose etc. Then I created a character it was Coastal Aumaua Wizard. I thought 2 Might would be good for damage. Then I proceed to Attributes section. This is where my problem starts. Which One
  5. So you got 22 Might. Thats +22% Damage AND Healing! Thats awesome right? But...what does it matter if you cant actually hit anything? The BB party all has 10 perception with the exception of the Wizard´s 12 and the Rogues 22. The BB Fighter has 22 Might. And this is hitting a stationary target. ...Ok that stationary target was a priest and he was buffing himself with armor spells. So this log is a bit of an exageration. BUT IS IT? I mean we are gonna be facing spellcasters and priests in our travels and those bonuses to deflection, DT and reflexes are gonna stack and ge
  6. GOD DAMMIT. I had this really lengthy post and then I accidentally closed the window. Okay, second try. It's time to accept that Might is not accepted by many players. I love the idea of an attribute system where every attribute is useful for every class, but many people just don't like the idea that mental and physical power are based on the same attribute. And I can understand why. We want our fragile old wizards who deal tons of damage. We don't want "muscle wizards", no matter how wacky and fun that sounds. There is a disconnect between the Might attribute and our understanding
  7. Hello all! A while back, I created a spreadsheet that calculated the effective DPS multiplier from Accuracy. My intent was to allow a way for people to compare MIG and DEX from a damage-doing perspective. We're in the Backer Beta to provide feedback, and our feedback is only as useful as our information. Knowledge is power. Etc.... My spreadsheet was pretty well received. Sparked some good discussion about how the different attributes affect combat dps, and led to some new insights on my part from some errors pointed out by others. So I've taken your feedback into consideration and rev
  8. I was searching this post since the muscle mage debate started, finaly i found it. :D Its a short but interesting read about mages and physical fitness. Its from the Steve Jackson Games forum, from the user D10000, enjoy: Sorry for the text background color but I have no clue how to change it. Myth v. Stereotype, or "My Wizard Wears Plate and Has a 14 Strength" In another thread on plate armor and spell casting I got off on a Semi tangent relating to magic user stereotypes and their conflict with magic user's in pre-D&D fantasy (this also overlaps and parallels Elves).
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