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About Fearabbit

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    (4) Theurgist


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  1. How about Mask of the Betrayer? I haven't played that, but screenshots of it look a bit like this, and since it's from Obsidian as well it might have been the same designer (or simply a piece of inspiration).
  2. "I just killed your whole tribe, but you were sick, so I found a cure for you! Now if you would please raise your spear... ready when you are."
  3. Yeah but that's because you lack feelings, Volourn! The "forced on you" part is actually what I said as well, and "it's dumb" is a different argument that we're not discussing here.
  4. I have the feeling some people here really don't know what we're talking about. Guys, just to make it clear: This isn't a thread about XP in general. There was a big discussion about whether killing creatures/NPCs should give you XP, instead of only getting XP from quests. There were people who argued thusly: 1. There is sneaking, so we can simply avoid combat. 2. If there is no XP for combat and only XP for quests, there is no need to do combat. 3. Which means that nobody will go into combat anymore because avoiding it is the most efficient strategy. 4. And that sucks and Obsidian
  5. Haha, I did chuckle a bit when I realized that it was practically impossible or very undesirable to avoid the majority of enemies. "We'll all just sneak past them without combat XP, the game is totally ruined"... yeah right. I mean, personally my opinion was that if you can avoid combat and aren't "forced" to do it, then that's a great plus. I would actually like it if it was possible to create a stealth party that sneaks right past enemies if your skill is high. But it was obvious that the fears of the pro-combat-xp crowd were pretty ridiculous.
  6. Okay, correction: I totally did not get the reference for Companion 3. I thought you were dreaming up a League of Extraordinary Gentlemen type of group with main characters from different fantasy/sci-fi books.
  7. A godlike with reality warping power could be anybody. Completely lost here. Companion 2 reminds me of The Incrementalists, which probably isn't what you're referring to. Companion 3... I got that reference, yay! Companion 4 sounds like R. Daneel Olivaw but he would probably be a Cipher instead of a wizard, so... again, probably not what you're referring to. (So what are the references? I'm curious now.) As for a normal protagonist - yes, please! There are too many CRPGs where your main character is somehow special. The worst ones are those where you're special because you're the re
  8. You're hoping for shenanigans in the game so that your friend is punished for torrenting the game, but that seems a bit complicated to me. Just punish him yourself? Like, every time he asks you for help in the game, give him wrong information. "Ciphers and Chanters are rubbish, don't bother with them. Only way to go is with a Rogue-only party, really, because they do the most damage with their daggers." Or "definitely complete the Endless Dungeons before heading to Defiance Bay, the game will become too difficult otherwise!" You know, stuff like that. (Or put sawdust in his cereals. I d
  9. The people who complain are those who compare this to Baldur's Gate 2 and expected it to be just like that game, as far as I can see. There are many "problems" with the game that can actually be translated to "something is different". If you weren't a hardcore fan of BG2 when it came out, you'll likely enjoy this game very much. It's certainly worth its price. And if you'll allow me to address some of your points: - The story is better than that of BG2 - The classes are diverse and interesting and comparatively balanced which is a good thing - The characters are more realistic than
  10. Is it just me, or is this quest very weird and a little bit disappointing? 1. The letter that describes the plan is signed "AD". That's not enough to make you, the player, guess who the sender might be. Yet entering House Doemenel, you can tell the servant right away that there's a letter that might interest him. (At that point I was just looking around and very confused which letter this is all about!) 2. As far as I know, there isn't any way to actually find out what "AD" stands for other than giving the letter to Lord Reymont, which makes it impossible to choose the Doemenel side in
  11. The six-stat system isn't the problem. I don't see the argument for that at all. You can always make a build that excels at one thing and fails at another. It's literally impossible to avoid that and it wasn't a design goal to avoid that. The design goal was to make several different builds viable for one class and in combination with a certain party setup. The fact that you can separate the attributes into 3 DPS and 3 tank stats that are always the same no matter what class you play as means that a design goal was reached: Make it clear which attribute does what, keep it generic, keep it sim
  12. Sucker that I am, I actually thought about this and answered it seriously. Sex: Male Because I'm male. :> Race: Wood Elf Because I'm a bit intellectually inclined and because I focus a lot on emotions, which seems like an Elvish thing. Wood Elves are also described as isolationist, which kind of fits. Also I used to be a Boy Scout? Class: Chanter Because I'm also singing all the time while doing other stuff. And because the class speaks to me, as it regards our lives as interweaving storylines and sees the beauty in that. Of course, I also study physics, so the Wizard class
  13. Wouldn't it be possible to change the stealth animations to walking animations and turn stealth into normal walking? After all, we *mostly* use stealth for looking for traps and secrets, and you don't need to crouch when you do that. A more complex mod could switch to the sneaking animation as soon as a character enters the detection radius of an enemy. That would actually be something I'd love to have.
  14. There aren't too many Godlike in Gilded Vale. It makes sense that there are hordes of strangers in Gilded Vale, because Lord Raedric made that offer of a free home and everything. I really didn't think they were very distracting. And I thought it was pretty clear that they are just there for flavor. And bad prose? I thought most of them were pretty excellent. Maybe a little bit cliché (which is probably because backers wanted some awesome background story) but well-written (because Obsidian). The only one I really disliked so far was The Vulture, like I said. I wish they'd have added a di
  15. I really wanted to kill The Vulture. But he's right in the middle of the Goose and Duck, and I can't do anything about this bastard without starting a massacre. BTW I had no idea those were backers. I just thought they were random flavor NPCs. I really liked reading those little character backgrounds so far!
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