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Aron Times

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Aron Times last won the day on June 6 2014

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About Aron Times

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    (3) Conjurer

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    arontimes
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    THE EXTERMINATION OF ALL NON-DALEK LIFE THROUGHOUT CREATION! ALL HAIL THE DALEKS!

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  1. On my first run, I named my last ship, a junk, the "Herald of Berath." On my second and current run, I named my current ship, a junk, the "Harold of Borat." Jagshemash! Hide the pain, Harold!
  2. Icewind Dale series was very linear, though. This game is way closer to Baldur's Gate 1 and it's open world gameplay. The main path in BG1 was actually very short, but there were a lot of places to explore to make up for it. Also, a lot of stuff in the main path was optional and there were multiple ways to go about it. Also, BG1 actually had very little to do with the overall plot of the Baldur's Gate series. BG1: Open world game where you eventually run into the main plot. TotSC: Not a full game, the equivalent of a DLC that adds several quests to the base game. BG2: Not-so-open world game which is actually a huge side quest with little to do with the plot. ToB: An actual full game. The most linear one in the series and the only one which is fully involved in the main plot.
  3. It's definitely cool lore either way! It might come up in game 3. City of gold is something that I'd guess is Engwithin, but I feel like we've heard a similar reference before? I can't remember what the other line was because it's been a while. That makes a lot of sense, actually. I wonder if we'll ever visit those places in future games/DLCs.
  4. There are three crumbling realms you can visit prior to the dragon fight, but the pale elf paladin mentioned two others that were disintegrated. One was a city of gold and the other... I can't remember because I didn't take a screenshot. I normally play with the Steam overlay on and couldn't remember in time what the screenshot hotkey in PoE 2 was without the overlay. Is this just a throwaway line or will those two crumbled realms eventually be relevant? I get the feeling that the city of gold is Engwith itself, while the other one might be a reference to Rekke's people. What do you think?
  5. Steam says the update is 2.9 GB but I have 5.79 GB free on my SSD. However, Steam refuses to download the update because it thinks I don't have enough disk space. Is there any way to fix this? Can I download the update manually? Edit: I accidentally mouseovered the Steam download text and it shows 11.6 GB. I assume that the download is only 2.9 GB but the game needs 11.6 GB to move things around. I will try to clear up around 11.6 GB to see if it will work. Edit 2: It is downloading now. I was right; the file is only 2.9 GB but the game needs 11.6 GB to patch the game by moving files around.
  6. For one, I would like a mod to skip the damned tutorial level. It's like Chateau Irenicus all over again, except that there's no Dungeon Begone mod to let you skip the entire thing. I don't know why Obsidian loves these frustratingly long and mandatory early levels instead of opening up the game world sooner.
  7. The tutorial is painfully long, and while it is one of the best tutorials I have ever experienced in a video game, being forced to play it over and over again has ruined all of its appeal to me. Heck, while we're at it, can we have something like Baldur's Gate where you have a choice where to start the adventure? 1. Baldur's Gate 1 2. Baldur's Gate 1: Siege of Dragonspear 3. Baldur's Gate 2: Shadows of Amn 4. Baldur's Gate 2: Throne of Bhaal Imagine having to replay BG1 just to get to SoD and then to SoA and then to ToB. The game would've been really boring and repetitive. For PoE, I want these checkpoints: 1. After reaching Gilded Vale. 2. After Maerwald dies. 3. After Duc Aevar dies. 4. After reaching Twin Elms. These correspond to major plot points in the game, and I really, really hate having to play through everything just to get to the later parts.
  8. This is an Obsidian game. Expect wonderful storytelling, roleplaying, characterization, and core gameplay, but also horrible technical issues. Kind of like Bethesda. Obsdian Fortress: Crashing is Fun. Disclaimer: I haven't experienced any crashes post-WM2, just game-breaking bugs like in that video I posted yesterday.
  9. I didn't go for Triple Crown Solo. I went for Triple Crown (not solo). Triple Crown = Path of the Damned, Expert Mode, Trial of Iron Triple Crown Solo = Path of the Damned, Expert Mode, Trial of Iron, Solo I have no problem with micromanagement. In fact, my favorite hero in DotA 2 is Chen, the most micro-heavy hero. I have a problem with how swingy the combat in PoE is, especially how rough the flow of battle goes. I actually didn't die in combat, because I'm pretty good at PoE combat. My game was also still active when I uninstalled. I just lost 1/4 of my current gameplay due to technical issues. Well even on Iron Man runs it's a pretty good idea for the game to overwrite the last save it's made every now and again in case it crashed Thank you. I have no problem getting TPK'd because of my stupidity or random chance, as long as it's within the game. I have a big problem with losing hours of my time because of technical issues. Besides, backing up one's ToI save is basically like having a checkpoint system, except that it goes far beyond that and actually goes against the spirit of ToI (since you have restore at will, instead of just at major points within the game).
  10. Against my better judgment, I started a new run. Triple Crown. I just lost my entire fourth session because PoE went FUBAR, and now I have a huge chunk of gameplay missing. If this game had a checkpoint system, I could've salvaged my run. Good thing it happened in the last quarter of Act 1. Good thing it happened early so I don't have to waste my time on this game. Seriously, Obsidian, you guys are awesome at storytelling, but your programming and gameplay and quality of life features leave much to be desired. I'm going to be blunt here: the only reason I play PoE (or any Obsidian game) is because of its superb storytelling and roleplaying. Its combat system is very clunky and its optimization is terrible. It seems to me that every Obsidian game I play makes me smile and laugh and cry at the storytelling, but also makes me rage at the technical issues. I'm going to uninstall the game and come back within a few months. I know you guys can do better. I believe in you. Just not right now.
  11. Hello there... It's been a while since I last played PoE, and I haven't found the motivation to start another run. Basically, I was doing a Let's Play with post commentary, but my hard drive had to be reformatted and I lost all of my gameplay footage. I don't want to slog through the linear grind that is Act 1 all over again. Actually, that's what I came here to talk about. The thing I really, really dislike about PoE is the bottleneck at the Stronghold. Basically, you have to go through the Stronghold and complete its main quest in order to unlock the rest of the game, which then gives you a lot more freedom to explore. The fact that you are forced to go through the tutorial (with no way to skip cutscenes), and then go through Gilded Vale (with no way to skip cutscenes), and then go through the Stronghold (with no way to skip or delay this quest) really kills a lot of the replay value of PoE. I love the game but the initial slog through Act 1 is so boring. I've played it numerous times because I've tried several Triple Crown runs (Trial of Iron, Expert Mode, Path of the Damned, but not solo), and I died quite a few times to random hiccups in the game. Now, I'd be okay with such bottlenecks as the tutorial and the Stronghold if the next game had a checkpoint system that allowed you to create a new character and start from that chapter. It'd be similar to how Neverwinter Nights 1 Acts were actually separate modules, and you could start in a later act by loading the specific module (you'd need a character creator to get a character of the right level, but the ability to skip the beginning was a big deal). This would also be similar to how Baldur's Gate was three games: BG1, SoA, and ToB. You could start with the first game, or the second game, or the third game, and you could create a level-appropriate character to play with. You'd get locked out of a lot of long-running quests like the pantaloons quest, but the sheer convenience made the game a lot less tedious. Thank you for your time.
  12. I was initially excited about the addition of multiclass feats, thinking that I'd be able to do D&D 4e style multiclassing, but was disappointed to learn that you could only take one multiclass feat per class. In D&D 4e, you could take four feats: 1. Multiclass Feat - One free skill + an at-will power 1/encounter or an encounter power 1/day from your second class. 2. Encounter Power Swap - Trade one of your class's encounter powers for an encounter power of your second class. 3. Utility Power Swap - Ditto for utility powers. 4. Daily Power Swap - DItto for daily powers. PoE multiclassing stops at the initial feat. Now, the right multiclass feat is pretty good compared to other feats, especially when you run out of stuff to take, but PoE generally rewards specialization over versatility. In fact, it heavily punishes versatility outside of the main character, and only when it comes to dialogue options. In combat, it's much better to sink all of your stats into a few key ability scores and focus your build on doing one thing well instead of several things not so well. They also don't seem to add any extra dialogue options, so taking a multiclass feat in the hopes of unlocking class-specific dialogue options is a waste of time. Also, I play exclusively on Path of the Damned or Triple Crown (PotD, ToI, and Expert Mode), so I really cannot waste feats for flavor, especially if they don't even add any extra dialogue options. So, is there a point to them? Or are they simply there for flavor?
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