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Harry Easter

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About Harry Easter

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    (4) Theurgist

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  1. Yes, you can. You need to skill up a certain skill (forgot which one), to free the dragon. Just look around in the room and read what you need, then leave the room and reskill your character in the bathhouse. Skill the skill as high as you need and come back. Don't worry, you can reskill your character again. With this exploit you should free the dragon, if your skill-level isn't already high enough.
  2. Hopefully, we will hear soon something about PoE3. Tyrannys story for me ended after one game. The story was finished, everything else would just be padding. But with PoE I think, that there is still enough room for another game left.
  3. Hmm, nah, don't think so. We have still a party and Larian got good with those turnbased games. But it will have certainly more cinematics and all that, I think. Swen wants to be better with every game and I imagine he wasn't satisfied with the mostly textbased drama of the Original Sin-games. I think it will play like Original Sin, but look a bit like Dragon Age in conversations. And to be honest, the more I think about the game, the more hyped I get.
  4. Ys:Seven and Ys: Memories of Celceta. First is fun, after changing the graphic and the controls a bit, second doesn't start and now I'm waiting for an answer by GOG. Hrm. Sad because, I was really excited for that one.
  5. Started Ys:Seven yesterday, thanks to a sale. And after configuring the controls a bit I must say ... I'm hooked. It's still the good old Ys'ian hacking and slashing, but now I have companions at my side and that makes it double awesome. If possible, I would only play as Dogi, because there's nothing manlier than putting your enemy down, only with your fists, YEAH! Surprised how good that works after Oath in Felghana and Origins and curious how the story will unfold (I already know what is about, but that HOW is often more interesting than the WHAT).
  6. Started playing Dragon Quest VIII again, after letting it rest for over a year. Should have done it earlier, because this games makes me feel relaxed. You have to take your time to play through it and spend hours grinding, so you don't need to hurry through it. And when one character reached a level you feel that you achieved your goal for this day, so you can put it down. Besides that, I still found this quite charming in all aspects: It has a simple but intense story about pain and how to react to it, sympathetic characters, a fairytale atmosphere and the monsters are still creative and so CUTE. The atmosphere is optimistic without being dumbed down, the music is also good, the mechanics simple but effective. I just love it. Worth every cent and timeless, even after 15 years. Feels like coming home.
  7. Some Mass Effect 1 (just to finish it ONCE) and some Dungeon Rats. Maybe I will even go back to Deadfire until my laptop is updated enough to play the Definitive Edition of Original Sin 2.
  8. I finished Deadfire four months ago and then I let it rest a while. I didn't hate the ending, but what I mostly thought was "what was this all about?" I didn't think we would fight Eothas, but I thought there would be something. We did all this work and then this ending. But a few sleepless nights ago I got an idea: what if this was the whole point? To ask ourselves, what one individual, even a capable one as the Watcher, could really do to change the world? We did so much throughout our journey, influenced leaders of nations and changed the course of history forever. But that was mortal stuff, things we could handle. Buttnaked Eothas was something else, a force of nature, that couldn't be stopped. He would destroy the Wheel, no matter what we did. So why keep going, if we couldn't stop him? Well, my Watcher wanted to see this to the bitter end and because he believed in the potencial of Animancy. If he couldn't stop the catastrophe, at least he could help the world healing faster. So, what was it for you and your Watchers?
  9. When I bought my second one, I called mine the Iovara, to honour her free spirit and because my char was in love with her in a different life.
  10. I think if you play your character delibarate, you defintely have more fun with the games story. Deadfire is more about the small adventures you discover throughout the game, tied togwther by one theme: what can one person do to change the world? At least that's what I took away from it, when I roleplayed my character (Dwarven Deathgodlike, Kind Wayfarer, angsty Mercenary Background since he was the only one that survived a big battle). Enjoy the journey and post what you think .
  11. Dungeon Rats. Playing another walkthrough of Age of Decadence (this time with an ending I LIKE), made me curious. Have to say: this time the combat works and is FUN!
  12. The funny thing is, the more you read about history and people, the more less cartoonish Malak appears. Stupid, yes, but not unrealistic anymore. There were enough men that thought burning and killing everything until the other side (ha!) gives up, is a legit tactic. Doesn't make Malaks portrait more interesting, just a more depressing. Oh, glass-the-planet thing isn't cartoonish, but his delivery of, well, everything is. Things like "Mwahahahaha! Lady, imma gonna zap you until you turn eeeeevil! Muahahahahaha!!!" He even literally goes "Mwahahahahaha!!!!" at least once. Fair point, I had those parts also in mind. Which is strange, because mostly to his underlings he acts more professional. Guess he can only unwind when there are some Jedis around. 'cause they know how it is, maaan, a Sith has to have a evil laugh sometimes.
  13. The funny thing is, the more you read about history and people, the more less cartoonish Malak appears. Stupid, yes, but not unrealistic anymore. There were enough men that thought burning and killing everything until the other side (ha!) gives up, is a legit tactic. Doesn't make Malaks portrait more interesting, just a more depressing.
  14. I think this is how it works and then they use the Adra to get back into this world, through ... dunno, the atmosphere? The magnetic field of Eora? Something like this. I guess it was kind of random, until the Engwithans automised it. I guess only the strongest souls could make it?
  15. This. In the end, all of them besides the VTC are concentrated on the old-fashioned way of preserving powder (or in case of the principi: partying like there is no tomorrow). The Ducs are also a bunch of jackasses, but Castrol has a vision for the future, that could help the world regenerate, which in the long term should be more helpful, than just another empire (although it doesn't negate the fact, that the Vailians may build another Wheel in the future, just because they can).
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