Hmmm... I personaly think that Deadfire was intended to be less (main-) story driven in the first place. I mean - in terms of actual gameplay. The story itself is rather short. But I think this is because the game is simply about side-questing and exploration. And (pehaps) this can be somewhat surpriesing to us, in the era of strongly story driven games - even those open-world, like Skyrim for example. Despite you have plenty of options what to do, the main-story gives you such feel of urgency and "must", that if you are actualy role-playi just a little bit, you don't really have a choice.
And I think that "construction" of the Deadfire resembles more the Icewind Dale (from what I've read - because I haven't play it yet) - in that way, that yes, there is some main-story to follow, but in general this is all about "adventuring" - exploring new locations, finding interesting (or not interesting) loot, and in case of Deadfire, also about doing side-quests (after all quests remains main source of XP). And, as noted, most signifficant side-quests are related to big "factions" and their political/economic/cultural conflicts.
Said all this, what do I think about main story?
Honestly, I don't really have a clear idea. Why we actualy follow the collossus? Two possible reasons (initialy) - we don't really have a choice if we want to stay among the living - Berath is quite clear about this. And I would risk to say this is main reason. And second one - we propably want to regain part of our soul stolen by Eothas, and perhaps we seek of revenge too (but this last part quickly starts to be rather un-reallistic - Eothas seems to be in-destructible).
So this is our initial background. After all, we find Eothas to be a fanatic - with propably good intentions, but still fanatic. It seems that he think that only way to expose gods' true nature to the Kith, and perhaps also to remind gods what their job really should be, is destruction of the world as we know it. And it seems, the same way, as he did during Saint's War, he don't care much about death and destruction he brings to the world meanwhile. And only thing our character can do is to almost fully passively observe Eothas' work. Yeah, we can try to convince him, but still... We don't really have any tools to stop him.
So what should I think about such a story? From one hand, I suppose it is about further exposition of gods' secrets - we learn more about their lore. From other hand - I think this is also about making the player to think about Eothas' agenda. Well... method itself - I guess we can wonder about it too. But I think more about such things like "gods' true nature", "the role of the gods in people lifes", "do the Kith really need the gods?" "What is the potential of mortal races?". Of course we do not recive answers to those questions. But I think asking them may be the main goal of conversations with Eothas. Hence, whole main story is a kind of pseudo-philosophical debate. But it don't really have any "practical" goal.
Oh, and aside of what I have wrote, I largely agree with Wormerine.
Edited by Sherab, 05 September 2018 - 01:53 AM.