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house2fly last won the day on January 25 2019

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About house2fly

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    (9) Sorcerer

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  1. I'm making some soulbound items to get some use out of the unused sketches in the game files- a soulbound Greatsword that looks like Burden, a Large Shield that looks like Cadu Scalth, and a helmet that looks like the Mask Of The Weyc. I took notes on the classes available to the existing soulbounds and I'm balancing the class restrictions on these so that every class in the game ends up with the same number of soulbounds available to them. I kind of went a bit overboard and started each one at Fine, gaining a quality level at each soulbound level until they end up at Mythic, with a unique eff
  2. I was vaguely disappointed when I found out Helig was part of a quest. When I first played I went straight to the sewers as soon as I got to the city and stumbled on him, and his dialogue was basically "Yeah, I'm an evil necromancer. Go away." I enjoyed that he seemed to be just hanging out there doing his thing
  3. From the monster description, there's enough liches to be plural. Apparently also void seers are the remains of liches, and Concelhaut had a few of those floating around
  4. It does, you should be able to run straight to the inn and buy your new weapons
  5. In my experience they both work the same, but the new row is much better for being more readable
  6. Where did you buy the game from? Steam, Gog, Microsoft store, somewhere else? Is your computer giving you an error message when you try to play the game?
  7. The way Deadfire is set up, you can mod a lot of stuff to do with numbers and text and so on, and if you can draw you can mod in custom icons, but when it comes to models you can't add anything that isn't already there (that I know of) without having access to the actual development tools. Sadly, as there isn't a skull helm in the game, you wouldn't be able to get a modded one. Your evil undead could always be maybe an evil Death Godlike...
  8. I've tried a few things and I think the spiritshift forms may just be plain unable to have weapon proficiencies. The status effect which changes you (Spiritshift_Stag_SE_ChangeForm) includes a section where you add abilities to the spiritshift form, but adding the proficiency in there does nothing. You can just add a passive Haymaker ability to the spiritshift but I don't think it could be turned on or off
  9. How would people know Deadfire has unintuitive mechanics when they didn't buy the game, meaning they didn't play the game, meaning they never experienced the mechanics in the first place?
  10. In the code for the attack, where it says "KeywordsIDs" add this in: "1ff3caa3-e731-4c31-96b4-e03c300e3f3c" That's the "Unarmed" keyword, it looks like the Haymaker ability applies the bonus to attacks that have it. Remember and put a comma and space after the keyword that's already in there, so that bit should look like this: "KeywordsIDs": [ "a39ed49e-b2d2-4d64-90cb-faaedf80dce3", "1ff3caa3-e731-4c31-96b4-e03c300e3f3c" ], Hope that helps!
  11. They're integrated, as in you play them by finding new locations in the main game once the DLC is installed. They're not separate like, say, the Far Cry DLCs where it's a separate adventure set on Mars or whatever
  12. Feed Shark Soup to everyone in your party to be safe from her worst attacks, lower her defenses by killing the smaller spiders while avoiding her like the plague, and gang up on her when her defenses are low enough to land a hit. I'll pray for you!
  13. That's nuts, Witcher games are full of direct references to each other and the books. You can pretty much grasp it- you're a monster slayer, slay monsters, go on a quest for the emperor- but the first time player is going to be saying "I wonder who Yennefer is, I wonder who Ciri is, I wonder what the Wild Hunt is" etc. Deadfire doesn't assume anywhere near that level of background knowledge
  14. Most of the abilities on unique items are nothing but positive. I can think of like half a dozen that have a negative effect associated with them
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