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house2fly last won the day on January 25 2019

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About house2fly

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    (8) Warlock

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  1. There's a mod for backgrounds: https://www.nexusmods.com/pillarsofeternity2/mods/232 it makes all backgrounds available for all cultures during character creation Cultures, I'm not sure about. It looks like you should be able to search Characters for the ID# of the cultures you want, then add those cultures to "CharacterCreationValidCulturesIDs" in Global.
  2. I don't think there is a mod but it's easy to make one. Check out the modding subforum if you'd like advice on how to make a mod yourself!
  3. I started a new game and quite liked how it felt, though there is a little dialogue about the Wheel being artificial pretty much right away, which felt like it should have been saved for later in the main quest. It's vague enough that it doesn't give too much away, at least. I'm not sure how I feel about the implication that the gods' squabbles are basically play acting for the PC's benefit, but it's at least an interesting idea. Also interesting is the implication that Woedica has plans, and Eothas's misgivings about it at the very end. I wonder if that was just to add some shades of grey to the whole thing, or if there are plans for a sequel building off these ideas. I guess we'll see!
  4. Maia has dialogue suggesting he'd just shrug off cannon fire, for the benefit of anyone considering that after watching him shrug off a volcanic eruption. The Godhammer looks pretty unwieldy from the DLC flashback, and it isn't clear that'd even work
  5. It kind of makes sense- If someone did all the megabosses it must be because they like fighting megabosses, so give them a really tough final boss to test their mettle on. If someone skipped the megabosses then they'd probably appreciate the end boss not being so tough.
  6. I predict it'll feel a lot better as part of a new game- make a habit of checking the book at sea after doing a major quest and Woedica will make the gods feel that bit more present outside of the main quest
  7. Yeah, the original spell is wizard only so you'll need to mod that too- just copy the spell data into your mod folder and make any needed changes. Simplest way would probably be to just change the ClassID to 00000000-0000-0000-0000-000000000000, which would make it so any class can use it- changing the ClassID to Cipher class would make it so wizards can't use it otherwise. If that doesn't work, you can also give your copy a new ID, make it cipher-only, and add that to the progression table
  8. The ability The Last Megaboss seems to add these: +9 Accuracy +9 All Defenses +1 AR x1.25 Damage x1.25 Healing +1315 Max Health +1 Pen I haven't fought the boss yet, but it sounds like each of the above is multiplied by the number of megabosses you haven't beaten. Whew!
  9. Do you have any mods installed? The gears turning thing has happened to me usually when the game has had trouble with the text strings in a mod.
  10. Jobs suck and a president who creates more of them them is not worthy of my vote. Yang Gang.
  11. They said in January that the team was very small now, which is to be expected 8+ months after the release of a single player game. So yeah, I'd expect the team that's left is busy
  12. Good Old Games, a digital storefront run by the same company who make the Witcher games. They've got a decent selection DRM free at gog.com
  13. Maybe spell/ability levels? The only other "enchantment levels" I can think of would be quality on weapons, which is in no way tied to character level E: NS is, ahem, a rude way of saying "that is obvious". The N stands for "no"...
  14. Yes, it will. The expansion raises the level cap to 16, and adds a new area you can travel to after meeting the Leaden Key in the Defiance Bay catacombs. All the expansion content is in the new areas, with two exceptions: 1) abilities are added to level-up options for all classes. You can choose these with the expansion installed once you hit the required level whether you've been to the expansion area or not 2) a new area on the Dyrwood map, near your stronghold. It's very tough, so be careful if you head that way!
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