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About Ouroboros226

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    (3) Conjurer
  1. I went death godlike. Wasnt referred to in conversation a SINGLE time.
  2. If true, then Adra would actually have a striking similarity to materia from FF7. As it would basically be crystalized life essence.
  3. Yep, recruited him normally. It was actually kinda creepy to see him alive again lol. Already messaged a dev about it
  4. They are indeed awesome and its good they got implemented. Unfortunately they will remain... boring, situational and underwhelming until the devs fixes the broken fact that reload times are not affected by action speed / dex.
  5. I had a hillarious thing sort of like this happen to me. In the skaen temple I sacrificed Hiverias. He was sucked into the blood pool and dissolved as he was coughing blood and dying. In the next chapter I met him on the road again lol. Eager to talk about his life. As if the blood pool never happened
  6. The Damage Types themselves doesn't matter much, really. Whenever possible, I think weapons should have niches beyond the damage type itself, anyway. On the note of large clubs, I really want sledge-type hammers. Good ol' Diablo 2-style mauls that you swing overhead into your opponents, crushing their skulls. Two-Handed Crush weapons, Slow speed, +Crit.Dmg like Battle Axes or simply +Dmg á la Sabres. Probably the best explanation so far. +25% Barbarian Rage duration? And 50% if dual-wielding clubs ^^ If you are also a priest who worships Skaen dual-wielding 2xclubs - then you also get to summon a mob with pitchforks and torches whom all gain your frenzy buff.
  7. What if you're not having fun and are trying to figure out why? Did you have fun on your first playthrough Sensuki? I'm asking because on the DA:I forum - some guy complained (created a huge wall of text) that the game sucked, but admitted to having played 200+ hours. You don't play a game for 200 hours and say it sucks I just took you for a theorycrafter, I may be wrong but did it go like this? 1: Played through the game, had fun. 2: Theorycrafted your brains out on mechanics 3: Play the game again with knowledge of all exploits and mechanics possible 4: Find it easy, boring and bad due to having exhausted the challenge, surprise and unpredictability of the game. 5: Seeking out flaws and errors on purpose Not saying I'm right here! I'm just curious if what has happened in your case - could be having actually played yourself to boredom or the like.
  8. Hi Its simple really. When you choose to pick up a club - a CLUB!... of all weapons... ; to bludgeon someone to death with. Then you are really, really set on killing them Hence the extra accuracy. I mean you could have chosen a sword, a bow, a mace or any other weapon. But a lousy club? Then you are SERIOUS about killing said person or creature.
  9. My first attempt was actually an "arcane archer"... well sort of... more like a wizard gunslinger Wanted a wizard with gunner talent and high dex using pistol. However - for whatever idiotic and illogical reason there may be - the devs decided not to let dex affect reload speed. It makes absolutely no sense to me why high dex wouldnt affect a character's ability to reload guns faster. So that build was pretty much ruined. Bow-wizard might work fine. But imo... guns.... not so much. Still bitter on the devs for this design choice. So much in fact that I made a vow not to use ranged characters in this game out of spite
  10. Did anyone try going back to the very first area where you awakened with high (12+ mechanic skill?). It would be awesome if the devs actually put a secret there that couldnt be revealed until endgame mechanic skill search. Like... who would think of going back there to look?
  11. Remember when people just had fun playing games? And didn't analyze them to death looking for faults? Good times x)
  12. I was born 1984. Started gaming at 7 years old with mario on NES. I have played countless games on all gaming platforms with a primary love for RPGs. RPGs the last 5-7 years has been average at best (few exceptions). I've actually gotten custom to so many average RPGs that I'm used to disappointment by now. That said... I think PoE is a solid 8/10. Beating Dragon age Inquisition which I considered a 7/10. Despite its faults - which has already been pointed out - I enjoyed PoE immensly. To sum up: You judge a game by the sum of its parts. You dont dismantle it and go "HAH! Found a rusty cog!". This is just my opinion, but PoE *DID* deliver on the most important aspects of what I missed with RPGs from back in the day.
  13. Great to know. I've been poking around with a melee wizard (the devs seem to certainly want it to happen given the spell choices), this is a nice guide. OP, did the 3-7 CON impede your durability? Any grazes will still do a min of 20% damage vs any DR, I'm wondering how you survived when multiple mobs attacked. 6 con (starting con) for me only lowered endurance by 9%. At lvl10 that amounts to very little HP. Unfortunately constitution is pretty much a dead stat to wizards. Since your health gain is so low - lowering AND increasing con will have minimal actual impact. When I got targeted by more than 1 mob on my character I used the buffs: Iron skin (+8DR) Vitality (+100 endurance) Deflection (+20 deflect) Sometimes just 1, sometimes all 3 or more. Drain + retal probably kept me at 100% endurance in these cases. In like 70% of the game you are flank attacking, 20% of the time engaged to 1 mob only, and 10% of the game time ( in combat) you are fighting 2 or more. I never really had problems surviving after I got ironskin and plate armor.
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