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Ouroboros226

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About Ouroboros226

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    (3) Conjurer
  1. General forum does not allow spoilers, so I'm writing this here instead. I hope that's not a problem. I'm not gonna share the positives, because there is so much good about this game that writing all that would end up in a gigantic wall of text. However there is two big points of critique I want to share in hopes that it reaches the ears of the devs for the future in hopes of improvement. Warning: SPOILERS 1) The ship and crew part. The crew and the ship was really cool. One of my favorite aspects of Mass Effect and Kotor. However I felt this part was heavily underused and lacked reaching its possible potential. In Kotor, the ships felt more... atmospheric? The ship in the Outer Worlds felt more bland. There are crew interactions but saw multiples of the same scenes over and over. I also felt that the crew and the ship wasn't big enough for the story, in that, it could have been utilized more. The Mass Effect 2 suicide mission for me, was and still is the pinnacle of "Crew and ship" use in gaming. I think the ship could have been better made, and the crew and the ship having a better atmosphere and having been utilized better within the story would have been nice. That one crew meeting was good, but it felt kinda underwhelming. 2) The story arc was basically just "You are revived, find and free the colonists" that's it. I was expecting this to be the first story arc out of 3 big story arcs. So the problem here from a narrative perspective is that there are no cool plot twists or meaningful extentions of the story. In a way, you had the entire narrative laid out before you from the get-go. I was hoping for a longer and more complex main story. In the end, the story felt too short and predictable. As for point 1. Maybe the devs didn't want to take the crew and ship to the extent of how far it was taken in Kotor and ME (ME2 in particular). If this was a conscious choice, there is no criticism. If reaching that feeling was an actual goal, I think it failed. As for point 2. If a deeper, longer and more complex story wasn't intended, that's fine too. And for both of these - I understand that the many, many branching dialogues and skill checks is a huge investment in opportunity cost. Adding so many options to every dialogue and quest, will have a cost somewhere. If the crew and ship + main narrative was the cost, I'm fine with it because the dialogue and writing was so damn good. In the future. If Obsidian has more time and resources, I'd really like to see the quality and care given to the dialogue and writing in the Outer Worlds - but with the longer and more epic storylines of Kotor. And with the level of crew + ship content of ME2 and Kotor. Other than that I don't really have much to say. Other than these two points of critique, the game was pretty damn awesome.
  2. Picture Download has been dead at 69% for several hours atm. Internet works fine so I don't think it is my internet. I have plenty of space on G: where I store my games so that's not the issue either. Maybe the text as the bottom is an error code? I bought the game on Epic Store (PC, Digital). Can't think of anything that can be the cause.
  3. I went death godlike. Wasnt referred to in conversation a SINGLE time.
  4. If true, then Adra would actually have a striking similarity to materia from FF7. As it would basically be crystalized life essence.
  5. Yep, recruited him normally. It was actually kinda creepy to see him alive again lol. Already messaged a dev about it
  6. They are indeed awesome and its good they got implemented. Unfortunately they will remain... boring, situational and underwhelming until the devs fixes the broken fact that reload times are not affected by action speed / dex.
  7. I had a hillarious thing sort of like this happen to me. In the skaen temple I sacrificed Hiverias. He was sucked into the blood pool and dissolved as he was coughing blood and dying. In the next chapter I met him on the road again lol. Eager to talk about his life. As if the blood pool never happened
  8. The Damage Types themselves doesn't matter much, really. Whenever possible, I think weapons should have niches beyond the damage type itself, anyway. On the note of large clubs, I really want sledge-type hammers. Good ol' Diablo 2-style mauls that you swing overhead into your opponents, crushing their skulls. Two-Handed Crush weapons, Slow speed, +Crit.Dmg like Battle Axes or simply +Dmg á la Sabres. Probably the best explanation so far. +25% Barbarian Rage duration? And 50% if dual-wielding clubs ^^ If you are also a priest who worships Skaen dual-wielding 2xclubs - then you also get to summon a mob with pitchforks and torches whom all gain your frenzy buff.
  9. What if you're not having fun and are trying to figure out why? Did you have fun on your first playthrough Sensuki? I'm asking because on the DA:I forum - some guy complained (created a huge wall of text) that the game sucked, but admitted to having played 200+ hours. You don't play a game for 200 hours and say it sucks I just took you for a theorycrafter, I may be wrong but did it go like this? 1: Played through the game, had fun. 2: Theorycrafted your brains out on mechanics 3: Play the game again with knowledge of all exploits and mechanics possible 4: Find it easy, boring and bad due to having exhausted the challenge, surprise and unpredictability of the game. 5: Seeking out flaws and errors on purpose Not saying I'm right here! I'm just curious if what has happened in your case - could be having actually played yourself to boredom or the like.
  10. Hi Its simple really. When you choose to pick up a club - a CLUB!... of all weapons... ; to bludgeon someone to death with. Then you are really, really set on killing them Hence the extra accuracy. I mean you could have chosen a sword, a bow, a mace or any other weapon. But a lousy club? Then you are SERIOUS about killing said person or creature.
  11. My first attempt was actually an "arcane archer"... well sort of... more like a wizard gunslinger Wanted a wizard with gunner talent and high dex using pistol. However - for whatever idiotic and illogical reason there may be - the devs decided not to let dex affect reload speed. It makes absolutely no sense to me why high dex wouldnt affect a character's ability to reload guns faster. So that build was pretty much ruined. Bow-wizard might work fine. But imo... guns.... not so much. Still bitter on the devs for this design choice. So much in fact that I made a vow not to use ranged characters in this game out of spite
  12. Did anyone try going back to the very first area where you awakened with high (12+ mechanic skill?). It would be awesome if the devs actually put a secret there that couldnt be revealed until endgame mechanic skill search. Like... who would think of going back there to look?
  13. Remember when people just had fun playing games? And didn't analyze them to death looking for faults? Good times x)
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