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jamesdc

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About jamesdc

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  1. I created a second mod, an alternative to the first. https://www.nexusmods.com/pillarsofeternity2/mods/407/ Enjoy!
  2. FYI I have made this into a mod, which can be downloaded here: https://www.nexusmods.com/pillarsofeternity2/mods/405/
  3. I have completed a mod for this here: https://www.nexusmods.com/pillarsofeternity2/mods/406/ Have fun
  4. Does anyone know where this code refers to? Trying to find references for creatures . . . "$type": "Game.GameData.ChangeFormEffectComponent, Assembly-CSharp", "NewFormAppearance": "Assets/Art/Character/Creatures/Wolf01/a_Wolf01_V01.asset", And this: "AnimationController": "assets/art/animation/animationcontrollers/creature/wolf.controller", I'm thinking that I could change these lines and enable spiritshifting into other animals or creatures... I looked in the Assemly-CSharp with dnSpy but no luck. I hope this all makes sense.
  5. thanks that's really helpful that is a truly excellent mod, did 2 playthroughs with it haha will look into this... fingers crossed! and will update if i progress at all thanks again
  6. thanks for your swift reply, Grape_You_In_The_Mouth. that's a very good idea! am currently looking at the spiritshifting codes. just made it useable outside of combat and essentially unlimited (which is probably common knowledge amongst modders!). it might be possible to create new code to reference other creatures other than bear, boar, cat etc., so you could spiritshift into a deathguard or something. (do you mean shapeshifting being the same as spiritshifting?) it's very possible this is way too advanced for me coding-wise, but will have a go! any advice is wel
  7. (Updated 24-Feb-2020) Have been looking at the characters.gamedatabundle and discovered that it is possible to make spiritshift essentially unlimited, and also to make it useable outside of combat. It’s possible many of you know this already? 1. Open characters.gamedatabundle in PillarsOfEternityII_Data\exported\design\gamedata 2. Ctrl-F find DebugName":"Spiritshift_Bear","ID":"0db41697-d8b9-49fa-b31e-67eb9c3a9693 3. There is a line of code, "IsCombatOnly":"true” Change this to "IsCombatOnly":"false" 4. This makes spiritshift av
  8. Hi there Would anyone be interested in a mod or mods that offer a new set of animal companions for rangers? e.g. Supersized more powerful animal companions (giant bear replaces bear, giant boar replaces boar, and so on). Another e.g. Construct companions (steelclad construct replaces bear, ironclad construct replaces stag, and so on). Any other ideas? With helpful advice from hikeemt on nexusmods, I have been reverse-engineering the cool panther companion mod by SilentRage19 here https://www.nexusmods.com/pillarsofeternity2/mods/85/ which ch
  9. Hi all, I'm new here. Not a coder or programmer, but have been learning a little bit, by looking at code found in mods on nexusmods. My goal is to be able to change the avatar/appearance of your PC. NWN did this with setappearance console command. Is this even possible to do? I would love to be able to play as a Deathguard, or Ancient Lich, other creatures. I would imagine there might be a some demand for this (perhaps). To keep it as simple as possible, this would be just the avatar/appearance (purely aesthetic), and would not affect r
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