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About Taevyr

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    (4) Theurgist

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    Right behind you
  • Interests
    Don't quote me on this, but i think i may be interested in RPG and strategy games.


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  1. Ignoring that they're quite unlikely to rely on funding campaigns post-aqcuisition, Kickstarter did an excellent job for PoE. Deadfire, meanwhile, got stuck with Fig, which in my opinion severely hurt its visibility as no-one even knew that platform existed.
  2. I hope they go for an open system: something like Tyranny, such as previously mentioned, would go nicely. 'Twould be nice to have Josh's classless system, but with him not being part of the project I don't think we will.
  3. Honestly, if it's going to be Skyrim-like, I wouldn't mind if companions weren't all that important. Obsidian generally does'em exceedingly well, but out of all open-world CRPG's without companion control I've played, only Dragon's Dogma had companions whose combat AI didn't want to make me sacrifice them to an elder god. The idea of plot-bound companions sounds decent however: more easy to incorporate, and less burden on the player to pick the right ones or build a balanced party. Since this is Obsidian, and with the experience from Outer Worlds and New Vegas in there, I don't think we h
  4. While I always enjoy having some options such as unique player homes, specific class-tailored quests and abilities, and extensive crafting mechanics, I really hope they leave those for updates and DLC. Or as is most likely with such content, they put them in after some miraculous event causes them to have fully developed, implemented and succesfully tested every other game aspect four months before launch as Jeff Bezos walks in to give them a few millions in development dollars. On a more serious note: about half of these options read like you want it to be like a tabletop game without ta
  5. Yeah, Living Lands seems... unlikely to me, though the other information seems believable enough. I guess we'll have to see what other information trickles out. And I agree that it could only be made with Microsoft's support; the question is whether it was meant as a first "big project" to pitch to MS, as both a passion project and a way to properly start the union, or whether they started working on it fully the moment they knew the MS takeover would happen in a form of pre-production. Not that it matters much to me: release date speculation is fun, but I'd rather they take all the
  6. But...but some of us like metaphysics. And there are dozens of us. Dozens! On a more serious note: Deadfire's plot could've used a bit less metaphysics, or at the very least clearer metaphysics. A look at the amount of threads trying to figure out what exactly happened in the end, dissatisfaction over the main story, and the writers having to add an explanation to the finished game in the form of Woedica's book, all point at that. I had a lot of fun thinking about the impact on Eora's metaphysics in Poko Kohara, the Wheel, and everything else, but even I have to agree that it was a bit mu
  7. Eastern reach would be an odd choice: too much of it's history is already known - and thus set in stone - leaving fewer options for C&C, and it doesn't quite fit with all the Woedica imagery. Not to mention that the technology seems to point at a prequel, which'd fit better with "Skyrim in Eora" and doesn't necessitate creating first-person arquebusier animations. The mentions of empire and "always known war" point strongly towards the 3 Empires, particularly Old Vailia, but the Woedica imagery, mentions of queens and kings, and importance of oaths - to the point of being in the game'
  8. According to his website, Paul Kirsch is one of the Narrative Designers on Avowed. Which makes me cautiously optimistic, considering his work on Deadfire and Tyranny that we know of.
  9. I checked Paul Kirsch's website, and it has him as a Narrative designer on Avowed, which is a good sign in my book. He did a lot of work on Tyranny and various characters and side quests in Deadfire, notably the Waidwen sequence in BoW, so with him on the team I'm cautiously optimistic concerning narrative.
  10. Eora, but "standard high/dark fantasy". I wonder how they'll manage it, as even with rediscovery of animancy and such out, there're still quite a few special aspects to play around with. To me, much depends on how Skyrim they go with the combat and attribute system: If they don't go beyond morrowind in simplification, I'll be.... content, at least. Some variety in weapons with actual differences between'em, some spellcrafting, proper perception of "being a living character" in first person rather than a camera with floating hands & weightless weapons.... oh, and actual attributes. For
  11. If MS is generous with funding, I imagine third-person'll likely be in, if only to make certain they don't lose a chunk of potential customers. For now, all we have is confirmation that it's primarily first-person, though it could be I've missed any announcements about it.
  12. It does look like we'll be going back in time, which is probably to keep the game high fantasy: "oblivion with flintlocks" would be entertaining, but I can see why they'd want to stick to something more traditional; just too bad for my own preferences. And if it is set around Woedica's fall, which fits with a weakened Aedyr, seemingly lower tech advancement and the various oathy references, it makes for a good, viable spinoff from Early-Modern Eora: Far enough back that knowledge of PoE 1&2 isn't necessary for new players, while still a period that players of the previous games have j
  13. Well, I'm excited to see what Obs'll be able to do with a first-person rpg, though it'll likely be more open world exploration over RP if they're truly going by the skyrim formula. Still, the teaser looks great, they're going forward with Eora, likely either Aedyr or Old Vailia specifically, and I wouldn't mind exploring that world in the most immersive way possible. I'll be keeping an eye on this one.
  14. Staying OT, but I like talking about my field, so please forgive me: as an archaeologist who specialized in the roman mediterranean, you could write a doctorate on the subject and still not be able to pinpoint the main factor. Long story short, it started in the 3rd century with the combination of a terrible economy, a great plague and massive civil wars leading to the loss of control over the outlying provinces, each with their underlying reasons and further developments, for starters. Reliance on local powers after that century can be seen as a form of proto-feudalism: Rome collected taxes a
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