Jump to content

Armon

Initiates
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral

About Armon

  • Rank
    (0) Nub
    (0) Nub

Profile Information

  • Xbox Gamertag
    Purifier856
  • PSN Online ID
    Serguard
  • Steam
    https://steamcommunity.com/id/TargetPratice/
  • Interests
    Games, Movies, books

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The only problem I see with having an infinite storage space on hand is that I would never need to return to town until I've amassed a kings fortune in loot. Along side this as well is that I would never need to explore the crafting system ( if there is one ). This is why I would like a player home or home base where I can store all my loot that I want to sort out later.
  2. I know there might be another post with something similar to what mine is but I wanted to start fresh. I've heard it said on many YouTube videos that Avowed is going toe to toe with Elder scrolls and if that is ultimately true then here is my list of what I want to see done in Avowed that wasn't done right in ES. CRAFTING - I want to see a more expanded crafting system, if I hunt Deer or Boar then I want Deer hide/ Boar hide to be a useable crafting material offering different stats/bonuses when crafting. The crafting system must include a far more expanded list of items, for example in ES - Here is the materials needed to craft leather armor - craft it in the one style with same materials - now you're done. There is no other style or materials that could alter the appearance or bonuses on that armor. If I kill a Dragon in Avowed and loot Dragon hide then craft Dragon hide leather armor - I want it to not only look different from bear hide leather armor and again look different from boar hide leather armor but on top of that I want the hide to offer bonuses like +str +res + major fire resist* with an armor value fitting dragon hide. Troll hide leather armor could offer me +str +con +average regen buff with an armor value fitting troll hide. The same applies to weapons, I want to craft different weapon parts to mix and match making a 1h I craft at lvl 3 look different from the next 1h I decide to make at lvl 10 and so on ... This system should be applied to blacksmithing offering different types of ore with different bonuses and buffs. STORAGE & PLAYER HOMES- I know there won't be an infinite storage box in Avowed (unless it's a magical storage box we summon at any time) and that there will be more likely player homes or temporary storage devices until we as the player get a more permanent setup. This topic falls back on crafting as I want to be able to craft different size backpacks, satchels, bandoliers with the different types of leathers that will be available in world and again offering me different sizes and storage space. Player homes - this is something I felt Bethesda seriously failed at with Hearthfire offering players 3 homes in identical locations with the exact same building options only through mods was I able to change locations or add further building options. ( I saw that Avowed will support mods 8D Awesome). I want player homes to not only be in unique locations but also offer different building options that match that region. If I buy a house that is situated next to a river then I want the option to build a fishery that can supply me with a reasonable amount and different variety of fish per day. If I buy a house that is in the mountains I want the option to build a mine that I can go to each day and mine different basic - medium ore. LIGHTING - This is a major requirement for me in Avowed. During my playthrough of Skyrim I tried 3 different lighting mods that each improved certain aspects of lighting in different areas/zones. For example- Lighting in towns or inside buildings where lighting is present would be very different from the lighting seen in outside areas or dungeons. While using the same mod the lighting in dungeons would be almost non existent even with torches or braziers in the area. I want dungeons to give me a sense of darkness not completely blind me so I can't even see my weapon in front of me. I would also like the inclusion of lanterns that can be equipped to my characters belt or backpack as I won't always play a character with one free hand to use a torch and having to switch from S&S to sword and torch breaks the immersion for me. SOUND - This is another major aspect for me and is very simple to summarize - I want to hear everything and I mean EVERYTHING! I want epic music. CLASSES - This is an epic must have no matter the cost in the game content. If I decide to play a chanter I want to perform those songs in taverns/inns to pay for food and temporary lodging or if Obsidian is going for a make your own class while you play route then I want "perform" as a skill that can be used in taverns/Inns. I want meaningful class quests that allow me to expand my powers/abilities or offer unique loot. If I play a rogue then I want a quest to enter a town/city to be a stealth mission - If I play a warrior then the same quest becomes an assault quest. QUESTS & BOUNTIES - As stated above I want meaningful class quests that are tailored to class I'm playing. I don't want to be playing a warrior that gets a rogue quest to sneak in to a village - HOWEVER! this line of quests is still good as it encourages additional playthroughs to see the different choices I could/should/would have made if I was that class. Bounties - I loved this aspect in PoE & PoE2 and I want to see it return in Avowed. I want bounty boards in small towns/villages and bounty npcs in all major cities. I will continue to update this as I put my thoughts together because at the moment it's all a jumble. I'm excited for Avowed a lot more than I'm for the next ES game.
×
×
  • Create New...