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hamskii

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About hamskii

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    (3) Conjurer

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  1. Great find! So is this an intentional hint that this game takes place at the same time as a Lovers' Tide? If so, that could put it at c. 2508 AI (315 before PoE), or 2672 AI (end of the War of Defiance). It could of course also take place at some other previously unknown point in history when there's a Lovers' Tide, or at some point in the future. But I do think it kind of strengthens the War of Defiance setting theory.
  2. Hadn't thought about the origins of the Aeydran races' names at all. Good catch!
  3. I think it could still be Eastern Reach. "Sensible" Galawain, Woedican imagery and everything looking quite jungle-y suggests Aedyr. However the presence of adra is more indicative of the Eastern Reach, and others have said the stuff about Aedyr could be because it's set prior to or during the War of Defiance. Aedyr a setting is like, imperial Britain except in a jungle and is very "out there" compared to player expectations (magic fantasy setting with medieval technology set in a generic temperate forest) – so is the cusp-of-renaissance level of technology. Avowed is a break from the Pil
  4. By the way, as I'm sure you've all seen by now, a new version of the PnP guide is available at https://eternity.obsidian.net.
  5. Erm. In a TT RPG one can be whatever one wants to be, and can literally do whatever one wants to do, imagination the only limitation. Railroading is like vampires. It sucks. Depends on the story that they're playing, surely? If there's a god rampaging around the game setting and the player doesn't intervene, then it makes sense that bad stuff would happen. Imo Eothas' Challenge isn't so much railroading as it is another resource management challenge.
  6. With Magran's Fires and the advent of turn-based combat, it is now possible to customise the gameplay to create a much more simulative experience. This thread is about discussing the combination of NG+ options that come closest to providing a tabletop RPG-like gameplay experience. Things I'm pretty certain about are: Turn-based mode: of course. Eothas' Challenge: creates a sense of urgency implied by the narrative but not previously reflected in gameplay, and forces players to plan and prioritise rather than swanning about every corner of the map, much like they would in a tabletop RPG.
  7. With Magran's Fires and the advent of turn-based combat, it is now possible to customise the gameplay to create a much more simulative experience. This thread is about discussing the combination of NG+ options that come closest to providing a tabletop RPG-like gameplay experience. Things I'm pretty certain about are: Turn-based mode: of course. Eothas' Challenge: creates a sense of urgency implied by the narrative but not previously reflected in gameplay, and forces players to plan and prioritise rather than swanning about every corner of the map, much like they would in a tabletop RPG.
  8. Is there any way of extracting the gorgeous concept art from the bestiary (ideally in a transparent format!), other than laboriously going through, screenshotting it and then Photoshopping out the background? Or does anybody know if this has already been done elsewhere?
  9. Digging through the game files, it seems that there are a few new morsels of interactivity in the base game when the DLC is installed. The biggest one, which seemingly doesn't even relate to the DLC, is added reactivity for sidekicks when you take them to Ukaizo. I'd post them here, but unless someone really wants to see them here I think it's best for them to be discovered in game. In particular,
  10. I was running 4.0, but it seems that I didn't have the problem after all - I just didn't spot the new staircase in the Hall of the Unseen. Went right to the centre and totally missed it
  11. Sorry, I was looking in the wrong save game folder!! Here's one that I'm pretty sure is from yesterday: http://www.filedropper.com/wulfrun3edbc526-1aa6-4f05-9ea3-64b42f8dc292lax-12abcdefquicksave
  12. I'm having the same problem. The scripted interaction with isn't triggering, which is stopping me from starting the DLC. I have reported it as a bug here.
  13. So I installed the DLC as soon as it arrived yesterday, sailed around a bit (I'm at 20th level), got a scripted interaction about a giant earthquake, received a letter about the Critter Crusher (or whatever it's called!), and then...nothing. Sailed around some more, sailed to The Black Isles (which is now covered in tentacles that yield kith meat when harvested), entered the Hall of the Unseen, found my way to the centre, and everything is the same as it was. I tried restarting Steam, and that didn't work. Then I tried unticking The Forgotten Sanctum box, restarting Steam, ticking the box, w
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