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About Ichthyic

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    (6) Magician
  1. yeah, it recycles souls into the world of the living. that was the MAIN point of it actually. In the world of PoE, nobody who dies will come back into existence with the wheel broken. it's like living in a world with a real heaven and hell, but now nobody who dies can go to either; everyone just stays in limbo. clearly, the "gods" looked at the creation of the wheel as a good trade. they get to siphon of a tiny bit of essence, and in return, you get reborn into the world (even if you don't recall normally who you were before). the question of where all those souls went before there was the wheel is perhaps the ONLY question worth asking in this circumstance.... and you never get to ask it.
  2. No one except yourself has argued that everyone is a mage or that wizards aren't special. So you've effectively won an argument against yourself, with arguments you made but no one else has. It only took him eleven pages though, so you know... uhm... Sorry, no. That's just depressing . Maybe reading some world news will cheer me up though Hey, our Prime Minister just gave birth to a baby girl! er... that was the only good news I could find on the world stage. sorry.
  3. I'm embarrassed to say (not really) that I often play a wizard or spellcaster the first time through any PC Rpg because... I like to see how they animate the spell effects. MONSTER GO BOOM! (tee hee!) well, for the last few years, most rpgs let me experience that kind of thing with nearly every class or class combo. From my perspective, I rather appreciate that. I no longer need to force myself to play a wizard just to see how they made things go boom.
  4. Sure there is - click on your user profile in the upper left corner -> Manage Ignore prefs.
  5. I played all the way through on PotD full scaling using the deadly deadfire mod (not solo)... and for most fights it seemed just right. guy did a nice job for a first attempt. did not notice any bugs.
  6. is there a way to block someone on these forums? I'd like to block each and every person that starts a political or societal argument on a gaming forum. and not just this one.
  7. On this weeks episode of "spot the authoritarian": hats: infuriating mechanisms of imposing liberalism on individuals who pretend not to be snowflakes while they try to control everyone else's choices? or just hats. YOU DECIDE! (hint: they're just hats)
  8. Yup, things are actually pretty expensive in this game. high level enchantments are BRUTALLY expensive, for example, especially for 2-handed weapons! IIRC legendary enchantment costs hard to get mats plus 60K? I found plenty of things to spend money on, and never felt like I was swimming in cash. even a high level haul from an enemy ship would usually net only about 10k in sales or so. and finding the treasure map and the hidden treasure? I think there was a grand total of about 50cp and a handful of gems, plus one unique item? now, people don't HAVE to spend their cash on upgrading their gear, but pretty much that's where most of my cash went. then there's your ship, which, while mostly a one time investment for the best ship, is still quite expensive, not to mention upgrading it (which is required if you want to go it alone for the endgame). Well over 200k all told IIRC.
  9. not being annoyed by other ships is what the flag system is for. you can instantly swap flags the moment you see a ship you don't want to get into combat with.
  10. the game DID have a lot of easily avoided dialogue bugs, that were entirely noticeable (but apparently forgotten?) by pretty much everyone who played the game from start to finish, including myself. and by dialogue bugs, I mean serious things like quests getting reset, etc. there's a reason I make hundreds of saves when I play an obsidian game. that said, unlike PoE1, this time I WAS able to backtrack, maneuver around the bugs, and finish the game. which made it considerably better as a release than PoE1 was, and thus continues obsidian's slow but steady progress towards finally releasing a game that doesn't have any significant bugs in it. bottom line there is noticeable progress, and that, is a good thing.
  11. I was going to say, "why not just make pets that have skill trees focusing more on buffing the ranger, instead of combat themselves" but then I realized... they already buff the ranger. there is actually little need to even use them in direct combat as the game stands.
  12. No xp gain I recently also finished playing "Battletech". In that game, injuries forced you into the medical facility for an extended period of healing, where you weren't available for missions. this could take up to 2 months, or even more in some cases. costs were implemented not only in the fact you were down a crew member (who is not gaining any xp), and might have to take less valuable contracts, but in that since there was salary, maintenance on your ship, etc... down time was expensive. this games comes CLOSE to that in having maintenance costs for your ship (and non adventure party) crew, but it could do more to extend the shipboard system... to the adventuring party itself. being injured in combat (or during world map adventure text events) would force you to swap out one of your party members for another, or a sidekick, until they were healed by your surgeon on your ship, just like any other crew member. Fleshing this out and integrating it better into the entire game would also make it far more interesting IMO. what difference does it make if your crew is injured by a cannon during ship to ship combat, vs an ogre while adventuring on an island? you should have to spend some time in the hospital to fully repair injuries sustained, either way. In combat healing spells and abilities would be more like applying a tourniquet, instead of completely repairing you. visits to the surgeon being required for full healing, and that would take time, depending on the number and severity of the injuries sustained. Again, the system is pretty much already in place in this game, it's just that currently it is only applied to crew on board your ship, instead of to characters you can include in your adventuring party. in fact, it might not be that hard to make a mod that does this.
  13. it's both intimidate and cruel that are favored, diplomacy and benevolent that are not, for bleakwalkers. there are a LOT of intimidate dialogue options in the game, often giving you the best results in many dialogues, which was nice. there are far fewer cruel dialogue options, but I have to say that most of those are quite amusing. just don't kick any puppies in front of eder. on the flip side, there are also a LOT of diplomatic options in dialogue, and sometimes they are hard to avoid without starting a fight, or perhaps getting a result you might not like otherwise. and again, fewer benevolent choices, and almost all of those can be avoided. basically, the thing I found hardest to deal with was avoiding diplomacy boosting options. you will max out at +21% bonus to your defenses (patch 1.02 anyway), and will not lose any so long as diplomacy and benevolence stay below 3 each. you lose 1.5 points of defense for every 3 points either of those goes above 3. so, if your diplomacy is "4" say, you will lose 1.5% defense, 6 will lose you 3%, etc. that's a rough estimate, btw, and it also combos with the other score for benevolence to some extent, though not directly multiplicative. bottom line, you can afford to pick a small handful of diplomacy/benevolent dialogue options without worrying too much. diplomacy of 6-9 would be about right if you picked some of those options by the end of the game, and that ends up only bringing your defenses down by about 3% from 21 to 18, so not much to worry about.
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