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Darkprince048

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About Darkprince048

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    (2) Evoker
  1. That's because that's what actually happens, not what OP thinks happens. Rogues also have an ability to vanish, teleport around a group of mobs, attack all of them instantly, and then re-appear back in front of their target. Warriors also have Heroic Leap, which is essentially identical to POE Barbarian Leap. I have played WOW off & on since launch, and last played a rogue & warrior and personally used all of these abilities about 3 mo. ago. Anyway, I'm just going to re-iterate my previous post & leave this here: Ok yall win, everyones a mage. Yay. Delete the mage class plz Yall have finally convinced me. The wizard is nothing special, he just does more of what everyone else does already. Got it. Heard. I will go play a barb
  2. Not everyone and their brother are innately able to harness soul power, all the classes imply levels of training that would take time to complete. If everyone and their brother trained as a Barbarian, Fighter, or Rogue they could harness some aspects assuming they didn't get killed by Xaruips as low-level scrubs, and even then what they are able to harness is clearly different from what the Wizard is able to pull off. Wizards clearly exist in PoE per the class description. "The masters of academic magic, wizards are students of arcane traditions that stretch back beyond the boundaries of recorded history. Wizards are a highly organized group, often forming academies or guilds devoted to research and development in magical studies, and tend to favor environments where inquiry, experimentation, debate, and the dissemination of knowledge are encouraged. Many accomplished wizards eventually become known for their eccentricity, their egos, and their unquenchable interest in all things arcane and occult." https://pillarsofeternity2.wiki.fextralife.com/Wizard https://pillarsofeternity.gamepedia.com/Wizard Looks close enough to what my first Wizard pnp character did, so not only is there such a thing as Wizard but it's close enough to be similar to 3e Wizards. Comparing the PoE Wizard to PoE Barbarians, Fighters, and Rogues shows Wizards have significantly more supernatural abilities both in terms of breadth and magnitude, to the point you can completely bypass supernatural abilities and roll a martial character whose only magic would come from equipment. These classes clearly aren't Wizards even with magic as there is nothing any of them have that remotely resembles Concelhaut's Corrosive Skin, Wilting Wind, or Gaze of the Adragan. The issue is that there is not one single class that is entirely mundane. EVERY SINGLE class uses magic. You have to go out of your way to make a character that does not use magic. That to me is the issue. Because this concept tells me that in this world everyone and their brother uses magic, and we go back to my original argument
  3. Meh, those are very minor effects. And nightblades are a thing. A thing I dont have an issue with. Multiclass is fine imo. But nightblades are mages and rogues. They train in both magic and subterfuge. Key word is train. Gotta learn those abilities, and dedicate to the training. P.s Those are hardly shadow magic abilites. Very minor
  4. Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. Tell me, if you wanted to sneak up on someone in dim light, would you not "step through the shadows"? The animation in game is utterly mundane Except the part where you teleport, and that is a very stretched interpretation of stepping through the shadows. Especially in a world where Shadow Magic does exist. And let's not forget, you are also the person who described the Barbarian's leap as "flying", and used that as an example of abilities that made a Wizard feel "less special". Oh come on, leap is flying. Dude lights up like Johnny Flame and flies across the screen creating a supernova upon landing.
  5. Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. Tell me, if you wanted to sneak up on someone in dim light, would you not "step through the shadows"? The animation in game is utterly mundane
  6. I'm sorry, I thought you wanted to discuss the rarity as well as the flavor of magic classes. I mentioned WoW because it's another RPG where even Rogues are capable of magic feats. http://www.wowhead.com/spell=36554/shadowstep Sounds very similar to something else doesn't it? https://pillarsofeternity2.wiki.fextralife.com/Shadow+Step Almost... identical. Except in wow shadow step is an act of misdirection. Using tricks and smoke bombs. Not so in this game
  7. It is pretty hard to argue against your point because you cherry-pick the things you like as "great works that inspired the entire genre" and ignore everything else. Constantly moving the goalposts or arguing totally different things while saying everyone else "just doesn't get it" also helps. How does your view of magic as science in any way match great works like LoTR where magic is strictly the purview of gods and angels (who happen to look like Wizards) and there's nothing scientific about it? But the part that really shows how self absorbed you are and how much you need everyone to agree with your very narrow definitions, is this: You constantly talk about how magic should be like science and Wizards the noble nerds that are smart enough to study it. And yet, when lots of people point out that Wizards are exactly that in Eora, they are researchers, animancers, they have labs and try to study how soul energy works, you ignore this because you personally find the abilities of other classes too flashy or too magical. Multiple people have pointed this out, but your criticism comes down to not liking a truly high-magic setting. Eora is a high magic setting, magical energy (soul energy) is everywhere in some form, and anyone can tap into it to some extent as part of their lives and their jobs. Wizards are exactly what you complain they are not, they are scientists concerned with the minutiae of magical power, who study it and find practical "technological" applications. Like many other people have pointed out, if you equate Magic with physics, anyone can learn a little physics knowledge and apply it in their jobs, and they are the non-Wizard classes, but only Wizards are "PhD physicists" winning Nobel prizes. The fact that you constantly ignore this point makes it clear that mostly you're butthurt that anyone else gets to use cool magical effects (even though their usage is highly specialized and "intuitive" rather than deeply studied). If magic is so widespread and easily attained, and any Joe Smoe can use it, what need is there for someone to research or specialize in it? It is everywhere and easily used by anyone. What is special about a wizard? How does a "wizard" even exist in a setting where magic is so easily obtained and used. Where essentially everyone is a "wizard" and the term simply means someone who plays with it as a hobby.
  8. Would you kindly argue a consistent point? Is that so hard? Because last I checked, I was arguing against your comparison of magic to science, because you like to bring up your medical degree so much. Tolkien's wizards are not scientists, as you said, they are demigods. These are entirely different points. Please stay consistent. You asked me to respond to your point regarding settings with "everyone is a mage" and prove that I have any knowledge of rpg settings, so I listed the ones that shaped the genre and support the classical archetype of a wizard, and now you deflect. I mentioned about a dozen others beyond LOTR. All major works of fiction that shaped the genre Clever boy Congratulations, except that only some of these back up your persistent comparison of magic to science, which is what I was arguing against in the first place. But since you seem to have moved on, lets address those works you listed. By Fire and Ice, I assume you mean A Song of Ice and Fire. If not, please correct me because I couldn't find a Fire and Ice series from my quick google search. A Song of Ice and Fire has nothing even called wizards in it. Wizards don't have a monopoly on magic because they don't exist. A better comparison would be clerics and priests. The only thing close are the Warlocks in Qarth, who are heavily implied to simply use drugs as a means of simulating the appearance of magic. A Song of Ice and Fire also features a group of ASSASSINS called the faceless men who are capable of shapeshifting, so contract killers have magic too. Guess you never read that series, or you would remember that. Hell, you'd know that if you just watched the show. Tolkien's Wizards are, as you said, demigods. Gandalf is the same species as the Balrog. Wrap your head around that one. Does that fit the classic RPG definition of a Wizard? Answer: No. Once again, I am not arguing against your point about a monopoly on magic being common. I am arguing with your assertion that magic is only practiced like a science, and takes years of study to master. This is untrue in LotR. This is untrue in Ice and Fire, this is untrue (in some cases) in D&D. If you want other examples - this is untrue in World of Warcraft (you know, that bargain bin MMORPG), this is untrue in the Kingkiller Chronicles (somewhat) because there is an entire dimensional plane of magical creatures known as the fae). Elerond mentioned had a good list in an earlier post. RPG systems Glorantha (RPGs like RueQuest and HeroQuest use this setting), one of the oldest RPG settings GURPS Technomancer (setting for GURPS in which everybody has magic) In Eberron, a D&D setting, low level magic so common place that virtually everybody has access to it Earthdawn (both setting and rpg system) Books Codex Alera series by Jim Butcher Darksword books by Margaret Weis and Tracy Hickman The Xanth series by Piers Anthony The King's Peace by Jo Walton A Darker Shade of Magic by V.E. Schwab (there is three parrarel universes from which in two everybody has magic) The Crest of Zabutur series by N Lott You bounce between these two points. Wizards as defined by rarity, or Wizards as defined by the narrow domain of intelligence-based casters. Each argument has entirely different reasons for why it's wrong, so I'm not going to argue both with you. Hell, it's impossible to argue with you at all because you ignore half of the posts directed to you in this thread. I understand that there is a lot to respond to, but don't bring up points that people have brought into question without first addressing the countless issues with them that people have already pointed out. It doesn't matter. You are dancing around and around in circles. The world of Game of Thrones is covered in spell casters, witches, warlocks and sorcerers. They are not called wizards, sometimes they are labeled as priests, or priestess, maisters or simply sorcerers, but they are none the less the same thing. Practitioners of magic. The feats they are capable of through occult knowledge, secrets and study (Melisandra conjuring a demon spirit from her womb to murder Stanis Barathean, or bringing John Snow back from the dead, the warlocks of Qarth able to cast mirror image among other spells, the witch who conjured Kal Drogos spirit back from the dead to preserve his body) are evident. Normal men are not able to perform these acts of sorcery because they do not have the knowledge to do so. I know my Fire and Ice... The faceless men did not use magic. They used literal faces of the faceless god. They were essentially magic items, and that was the limit to their mystical abilities. World of Warcraft is not like that? They had entire organizations dedicated to the study of magic..... Have you not heard of Dalaran? Have you even played WoW? You don't know what you are talking about
  9. Your comment illustrates my point perfectly. The sole reason this paradigm exists, is because of players like yourself who can't grasp the concept that, yes, a wizard who can conjure fireballs and call storms from the sky is going to be more powerful than your fighter in heavy armor. And over the years, more and more people like yourself have gathered and created such an issue, that these writers and developers are having to fabricate ways to make fighters and mundane classes equal to their magical counterparts. It simply doesn't work. Rather then grasp the concept of asymmetry, we live in a world that is now dominated by the voice of a community who demands everything to be equal, and sucks the fun out of every interesting concept conceived. Despite the natural checks and balances that were already in place that level the playing field. Yes, wizards are immensely powerful. They are also immensely vulnerable. They have long cast times, reagent requirements, poor martial abilities, etc. Giving super powers to fighters, or making everyone a wizard was not required... and more than that, it destroys the whole concept of a wizard.... Your posts are obnoxious and exhausting with all the persecution complex you constantly spew about how "PC culture is ruining wizards because the new generation can't handle asymmetry". Your conspiracy theories and personal preferences about how "magic should be" are just opinion, not fact. Obnoxious, maybe. However, accurate, and as I have listed several of the great works that have inspired the entire genre and support my idea of magic, it is pretty hard to argue against my point.
  10. Would you kindly argue a consistent point? Is that so hard? Because last I checked, I was arguing against your comparison of magic to science, because you like to bring up your medical degree so much. Tolkien's wizards are not scientists, as you said, they are demigods. These are entirely different points. Please stay consistent. You asked me to respond to your point regarding settings where "everyone is a mage" and prove that I have any knowledge of rpg settings, so I listed the ones that shaped the genre and support the classical archetype of a wizard, and now you deflect. I mentioned about a dozen others beyond LOTR. All major works of fiction that shaped the genre Science is the closest thing we can compare to magic of our real world. Don't pretend as if I am the only one who has ever made this analogy, as it has been documented thousands of times over the centuries that "one mans magic is another mans science". You are just arguing to argue. You get the resemblance.
  11. I think people are getting this soul magic thing a bit wrong. The soul is just the fuel for magic. Like mana in other games. They are just saying it comes from souls, rather than Mundus, or the Weave, or winds of magic, or whatever. It does not mean that anyone and their brother is born innately knowing how to conjure that energy and manifest it into a spell. If it was that easy, there would really be no such thing as a wizard. Although, the game is borderline at that point already.
  12. We get it. You're a medicine man. But what you are responding to is not even relevant to the overall point of the person's post. It's nitpicking, and completely distracting from the conversation. Also, while I certainly never cured cancer in my chemistry classes or used "microbal culturing and gram stains", I did do simple distillations and measurements and even synthesis of compounds. Hell, people practice basic chemical science when they bake food and get tangible results from that. And there you go again with "magic in most lore" when I and several other users have given you examples of incredibly popular and influential lore where this is not the case. Please address those before repeating your same point again and again and again, or stop making it because it's wrong and you have yet to prove otherwise. In fact, you have yet to prove you are familiar with any fantasy literature at all beyond hearsay. The only groups of stories I have heard of that follow this "everyone is a mage" narrative are nearly unheard of bargain bin folk tales. And looking them up, they all have very unique settings that are very different than the classical fantasy rpg setting which this game subscribes to. Pieces of work like Tolkien's, where Wizards and magic are almost unheard of, and wizards are actually demi-gods, or great stories like The Summoner series, Fire and Ice, Neverwinter, Baulders Gate, Eragon, TES (which despite their shift to this new paradigm as of late, still must hold true to their lore which dates back to the Arena tabletop where wizards monopolized magic and it was defined by innate ability), Warhammer, every Disney movie you have ever heard of. Heck, even Harry Potter. The classic, popular image of magic in a fantasy setting is monopolized by dedicated practitioners of magic. It was not freely practiced by everyone like the culinary arts. So you sir, can bite me....
  13. Your comment illustrates my point perfectly. The sole reason this paradigm exists, is because of players like yourself who can't grasp the concept that, yes, a wizard who can conjure fireballs and call storms from the sky is going to be more powerful than your fighter in heavy armor. And over the years, more and more people like yourself have gathered and created such an issue, that these writers and developers are having to fabricate ways to make fighters and mundane classes equal to their magical counterparts. It simply doesn't work. Rather then grasp the concept of asymmetry, we live in a world that is now dominated by the voice of a community who demands everything to be equal, and sucks the fun out of every interesting concept conceived. Despite the natural checks and balances that were already in place that level the playing field. Yes, wizards are immensely powerful. They are also immensely vulnerable. They have long cast times, reagent requirements, poor martial abilities, etc. Giving super powers to fighters, or making everyone a wizard was not required... and more than that, it destroys the whole concept of a wizard....
  14. That guy should be sent to Solowki for the rest of his life. Yes, I do. Dont get me wrong, there's nothing wrong with explaining how magic works in your setting, but I have a very great problem with the expectations that exist nowadays regarding that topic. Namely the common comparison to science and the demand that it should be explainable in the same way. Just look at this stupid topic here. "That soul stuff does not make sense" "That soul stuff is lazy". No. It's just their way of dealing with magic. (And it's quite scientific, too.) If magic was a metaphor for science, we could as well use science, couldn't we? Just look at the Discworld books: At first glance magic seems to be the same thing as in D&D: Scientific fireworks. You have the academic mages, you have witches who use earth magic and all that stuff. But it isn't. Magic in that setting means potential, creativity, ideas. A mage can be a mage for his whole life and never cast a spell once, because he lacks what is necessary to do it: potential. Every idea in the discworld can take physical form, because it is time for it or simple because enough people belive in it. In my opinion that's how you deal with magic. I mean, of course the reader gets what magic is about on the Discworld, but most readers don't get it consciously. It just makes sense and you know that while you read it. What's wrong with that, if done right? The entire movie "The Dragonslayer" was built around a deus ex machina. Really? Anyone can do science. Please put together the tech for me to build a cell phone. I want you to explain to me the exact process of how a cellular telephone works and I want you to build one for me. Right down to the touch screen, without using google. Hell, go ahead and use google. Wont make a difference. You dont just "use" science. You need to understand the very complicated concepts that underly it. And unless I missed something and you have a phd in a scientific field, I doubt you qualify. Explain to me microbal culturing and gram stains, in conjunction with targeted antibiotic therapy. Sure, you can copy paste from google, but you get my point. Science is not simply done. You must learn it. It takes years of study. The same goes with magic in most lore.
  15. Ya, the subclass of the barbarian was shaman babe. That is a magic class Actually, it's called Storm Herald, babe. Once again, are you even familiar with what you are talking about, or are you going entirely off of hearsay? http://forgottenrealms.wikia.com/wiki/Barbarian
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