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Darkprince048

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Everything posted by Darkprince048

  1. That's because that's what actually happens, not what OP thinks happens. Rogues also have an ability to vanish, teleport around a group of mobs, attack all of them instantly, and then re-appear back in front of their target. Warriors also have Heroic Leap, which is essentially identical to POE Barbarian Leap. I have played WOW off & on since launch, and last played a rogue & warrior and personally used all of these abilities about 3 mo. ago. Anyway, I'm just going to re-iterate my previous post & leave this here: Ok yall win, everyones a mage. Yay. Delete the
  2. Not everyone and their brother are innately able to harness soul power, all the classes imply levels of training that would take time to complete. If everyone and their brother trained as a Barbarian, Fighter, or Rogue they could harness some aspects assuming they didn't get killed by Xaruips as low-level scrubs, and even then what they are able to harness is clearly different from what the Wizard is able to pull off. Wizards clearly exist in PoE per the class description. "The masters of academic magic, wizards are students of arcane traditions that stretch back beyond the boundaries of rec
  3. Meh, those are very minor effects. And nightblades are a thing. A thing I dont have an issue with. Multiclass is fine imo. But nightblades are mages and rogues. They train in both magic and subterfuge. Key word is train. Gotta learn those abilities, and dedicate to the training. P.s Those are hardly shadow magic abilites. Very minor
  4. Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. Tell me, if you wanted to sneak up on someone in dim light, would you not "step through the shadows"? The animation in game is utterly mundane Except the part where you teleport, and that is a very stretched interpretation of stepping through the shadows. Especially in a world where Shadow Magic does exist. And let's not forget, you are also the person who described the Barbarian's leap as "flying", and used that as an example of abilities that made a Wizard feel "less specia
  5. Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. Tell me, if you wanted to sneak up on someone in dim light, would you not "step through the shadows"? The animation in game is utterly mundane
  6. I'm sorry, I thought you wanted to discuss the rarity as well as the flavor of magic classes. I mentioned WoW because it's another RPG where even Rogues are capable of magic feats. http://www.wowhead.com/spell=36554/shadowstep Sounds very similar to something else doesn't it? https://pillarsofeternity2.wiki.fextralife.com/Shadow+Step Almost... identical. Except in wow shadow step is an act of misdirection. Using tricks and smoke bombs. Not so in this game
  7. It is pretty hard to argue against your point because you cherry-pick the things you like as "great works that inspired the entire genre" and ignore everything else. Constantly moving the goalposts or arguing totally different things while saying everyone else "just doesn't get it" also helps. How does your view of magic as science in any way match great works like LoTR where magic is strictly the purview of gods and angels (who happen to look like Wizards) and there's nothing scientific about it? But the part that really shows how self absorbed you are and how much you need everyo
  8. Would you kindly argue a consistent point? Is that so hard? Because last I checked, I was arguing against your comparison of magic to science, because you like to bring up your medical degree so much. Tolkien's wizards are not scientists, as you said, they are demigods. These are entirely different points. Please stay consistent. You asked me to respond to your point regarding settings with "everyone is a mage" and prove that I have any knowledge of rpg settings, so I listed the ones that shaped the genre and support the classical archetype of a wizard, and now you deflect. I mentione
  9. Your comment illustrates my point perfectly. The sole reason this paradigm exists, is because of players like yourself who can't grasp the concept that, yes, a wizard who can conjure fireballs and call storms from the sky is going to be more powerful than your fighter in heavy armor. And over the years, more and more people like yourself have gathered and created such an issue, that these writers and developers are having to fabricate ways to make fighters and mundane classes equal to their magical counterparts. It simply doesn't work. Rather then grasp the concept of asymmetry, we li
  10. Would you kindly argue a consistent point? Is that so hard? Because last I checked, I was arguing against your comparison of magic to science, because you like to bring up your medical degree so much. Tolkien's wizards are not scientists, as you said, they are demigods. These are entirely different points. Please stay consistent. You asked me to respond to your point regarding settings where "everyone is a mage" and prove that I have any knowledge of rpg settings, so I listed the ones that shaped the genre and support the classical archetype of a wizard, and now you deflect. I mention
  11. I think people are getting this soul magic thing a bit wrong. The soul is just the fuel for magic. Like mana in other games. They are just saying it comes from souls, rather than Mundus, or the Weave, or winds of magic, or whatever. It does not mean that anyone and their brother is born innately knowing how to conjure that energy and manifest it into a spell. If it was that easy, there would really be no such thing as a wizard. Although, the game is borderline at that point already.
  12. We get it. You're a medicine man. But what you are responding to is not even relevant to the overall point of the person's post. It's nitpicking, and completely distracting from the conversation. Also, while I certainly never cured cancer in my chemistry classes or used "microbal culturing and gram stains", I did do simple distillations and measurements and even synthesis of compounds. Hell, people practice basic chemical science when they bake food and get tangible results from that. And there you go again with "magic in most lore" when I and several other users have given you examples of
  13. Your comment illustrates my point perfectly. The sole reason this paradigm exists, is because of players like yourself who can't grasp the concept that, yes, a wizard who can conjure fireballs and call storms from the sky is going to be more powerful than your fighter in heavy armor. And over the years, more and more people like yourself have gathered and created such an issue, that these writers and developers are having to fabricate ways to make fighters and mundane classes equal to their magical counterparts. It simply doesn't work. Rather then grasp the concept of asymmetry, we li
  14. That guy should be sent to Solowki for the rest of his life. Yes, I do. Dont get me wrong, there's nothing wrong with explaining how magic works in your setting, but I have a very great problem with the expectations that exist nowadays regarding that topic. Namely the common comparison to science and the demand that it should be explainable in the same way. Just look at this stupid topic here. "That soul stuff does not make sense" "That soul stuff is lazy". No. It's just their way of dealing with magic. (And it's quite scientific, too.) If magic was a metaphor for science, we could as well use
  15. Ya, the subclass of the barbarian was shaman babe. That is a magic class Actually, it's called Storm Herald, babe. Once again, are you even familiar with what you are talking about, or are you going entirely off of hearsay? http://forgottenrealms.wikia.com/wiki/Barbarian
  16. As I said, I love Wizards in this game, and I tend to play Wizards and other magicky types in most other RPGs as well. In FFXIV, I main a Black Mage and am very invested into that character and the story of the game despite EVERY SINGLE CLASS relying on some form of magic and mysticism. I still feel special because I could blow up the planet if I wanted to... kinda. I play an all-elements elementalist in my (currently suspended) Divinity OS2 playthrough. In D&D 5e, I've played a Warlock, a Wizard, a Druid, a Paladin, and another now another Wizard. This, despite the fact that Warlocks and
  17. And why do you think TES with every release since Morrowind is going down the "everyone is equal route"? Could it be that this generation of "I want everything now and I want everything he has" has become endemic? And they are trying to subscribe to the view of the largest majority? Starting to see my point about this generation? Morrowind required significant investment to use magic. It almost punished you until late game. Without investing from the start, magic was almost unusable outside enchanted weapons and armor. Then you get Skyrim where anyone can be anything at any time, which ent
  18. As I said, I love Wizards in this game, and I tend to play Wizards and other magicky types in most other RPGs as well. In FFXIV, I main a Black Mage and am very invested into that character and the story of the game despite EVERY SINGLE CLASS relying on some form of magic and mysticism. I still feel special because I could blow up the planet if I wanted to... kinda. I play an all-elements elementalist in my (currently suspended) Divinity OS2 playthrough. In D&D 5e, I've played a Warlock, a Wizard, a Druid, a Paladin, and another now another Wizard. This, despite the fact that Warlocks and
  19. Still waiting to hear all these fantasy stories where "everyone has magic" is so common. In almost every story, wizards are revered, feared, powerful practitioners of occult arcane knowledge. That either takes years of study, is hidden and secretive knowledge, or you must be born with magic to use. I can't think of very many that don't fall into that category because there would not be much sense in a "wizard" archetype existing if everyone knew magic, would there?
  20. Ugh. You're going to make me launch the game up now, aren't you. Alright. Rogues get the ability to Shadow Step at Power Level IV. Wizards at Power Level IV get access to Pull of Eora (essentially a black hole). Dimensional Shift (two person teleportation/swapping places + a seismic pulse effect). Wall of Flame (summons a literal Wall of Fire) Minor Grimoire Imprint (Allows them to steal a third level spell from any other spell list in the game) Barbarians get Spirit Tornado at Power Level VII Wizards at Power Level VII get Delayed Fireball (self explanatory) Substantial Phanto
  21. So we've established that the setting makes logical sense internally, classes are relatively balanced for gameplay purposes, and are thematically very different. But you don't like how it all comes together? We come back to my point from a few posts ago: you don't like the POE setting. That's OK. There are other games out there that you might like better. Why not just admit the POE setting is not to your tastes & move on? For most of this thread you have acted like those of us who disagree with you are intellectually inferior beings. Can't people just have different tastes? Wel
  22. Ugh. You're going to make me launch the game up now, aren't you. Alright. Rogues get the ability to Shadow Step at Power Level IV. Wizards at Power Level IV get access to Pull of Eora (essentially a black hole). Dimensional Shift (two person teleportation/swapping places + a seismic pulse effect). Wall of Flame (summons a literal Wall of Fire) Minor Grimoire Imprint (Allows them to steal a third level spell from any other spell list in the game) Barbarians get Spirit Tornado at Power Level VII Wizards at Power Level VII get Delayed Fireball (self explanatory) Substantial Phanto
  23. No really, it doesn't. Wizards are one of the most OP classes in both games because of their varied & powerful toolkits. A small list of really good Wizard abilities: Chill Fog Any "Missles" spell Most of their defensive buffs Arcane Dampener (removes ALL positive effects) Chain Lightning Gaze of the Adrian Sure all of these have a cast time, but the results for any of these are better than most of comparable martial classes abilities. Now if you wanted to compare Priests or Ciphers you'd have a better case. But Druids, Chanters & Wizards are all very solid classes that I
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