Jump to content


  • Posts

  • Joined

  • Last visited


2,481 Excellent

About Tale

  • Rank
    Forum Moderator

Contact Methods

  • Website URL

Profile Information

  • Location
    Home is where the heart is, mine is in my chest.
  • Xbox Gamertag
  • PSN Online ID
  • Steam
  • Interests
    Writing nonsense.


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge

Recent Profile Visitors

36,270 profile views
  1. Ark hit a stopping point for me. About time since I put over 200 hours in the stupid thing. I'm on the third map, Aberration, and fighting the boss. Only the boss does an attack that glitches me ever so slightly through the floor into an instant death zone. I lose 4 Spinos, 13 Megalosauruses, 1 shinehorn (which is like a baby deer whose anters glow), and a Reaper (which is a knockoff of an Alien Queen from Alien). The Megas and Spinos were expendable, bred for death. The other 2 will be missed. And a rock drake screwed up and didn't go to the boss arena, so it's probably still alive down at the terminal. I also lost all of my best gear, including my armor, and three sets of hazard suits. It's close to having to start over. I'm not looking forward to making more Megas. So I'm just playing other games. Picked up Dishonored after many years of thinking I hated it. One of Arkane's titles, their big one after Dark Messiah. Played it a few years ago on PS3 and found it frustrating. But thought I might change my tune for it on PC like I did Doom 2016. After a couple of levels, I might just like it more this way. Touched The Letter again. It's a great little horror VN about a haunted mansion. With one itsy bitsy problem. It has god awful pacing. Like the story starts picking up and getting to the horror when it decides to drop everything back to the beginning of the story from a different perspective. There's a reason that neither novels nor movies do this. Why do VNs insist on it? Instead of a climax and building to a crescendo it's just a really awkward sin wave. And I'm sick of getting to the good part and ending up back at the boring one.
  2. Probably my game of the year, honestly. If it had a little more class variety and a little better story, it might have been my game of the decade. It helped fill the itch from the D&D group I lost during the pandemic. Anyway, I finished the main campaign of Doom Eternal. I complained the the combat takes itself too seriously. This gets only worse when Marauders and Archviles show up. Might as well BFG the room so you can focus on these two enemies and their nonsense.
  3. I finished The Island portion of Ark and moved on to Scorched Earth. I pretty much have to start over. None of my Tek transferred. I'm not even sure if my Tek Rex is about, maybe he's at the obelisk. So I've started over for many practical purposes. I'm not opposed to it. That's how survival games go. Got to build up your base again. I used the stopping point to clear up Doom 2016. I still enjoyed it. I enjoyed it lots when I started getting infinite ammo from runes and could just chaingun demons at range all day long. And then started Doom Eternal. It's... something different. The combat perhaps takes itself way too seriously. Tiny arenas and probably way too many enemies. Low ammo caps, too much obsession over weaknesses and counters. Can't just enjoy my plasma rifle because it has barely any ammo and I'll probably need it if those shielded dudes show up. The power fantasy is lost and it just feels like I'm playing a bunch of noise. On the plus side, the secret hunting and platforming is actually kind of fun.
  4. How did I get dragged into Ark? For the longest time I thought it was just running around shooting other dudes and riding dinos. I guess I just found out you don't have to play it PvP. So now I'm doing singleplayer and cheating my ass off to avoid the grind. Just started taking down the bosses of the first map. It's actually kind of cool having an army of robot T-Rexes that you use to fight a spider queen.
  5. I've played DOOM 2016 three times. I hated it the first two. Lots of tedious item hunting and awkward jumping between merely okay combat. But now I see why people liked it so much. Why is the third time different, you may ask? I'm playing on PC this time. And I max out the skills that tells you were all the items are, so I don't have to waste much time on it. If it weren't a DOOM game I never would have given it so many tries.
  6. Mass Effect: Legendary Edition 9 years since Mass Effect 3 came out. Hard to believe it's been that long. Only Mass Effect I was willing to give a chance after that was a replay of 2 on PS3. Playing Mass Effect 3 after all this time, with the DLC and the extended ending, I don't hate it anymore. It's good to enjoy the series again. And to be able to enjoy the whole series without issuing conditions on 1 and condemnation on 3. The ending is still dumb. Perhaps the dumbest bit in the series. But it no longer feels like the whole thing is ruined. Just a misstep. I'd be glad to play a 4 of the same quality, assuming they don't pick up the dumbest bits of the ending and run with it.
  7. I "finished" a game of Stellaris with the new update. First time I've completed a game since they changed the economy. I put finished in quotes because the game has a repeatable hard lock 900 days from the end of the galaxy. I, as the player crisis, tricked the galactic alliance into fighting against the Awakened Empire. Thus allowing me to mess around and not be attacked by either unless I attack first. And right before I win, the Awakened Empire wipes out the Galactic Custodian. The hard lock occurs after the notice.
  8. When I said Below Zero mainly just reminded me of how incredible the original Subnautica was, I wasn't joking. I'm on my third playthrough now. I've not done much, but I feel like the second I have a Moonpool, the game is already as good as beat.
  9. STALKER: Shadow of Chernobyl Aside from the headbob being so bad it's officially a headwobble, this game holds up really well. I played it way back in the day and always meant to give it another go. That said, I have 0 interest in running around doing sidequests. I'm just playing it for the main quest and it's plays very well for that.
  10. Since I'm off this week, I was able to run through Subnautica: Below Zero. It's more Subnautica and that's good. It's got new base building modules and that's also good. The Seatruck is actually really cool. And the environments are all still absolutely incredible. But all of the environs are too small and too cramped to really build a cool base. The Snowfox is wasted and the Spy Pengling is itself a waste that only helps get small amounts of resources early and resolve a plot. And the story is poorly structured.
  11. Have some commentary on random games I've played lately. Buddy Simulator 1984. I'm not sure what this game is trying to do. It's like it's supposed to be a horror title with a really insecure AI creating games for you. The text adventure segment is full horror and aspects of that carry over into future segments. And there's lots of horror tropes. But the buddy is so affable it's like being haunted by Casper the friendly ghost who likes to create quirky NPCs where murder and torment is a punchline. It's impossible to be afraid. And it's not funny either. So I'm lost. Perfect Vermin. A free game on Steam where you bust up stuff in an office building to find creatures imitating furniture. And then it gets crazy. But it goes further in the end and tries to be deep. It's fun, but what it's trying to say ends up causing whiplash with all the gravitas compared to what came before. Vessels. Where has this been all my life? You can beat it in two hours and it's $5. If that's okay with you, BUY IT. You're a guy in an airlock trying to stop himself from getting spaced by the rest of the crew. And there's a voice in his head that grants him powers. It's a cosmic horror story, but more than that it's a great mystery. Explore the ship with your powers and learn what happened. If it had been made with a real budget it could have been the next Outer Wilds.
  12. Baldr Sky is my main game right now. It's... kind of slow. There's advice in writing circles in the US to cut your first chapter or so because people tend to write too much buildup and wait too long to get to the interesting bits. This advice is clearly not popular in Japanese Visual Novel circles I'm finding. Still, it's pretty fun. Dungeons of Naheulbeuk I'm playing on the side. A comedic RPG based on some radio dramas if I remember right. It's actually super charming and been a few laughs so far. So I'm glad I grabbed it and fully recommend.
  13. Team Pfizer in the house. Don't @ me if you're one of those Johnson & Johnson boys. I was literally offered three appointments for today, one for each. Initially offered Moderna through work, but that whole thing got cancelled. So I picked up one from the county for the same day. Then work got back to me for the J&J. I'm pretty happy with what I hear about Pfizer, though.
  14. Raging Loop The best under the radar visual novel I've yet seen. At least under my radar. Maybe it's too recent compared to all the classics I'm still catching up to, but it's pretty great. It's about a guy who gets trapped in a time loop in a village that's playing a real life version of the Werewolf party game.
  15. I've been snowed in all week so far and it's looking to continue. So I'm playing through the Crysis trilogy. I'll be honest. I hated Far Cry. And wasn't thrilled with Crysis when I first played it. It only clicked for me when I played Warhead. Replaying Crysis now, I see a bit of why that is. Because when the aliens show up, the interesting play style goes out the window. Sadly, Crysis 2 does not capture that same play. But it has its own strengths. I've always kind of loved transhuman storylines and it's got plenty of power fantasy when you grab a turret, armor up, and go to town. Now to play Crysis 3 for the first time.
  • Create New...