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122 ExcellentAbout molotov.
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(4) Theurgist
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Brazil
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molotov.
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From what I have seen - I've watched a plethora of streams - they seen really meh..., no one makes interesting interdictions like Durance, they don't view the world too differently, like Durance did, so their comments are rather... expected. BUT they all have incredible voice acting. Maia, Serafen and Aloth are my favourites.
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Josh hates romances so I wouldn't hold my breath. However, I seem to vaguely recall a mention that some romance options are something like "not now, maybe later". So maybe something happens near the end of the game? But then again, I wouldn't hold my breath. That is exactly the reason to why I think she is romanceable. Because Josh hates shallow romances - he stated that on a bunch of interviews -, so the idea of making a tough romance, a romance that demands commitment from the player, from the beginning to the end, is a idea that is compatible to Josh. Xoti and Tekehu, from what I'
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"You still need to mitigate damage, because if you do not care about that you are going to get stump pretty bad because you will not be able to heal as fast as you are taking damage. Especially true for those really squishy characters that might be tagging along with you, to the remote corners of Eora." That is what I'm trying to explain, Cohhcarnage is able to just heal up his mistakes, and that should not be the case since we are playing a game based on CRPG and not something like Skyrim. "If you do not die inside the fight, it does not matter, ultimately. Because you will end up rest
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****ing hell, people don't even read the first comment? Health system is the main problem here, they already showed a end-game dungeon and it was easy because of the constantly heals. Do you really expect people not to talk about the subject you yourself put in the title? If only thing you're interested in talking about is the healing, name your thread like that. A thread titled "Game looks incredibly easy" (which I very much agree with, but it's already been discussed) is just asking for trouble. I thought that people on this forum read more than just the title. It seems I was wrong.
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****ing hell, people don't even read the first comment? Health system is the main problem here, they already showed a end-game dungeon and it was easy because of the constantly heals. Do you really expect people not to talk about the subject you yourself put in the title? If only thing you're interested in talking about is the healing, name your thread like that. A thread titled "Game looks incredibly easy" (which I very much agree with, but it's already been discussed) is just asking for trouble. I thought that people on this forum read more than just the title. It seems I was wrong.
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Nah, the main problem is the health system, he is just spamming heal spells. The last fight I saw: he was almost dying, then he proceeded to use consecrated grounds, holy radiance and restore minor endurance, his entire party was full health again, just after that he used his build to melt the enemy. After the combat he didn't need to rest and his tank was ok. If it was PoE 1 he would have to at least watch out for his health, which can't receive heals over and over again. Soooo… Essentially the problem, if I understand correctly, is that he does not need to rest between each or most f
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May I inquire why do you claim that it is an issue with health system (a fan of endurance/health for the record). I didn't watch the stream (spoilers!) but from what you describe it doesn't seem like an issue with health system. The only thing that old system did was force player to take a rest every couple fights - which is not a difficulty. At most its a bother if you need to run back to town for supplies, though from my experience those were generously given to the player easily allowing for one rest per map. It was very unlikely to run out of endurance in one encounter. So my question to y