Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

A Perfect Wizard: Can't Pass Beyond Third Area. Reason: Perfectionism

Wizard Stats Attributes Constitution Perception Resolve Dexterity Might Points

  • Please log in to reply
3 replies to this topic

#1
Vardthlokkur

Vardthlokkur

    (0) Nub

  • Initiates
  • 4 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

Hello Fellas,

 

I have a problem about PoE character creation. This problem could be my particular problem but still may help you when my problem is solved.

 

I opened the game with great enthusiasm it was a good feeling I like the graphics and etc. The nice sweet memories of Baldur's Gate appeared in my mind. I always play with wizard so I watched videos how they created their characters, what they choose etc. Then I created a character it was Coastal Aumaua Wizard. I thought 2 Might would be good for damage. Then I proceed to Attributes section. This is where my problem starts. Which One is the best combination? Here is my thoughts about creating a wizard.

 

Sex:

 

Here I choose male. I like to think that the main character is me and as if I'm living in the game. But I may have choosen female and name her as my girlfriend who broke up with me. Then walk every trap and die numerous times. What ever I choose male :D

 

Race:

 

Race was very hard for me to choose I thought best options might be: Coastal Aumaua (for +2 Might and Towering Physique), Pale Elf (for +1 intellect and Elemental Endurance) and Death Godlike (For +1 intellect / +1 Dexterity and Death's Usher). As a result I had chosen Coastal Aumaua because wizards stays back so I dont need Elemental Endurance, Also +2 Might is nice and always in effect so I dont prefer Death's Usher instead I prefer to damage every time not only under %25.

 

Spells:

 

Spirit Shield: Covers my weak points.

Thrust of Tattered Veils: It's a nice spell fast, ranged, Damaging and Interrupting.

Fleet Feet: Also this is for defence since my character is squishy I need to evade when someone reaches me.

Ghost Blades: Well I need a ranged AoE Damage spell.

 

Attributes:

 

First I took back every point; I have 57 points...

 

Might: Obvious that might is a must for wizards. I have +2 Racial Bonus here so I WILL USE IT. This will be 20 I'm sure this is a nice choice. +30% more damage and healing also +20 Fortitute. In addtion fits my role and race.

 

Intellect: Also this is obvious that intelligence is a must for wizards. I pump this stat to 18. So I get +48% AoE, +40% Duration and +16 Will. Which are all nice for a wizard.

 

Dexterity: Not much important as the first two but this attribute is also very important. To deal the damage and area that I obtained from first two stats I need to be fast. As I could remeber from DnD 3rd and 2nd Editions 15 Dexterity was considered high for opening more powerful feats and accomplishing quests that requires dexterity. However in DnD you should have an even number in order to get an bonus. So in this situation I will leave it as 15 because every penny counts in this system and I got: +15% Action Speed, +10 Reflex. I still have doubts but this is optimum I suppose. Put a mark here 16 may be better?

 

Resolve: Like dexterity, resolve have the second class importance. Because we have to complete the spells and cast them without interrupted. Also resolve seems supportive for completing quests by talking. I wish I can give more but again I will give 15 points here. Which is considered high and gives me: +15 Concentration, +5 Deflection and +10 Will.

 

Perception: This one have third degree importance. I just need this for questy talks and interrupt with my spells. How ever I have already spent many points so I can give only 6 here and get: -12 Interrupt, -4 Deflection and -8 Reflex. I feel sorry for negative interrupt but at least deflection and reflex values are compensated from other areas.

 

Constitution: This is bad but I have to do this... 3 Points left here. However This one is the least required attribute for wizards. It gives me: -21% Endurance and Health, -14 Fortitude. I dont care about fortitute I already obtained enough from might. But I'm really sorry being so squishy...

 

Culture:

 

Of course "The Living Lands" I need more might. After every sacrifice to obtain this much might I will only buff it more. Living Lands gives me +1 Might. So my final Might Score Hits 21 Points and gives me +33% Damage and Healing, and +22 Fortitude.

 

Background:

 

I choose explorer because it gives +1 Lore which is very logical for a wizard and +1 Survival which is a futile effort after leaving my character with 3 points of Constitution. Well this is a "consolation prize" for my character yay...

 

Appearance:

 

Colors: I know it wont help but I prefer dark colors for camouflage. Also brown colors fits my armor.

Skin: Gold one because it fits portrait picture.

Hair: I'm a bald guy. At least in the portrait picture.

Head Appearance: 

Facial Hair: None by default.

Head: 1/3

Hair: 1/19

 

Portrait:

 

They gave me no choice 2/66 is the only picture that I could choose. I had prepared appearange in accordant with this picture.

 

Voice:

 

I think noble or mystic are equally right for this character. I prefer noble.

Name:

 

Find something suitable. 

 

 

 

Please tell me about your opinions. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



#2
Cantousent

Cantousent

    Forum Moderator

  • Validating
  • 5895 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer

Approved and duplicate removed



#3
Arctic

Arctic

    (3) Conjurer

  • Members
  • 143 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Lets se ... starting ... portrait and sex is your thing .. it will not affect the good or bad char XDDD

 

Might is a must unless you go full crowd controll so yes, con is worthless , you will die the same with 3 or 18 as a wizard, think that if you want to maximize casting speed you will use no armor and then you need to stay back and avoid damage.

 

So... max Might (damage) Dexterity (casting speed and attack speed) and Int (area and duration), drop constitution..

 

About spells ... at lvl 1 i would get ... 

 

*remember the yellow area from spells (the bonus form int) hits only the bad guys

 

slicken : prone area ... care with hitting your companions

chill fog: damage and debuff , only hits foes.

thrust of tatered veils or ...i dont know the name ... xDDD : good damage at range

fan of flames: a lot of damage, and a big area , but it hits your friends too .. (remember the yellow area just hits foes, that help) so .. you have to take care with it.

 

you also have the encounter spell (2 per encounter) that does area damage and only hits foes .. xD


Edited by Arctic, 30 March 2015 - 01:43 PM.


#4
dirigible

dirigible

    (4) Theurgist

  • Members
  • 325 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

Stack Might and Intelligence, dump everything else. Get a nice beefy Eder to tank for you.

Fan of Flames, Slicken, and Mist are all great spells. Eldritch Aim is good as well.







Also tagged with one or more of these keywords: Wizard, Stats, Attributes, Constitution, Perception, Resolve, Dexterity, Might, Points

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users