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Showing results for tags 'end game'.
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After mowing down every enemy in the game (on normal difficulty), I'm a bit disappointed that Obsidian chose to make the end boss (RAM, when siding with Phineas) ridiculously OP. It's fine to make bosses difficult - that's why they're bosses, but RAM has 16 times the health of other end game enemies and special abilities that make defeating him tedious rather than fun. Edit: After a respec, some equipment mods, and a careful selection of companion behaviors and gear, RAM is a pushover.
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Short and sweet : New game+ Like Chrono Trigger style. After completing the game, i would LOVE the option to start over with all my gear/levels/stats or any combinations of the three. Perhaps beating the game allows you to choose which to carry over, items or exp. Its just such a shame to get ALL the cool gear and only have one or two maps left to clear. Having beaten all the content on POTD now i still want to play! Help prolong playtime! Thoughts? improvements? ideas?
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Please, Sir, I want some more. Or maybe some DLC? Anything to keep me going..
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End game difficulty and PE
anubite posted a topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think balancing an RPG for the end game can be pretty difficult because you have to account a lot of theoretical party complexity. On one hand, you don't want encounters to be too hard, you want the pacing to match the development of the player's party. On the other hand, players can be very good at exploiting mechanics. Although SoA doesn't have this as much, Throne of Baal has many, many moments where my group could just right click entire enemy groups to death without breaking a sweat, seldom having to actually use any of my upper tier abilities to clear most enemies. And really, despite- 18 replies
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- difficulty
- enemy scaling
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(and 2 more)
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