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Showing results for tags 'iwd2'.
I have previously played BG2 and Planescape Torment as good or at worst neutral main character, and the immersion was superb. I had also started playing IWD2 a while ago with a good/neutral party and immersion was ok (story too linear, but thats a different issue). A few months backed I decided to replay IWD2, because I had never finished, this time I chose to play as an evil party. And I was thoroughly disappointed, I must say. 95% of all quests were "save person x" or "save the world" (game plot). "evil" dailogue options where available, but almost never went beyond "give me more gold for it" and even then a very selfish character would never have undertaken them (children got lost in the forest... come on!?). The last chapter is absolutely stupid for an evil party, you have to actually imply to a slave that you could kill his masters to be able to complete, then you get ridiculous quests like organize more food for slaves... The first time I thought "cool" was when I got the quest to kill the stupid mage in the mage tower to earn membership in the mage school... however it is impossible to do, as the quest giving NPC betrays you immediately and trying to still attack the mage on top of the mage tower (what an annoying fellow!) immediately kills your entire party. Then you start the ritual and lo! I am actually offered allegiance with Xvim, which is what my characters had in mind all along (after all they are EVIL and a Cleric of Bane is among them, you know Bane, the Daddy of Xvim who all these folks pray to?).... BUT epic disappointment, striking a deal with Xvim has actually no effect on anything, it just forces you to start the final battle earlier (which is also a lot lot easier then many other encounters in the game)... poof the bosses are dead and instead of being able to take over the hand (which Xvim promised to me), I flee and am celebrated as the hero of Icewind Dale... what a pathetic destiny for a Cleric of Bane. ok, enough of whining, what I am getting at is: I hope this will be different in PoE. I'd rather have entire areas and side quests as well as main story *exclusive* to certain alignments, factions, races whatever, then being able to generate 5K different types of character with little to no influence on gameplay. And I hope it will be possible to be cruel and selfish and all of that, and it being worthwhile, i.e. have extra quests for this that go beyond "OK, I am going to save poor Emily from drowning, BUT ONLY IF I GET TWO COPPERS EXTRA" -- which is *not* a good answer from an evil character.