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sarah

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About sarah

  • Rank
    (1) Prestidigitator

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  • Location
    Bay Area, CA
  • Interests
    Story-driven games, fantasy, role playing, adventure & escapism.
  1. I encountered a potential bug, though it's possible that it's a design choice that I just don't fully understand. Behavior: Convincing Delem he doesn't need to eat birds leads to reputation loss. Expected: I don't believe this path should cause you to lose reputation—at least using the Survival-based chat option. I would expect it to give a reputation gain, or at least be reputation neutral. Details: In Oldsong (Twin Elms), Delem offers you a quest to collect three birds, which he'll eat to gain greater powers of song. If you go ask people about his request, they will all tell you
  2. This bug is a nontrivial spoiler, so it's worse than most conversation bugs. PROBLEM: Travel to Pearlwood Bluff with Sagani prior to meeting with Lady Webb and Sagani will still ask you about Thaos. EXPECTED: Sagani should not ask you about Thaos unless you've completed the first sequence with Lady Webb. DETAILS: It's not very unlikely that someone will end up going through Pearlwood Bluff before they have completed the introduction to Lady Webb and learned about Thaos. In my first playthrough, I was still several hours away from hearing the name "Thaos," and there seem to be quit
  3. PROBLEM: Sagani's Adra Arch conversation (Elmshore) triggers while in combat SOLUTION: Disable the conversation if the criteria are met while in combat, or defer the conversation until combat ends. DETAILS: In Elmshore, I found the Adra arch that's part of Sagani's questline. Surrounding it there was a large pack of mixed mobs. Near the end of the fight, I happened to have one of my characters step on the wrong spot, and got sucked into a long, thoughtful conversation with Sagani—while in the middle of combat! It's obviously a bug that the game will trigger this conversation seque
  4. I created a top-level post for this, but by suggestion I'm also reporting it here. There is a minor text error in the soul history of Oleg Shimanovsky in the Copperlane distict of Defiance Bay (just west of the Scrivener's Dormitory). The third paragraph reads "The outer door is bursts open with […]." I believe the "is" should be removed, as it's ungrammatical & seems to be an editing error. (There are other ways to fix that sentence, but dropping the "is" is almost certainly what was intended and it's the fix that's most consistent with the tone, tense and flow of the rest of
  5. I've just encountered a minor text error in the soul history of Oleg Shimanovsky in the Copperlane distict of Defiance Bay (just west of the Scrivener's Dormitory). I'm on v2.02.0749. The third paragraph reads "The outer door is bursts open with […]." I believe the "is" should be removed, as it's ungrammatical & seems to be an editing error. (There are other ways to fix the grammar of that sentence, but dropping the "is" is almost certainly what was intended and it's the fix that's most consistent with the tone, tense and flow of the rest of the text.) I'm not attaching scre
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