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Found 8 results

  1. I'm putting together an article over on the wiki (https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_backer_created_content) which aims to list all of the backer-created (or at least backer-inspired) content that was added to the game as a result of the Fig campaign. While I have some of this already - since they can be inferred by their debug names, a lot of it I have no clue about and could really use some help on. If you backed one of the below tiers, or know any information regarding (perhaps the devs have a list?), please leave a reply below, it would be much appreciated! If you would like your name/handle attributed to the item alongside the listing on the wiki (knowing well that it is a public site), feel free to add this information too. The categories which I need input on are as follows: Items in the "Create an Item" and "Create an Item II" rewards tiers, should be at least 35. Portraits in the "Portrait In-Game" tiers I through IV, should be at least 18. (see https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_II:_Deadfire_portraits) Spells in the "Create a Spell" tier, should be at least 3. Inns in the "Create an Inn" tier, should be at least 3. Islands in the "Own an Island" tier, should be at least 2. The soulbound item that was created by backer in the "Top Backer" tier. Additionally, there are some discrepancies between the amount of claimed rewards, and the actual content in-game. For example there seems to be only 8 backer NPCs, while there have been 10 rewards claimed. Is there any particular reason for this? Since I don't want to force people over to another site, here is what I've got so far: Pets (complete): Super Pets (complete): Items (incomplete): NPCs (complete?): Portraits (incomplete): I got nothing, see https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_II:_Deadfire_portraits Spells (incomplete): Also nothing Pirates: Inns: Nothing Islands: Nothing Soulbound items: Nothing
  2. iPad Version 10.2.1. iPad Pro. The pop up greets me for Game Center and is correct. Its been about 3 months since I have logged in to play and all the content that I unlocked. I unlocked the "Burnt Offerings" adventure and all the extra characters that were available at the time. My story party still shows that I am in Burnt Offerings > Thistletop Delve > 1.5 And when I go into Quest party manager shows all the other characters but are grayed out and they all still show there experience gained. Does anyone know of a fix? Thanks in advance.
  3. Additional content from the Champion Edition still unavailable So approximately after one year after the game was released, I decided to play it. But when I installed it I have the same problem as I had last time. I do not see the bonus content in my game steam folder. I tryed different instructions from this forum including changes in my regional settings for downloads and the guide when i first need to uncheck all my dlc's reload client and then again to check all content and verify the cache files. So far I can't see any bonus content in my local game files and folders however in my game library steam shows that all installed. I even wrote to the devs long time ago, 17 of April 2015 but nothing changed. Here is the issue I wroute about the first time: http://forums.obsidian.net/index.php?app=members&module=messaging&section=view&do=showConversation&topicID=19362. Screenshot of my steam library with the problem in attachment, so as you can see when I click the DLC option from the game properties it shows that everything is OK and installed, but down the screen you can see that only Champ Edition Content installed without any digital maps, soundtracks e.t.c... My game folder also without any additional content. I even tryed to reinstall steam client and the game but it did not help me. Maybe somebody knows how to fix the problem?
  4. Hey, I have this problem where no matter what I do, Kelborn won't contact me to tell me that I can return to Onderon. A extensive Google search revealed a few details as to why this is: I'm using The Restored Content Mod, which *may* be contributing to the issue and I chose to go to Onderon as my last planet. The quest "Master Of The Palace" and "Lost Jedi" both say that Master Kavar was forced to flee when we met in the Onderon Cantina, telling me to "bide my time" until he contacts me. As most people don't do Onderon first, this is usually when they do the other planets and he contacts them later on. I made a fresh save and messed around with the both of the quests using KSE (KoTOR Save Editor) in an attempt to artificially move them forward, with no luck. The quests would move forward in my Journal, but Kelborn still wouldn't contact me. He just kept saying that he'd let me know if there was "any change planet side" which would allow me to return to Onderon. I have since reverted to the save where both quests are where they were to begin with. Here are a few other forum posts which also show the problem: http://steamcommunity.com/app/208580/discussions/0/620713633846218888/ This post here suggested I use KSE: https://forums.obsidian.net/topic/66151-master-kavar-wont-contact-me/ http://forums.obsidian.net/topic/31136-master-kavar-said-to-contact-me-later-when/ One guy says that he saw a walk-through where if you chose Onderon as your last planet, you just have to wait a few hours in-game for the message from Kelborn to trigger. Another guy said that wasn't true, but I'm going to give it a shot none-the-less. If anyone has ANYTHING which they think may be causing the issue, or a way to trigger the message I would be extremely thankful, I'm getting pretty desperate now. I'm coming to the end of the game and don't want all these hours to go to waste and force me to start over. Thanks in advance
  5. Good day everyone! This topic will be about the console and mods. Everyone here have most likely played a game where they have encountered a problem. The npc didn't give you the item, the door is did not get unlocked, the npc actor did not spawn, the trigger for the quest did not activate, you did not get moved to whatever zone and so on. So what i hope is that Obsidian will sit down and make a console that allow people to use commands to get around problems in case they happen. List of commands that should be in the game (with a few tweaks) Spawn NPC actor Spawn item Increase / decrease reputation Move all party members to zone + x,y Trigger script's -Quests -Start actor conversation -Traps -Unlock/lock -Specific events within quests and other encounters Experience, stats,skills, spells, god mode. Features: *If you have the console on then you can mouse over ANY object within the game to get information including the quest journal and get a list of the "important" triggers for it and the quests command line itself, if you mouse over the terrain you will see the zones name and x,y location. If you mouse over a npc you will see its script name also and so on (traps, chests) *Easy to use scrolling and smart function. If you start to write a command: /Spawnactor E Then if you scroll you should have a list of all the "actors" that start on the letter E Same with items and the commands themself you should be able to see and scroll to find the ones you want. Comments? Flames? More commands that might be important? Trolling? Cookies? Lets move on to "mods" We know that we will most likely not get any tools to help us make mods / content for the game. But i still have a thing that i hope Obsidian will think about when they make the game. What is that you might ask? Well most people here have most likely at some point used a "fanpatch" of some kind. What i hope that Obsidian will do is to make it "easier" for people to change, mod and fix problems within the game. They should have a good file structure that is easy to poke around with. It should be easy to "add" things to the game itself by having the game check a folder for any changes to the game (for example a place where you can add a fan patch). Comments? Flames? Anything else that should be added to make it easier? Trolling Cookies? So what do everyone think? Good? Bad? I do hope that Obsidian keep these things in mind as they work on the game to make it easier to fix, easier to make fan patches for and the ability to get around bugs that might happen. Thanks for taking your time to read!
  6. Hello Everyone who playing this great RPG, First of all thank you very much for the great old-school game! I have problem with my DLC content, i mean Champion Edition content. I can't see this content in my Steam game folder. I did all steps from the manuals you have mentioned here to enable it but nothing happened:http://forums.obsidi...-extra-content/ In my system: D:\Steam\steamapps\common\Pillars of Eternity (my steam folder), but I have only such stack of folders and files in: _CommonRedist (folder) Docs (folder) Links (folder) PillarsOfEternity_Data (folder) PillarsOfEternity.exe steam_api.dll steam_appid.txt SteamworksNative.dll None of the 4 folders i have mentioned above has Champion content. I also attached a couple of images to this message, so you can see that on steam library it shows that everything installed, but in game folder i have nothing... 1. http://imgur.com/TaTgE6G (my steam library) 2. http://imgur.com/4tkXxNQ (my game folder) Many thanks and sorry for my non-perfect english, I'm from Ukraine. So could anyone from dev team, or may be any person from this forum be so kind to explain me, how can i get my DLC content?
  7. The Endless Paths of Od Nua As development on Pillars of Eternity continues, what would you like to see featured in the Endless Paths of Od Nua right now? Dungeon levels based on different climates, dragons, references to other games, irrational and irritating planar traveling gnomes? You choose. What we know: 15 levels deep Can be accessed early Increasing difficulty curve Located in Dyrwood Starts in Od Nua's Castle Progresses underground Infinity Engine game dungeons with a similar concept, albeit shorter: Durlag's Tower (BG: Tales of the Sword Coast) Watcher's Keep (BG II: Throne of Bhaal) Severed Hand (IWD) Dorn's Deep (IWD) Castle Maluradek (IWD: Trials of the Luremaster) Personally I'd really like to see vastly different levels in the Paths, because I like the constrast of walking from an ice cave-esque level to a desert... underground. You could have really wacky and odd level changes like that, especially if you wanted to play with the whole outdoors-is-now-indoors concept, what with almost the whole dungeon being underground and all that. Something else I'd like to see is your fellow (AI) adventurers once you progress deep enough. This is something I grew to like when delving through the Watcher's Keep - you'd just have adventurers who made it in, but then got stuck at one level or another, and then you could either help them or help yourself to their stuff. Or sometimes just fight them. There was even a dragon that got trapped in there, and you could actually just have a conversation with it.
  8. http://www.fortressofdoors.com/2012/07/freeloadable-content-alternative-to.html So, what do you think? I personally believe, that this is a much better option than the newschool DLC's that we are swarmed with. Posted it here, because I think it would be a great idea to make expansions for Project Eternity
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