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Found 3 results

  1. Hi All, I've decided that since I have a lot of ideas for the game and am a big fan I wanted to create a forum for all my ideas and thoughts. Critiques are always welcomed. Thanks,
  2. In recent news, in the latest update, it struck me that "Hey, couldn't you make a concept tile editor fairly easy?" There's already some assets to use. A, It could help with creative concepts. B, It could be fun :D 1. Dungeon from a Dungeon! http://forums.obsidian.net/topic/63207-update-39-non-core-classes-cooldowns-attack-resolution-damage-vs-armor-and-a-tileset/?p=1302826 2. Forest from a Dungeon/Which can be transformed into "Tilesets" as well: http://forums.obsidian.net/topic/63207-update-39-non-core-classes-cooldowns-attack-resolution-damage-vs-armor-and-a-tileset/?p=1302944 I do
  3. Reading the description, PE's "paladin" is basicly a warlord. A charismatic general. That's it. It really doesn't have the "feel" of a paladin at all. They might as well simply call the class warlord of something else. Of course, you might ask what makes a paladin a paladin? Divine powers? Well, not necessarily. At least to me, being part of a religious order, a brotherhood with oaths and rules to follow - that gives more of a right "vibe". Think Templars on DA:O. They weren't paladins. Yet they felt very much like them.
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