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Showing results for tags 'formation'.
Dave King posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Coming across multiple issues with the ps4 version. Combat UI is horrible to the point of nearly making the game unplayable with overlapping windows for the action bar and combat text. Movement becomes broken when switching to a custom formation and I can no longer move through narrower areas if my character is moved to the back. Load times are insane! Nearly a minute and a half to load an area that's one room and a single npc making quests or tasks where you need to move in and out of multiple areas repeatedly a chore. I could understand the time if you're loading a larger m
Description: When starting a naval battle, the player character is always at the front. This is utterly game-breaking for some builds on PotD, and inconsequential on others. I've had to start a new play-through. Steps to Reproduce the Issue: Play a character, rearrange the party formation, then start a naval battle. How you set it up has no impact on how you load into the battle. Savegame: Can't attach, on a completely unrelated note, my save games just corrupted. Maybe because I have two characters with the same name? Not sure, gave up on that play-through anyways. Sytem Specs
I constantly move my party as one unit, in the default 2x2x2 formation, and I constantly see one of my back row characters "spazzing out" upon stopping. This mainly happens when the party is hugging a wall or turning a corner, although I've also seen it happen when I just move the formation a short distance and in a straight line. I can stop this annoying glitch by 'straightening' the formation or moving it forward a little bit, but this happens a LOT so it's an ongoing annoyance that kills immersion for me. I'm sure I'm not the only one experiencing this so I did look for previous posts, b
When entering the ruined house area (trying to stay spoiler free), I noticed that changing my custom formation had no effect on where my characters were spawned. The positioning of certain.... elements in the house made this problematic as I was unable to move certain weaker characters in a satisfactory amount of time. I found, however, that changing the portrait order on the bottom changed where characters were spawned upon entering the area. Any chance this could be amended to be clearer? Seems like there's some left hand and right hand disagreement.